#ifndef _OPENCV_HAARFEATURES_H_ #define _OPENCV_HAARFEATURES_H_ #include "traincascade_features.h" #define CV_HAAR_FEATURE_MAX 3 #define HFP_NAME "haarFeatureParams" class CvHaarFeatureParams : public CvFeatureParams { public: enum { BASIC = 0, CORE = 1, ALL = 2 }; /* 0 - BASIC = Viola * 1 - CORE = All upright * 2 - ALL = All features */ CvHaarFeatureParams(); CvHaarFeatureParams( int _mode ); virtual void init( const CvFeatureParams& fp ); virtual void write( FileStorage &fs ) const; virtual bool read( const FileNode &node ); virtual void printDefaults() const; virtual void printAttrs() const; virtual bool scanAttr( const std::string prm, const std::string val); int mode; }; class CvHaarEvaluator : public CvFeatureEvaluator { public: virtual void init(const CvFeatureParams *_featureParams, int _maxSampleCount, Size _winSize ); virtual void setImage(const Mat& img, uchar clsLabel, int idx); virtual float operator()(int featureIdx, int sampleIdx) const; virtual void writeFeatures( FileStorage &fs, const Mat& featureMap ) const; void writeFeature( FileStorage &fs, int fi ) const; // for old file fornat protected: virtual void generateFeatures(); class Feature { public: Feature(); Feature( int offset, bool _tilted, int x0, int y0, int w0, int h0, float wt0, int x1, int y1, int w1, int h1, float wt1, int x2 = 0, int y2 = 0, int w2 = 0, int h2 = 0, float wt2 = 0.0F ); float calc( const Mat &sum, const Mat &tilted, size_t y) const; void write( FileStorage &fs ) const; bool tilted; struct { Rect r; float weight; } rect[CV_HAAR_FEATURE_MAX]; struct { int p0, p1, p2, p3; } fastRect[CV_HAAR_FEATURE_MAX]; }; std::vector features; Mat sum; /* sum images (each row represents image) */ Mat tilted; /* tilted sum images (each row represents image) */ Mat normfactor; /* normalization factor */ }; inline float CvHaarEvaluator::operator()(int featureIdx, int sampleIdx) const { float nf = normfactor.at(0, sampleIdx); return !nf ? 0.0f : (features[featureIdx].calc( sum, tilted, sampleIdx)/nf); } inline float CvHaarEvaluator::Feature::calc( const Mat &_sum, const Mat &_tilted, size_t y) const { const int* img = tilted ? _tilted.ptr((int)y) : _sum.ptr((int)y); float ret = rect[0].weight * (img[fastRect[0].p0] - img[fastRect[0].p1] - img[fastRect[0].p2] + img[fastRect[0].p3] ) + rect[1].weight * (img[fastRect[1].p0] - img[fastRect[1].p1] - img[fastRect[1].p2] + img[fastRect[1].p3] ); if( rect[2].weight != 0.0f ) ret += rect[2].weight * (img[fastRect[2].p0] - img[fastRect[2].p1] - img[fastRect[2].p2] + img[fastRect[2].p3] ); return ret; } #endif