/*M/////////////////////////////////////////////////////////////////////////////////////// // // IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING. // // By downloading, copying, installing or using the software you agree to this license. // If you do not agree to this license, do not download, install, // copy or use the software. // // // License Agreement // For Open Source Computer Vision Library // // Copyright (C) 2000-2008, Intel Corporation, all rights reserved. // Copyright (C) 2009, Willow Garage Inc., all rights reserved. // Third party copyrights are property of their respective owners. // // Redistribution and use in source and binary forms, with or without modification, // are permitted provided that the following conditions are met: // // * Redistribution's of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // // * Redistribution's in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // // * The name of the copyright holders may not be used to endorse or promote products // derived from this software without specific prior written permission. // // This software is provided by the copyright holders and contributors "as is" and // any express or implied warranties, including, but not limited to, the implied // warranties of merchantability and fitness for a particular purpose are disclaimed. // In no event shall the Intel Corporation or contributors be liable for any direct, // indirect, incidental, special, exemplary, or consequential damages // (including, but not limited to, procurement of substitute goods or services; // loss of use, data, or profits; or business interruption) however caused // and on any theory of liability, whether in contract, strict liability, // or tort (including negligence or otherwise) arising in any way out of // the use of this software, even if advised of the possibility of such damage. // //M*/ #ifndef __OPENCV_EXPOSURE_COMPENSATE_HPP__ #define __OPENCV_EXPOSURE_COMPENSATE_HPP__ #include "precomp.hpp" class ExposureCompensator { public: enum { NO, GAIN, GAIN_BLOCKS }; static cv::Ptr createDefault(int type); void feed(const std::vector &corners, const std::vector &images, const std::vector &masks); virtual void feed(const std::vector &corners, const std::vector &images, const std::vector > &masks) = 0; virtual void apply(int index, cv::Point corner, cv::Mat &image, const cv::Mat &mask) = 0; }; class NoExposureCompensator : public ExposureCompensator { public: void feed(const std::vector &/*corners*/, const std::vector &/*images*/, const std::vector > &/*masks*/) {}; void apply(int /*index*/, cv::Point /*corner*/, cv::Mat &/*image*/, const cv::Mat &/*mask*/) {}; }; class GainCompensator : public ExposureCompensator { public: void feed(const std::vector &corners, const std::vector &images, const std::vector > &masks); void apply(int index, cv::Point corner, cv::Mat &image, const cv::Mat &mask); std::vector gains() const; private: cv::Mat_ gains_; }; class BlocksGainCompensator : public ExposureCompensator { public: BlocksGainCompensator(int bl_width = 32, int bl_height = 32) : bl_width_(bl_width), bl_height_(bl_height) {} void feed(const std::vector &corners, const std::vector &images, const std::vector > &masks); void apply(int index, cv::Point corner, cv::Mat &image, const cv::Mat &mask); private: int bl_width_, bl_height_; std::vector > gain_maps_; }; #endif // __OPENCV_EXPOSURE_COMPENSATE_HPP__