/*M/////////////////////////////////////////////////////////////////////////////////////// // // IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING. // // By downloading, copying, installing or using the software you agree to this license. // If you do not agree to this license, do not download, install, // copy or use the software. // // // Intel License Agreement // For Open Source Computer Vision Library // // Copyright (C) 2000, Intel Corporation, all rights reserved. // Third party copyrights are property of their respective owners. // // Redistribution and use in source and binary forms, with or without modification, // are permitted provided that the following conditions are met: // // * Redistribution's of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // // * Redistribution's in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // // * The name of Intel Corporation may not be used to endorse or promote products // derived from this software without specific prior written permission. // // This software is provided by the copyright holders and contributors "as is" and // any express or implied warranties, including, but not limited to, the implied // warranties of merchantability and fitness for a particular purpose are disclaimed. // In no event shall the Intel Corporation or contributors be liable for any direct, // indirect, incidental, special, exemplary, or consequential damages // (including, but not limited to, procurement of substitute goods or services; // loss of use, data, or profits; or business interruption) however caused // and on any theory of liability, whether in contract, strict liability, // or tort (including negligence or otherwise) arising in any way out of // the use of this software, even if advised of the possibility of such damage. // //M*/ #include "precomp.hpp" #include "opencv2/core/opengl_interop.hpp" // in later times, use this file as a dispatcher to implementations like cvcap.cpp CV_IMPL void cvSetWindowProperty(const char* name, int prop_id, double prop_value) { switch(prop_id) { //change between fullscreen or not. case CV_WND_PROP_FULLSCREEN: if (!name || (prop_value!=CV_WINDOW_NORMAL && prop_value!=CV_WINDOW_FULLSCREEN))//bad argument break; #if defined (HAVE_QT) cvSetModeWindow_QT(name,prop_value); #elif defined WIN32 || defined _WIN32 cvSetModeWindow_W32(name,prop_value); #elif defined (HAVE_GTK) cvSetModeWindow_GTK(name,prop_value); #elif defined (HAVE_CARBON) cvSetModeWindow_CARBON(name,prop_value); #endif break; case CV_WND_PROP_AUTOSIZE: #if defined (HAVE_QT) cvSetPropWindow_QT(name,prop_value); #endif break; case CV_WND_PROP_ASPECTRATIO: #if defined (HAVE_QT) cvSetRatioWindow_QT(name,prop_value); #endif break; default:; } } /* return -1 if error */ CV_IMPL double cvGetWindowProperty(const char* name, int prop_id) { if (!name) return -1; switch(prop_id) { case CV_WND_PROP_FULLSCREEN: #if defined (HAVE_QT) return cvGetModeWindow_QT(name); #elif defined WIN32 || defined _WIN32 return cvGetModeWindow_W32(name); #elif defined (HAVE_GTK) return cvGetModeWindow_GTK(name); #elif defined (HAVE_CARBON) return cvGetModeWindow_CARBON(name); #else return -1; #endif break; case CV_WND_PROP_AUTOSIZE: #if defined (HAVE_QT) return cvGetPropWindow_QT(name); #elif defined WIN32 || defined _WIN32 return cvGetPropWindowAutoSize_W32(name); #elif defined (HAVE_GTK) return cvGetPropWindowAutoSize_GTK(name); #else return -1; #endif break; case CV_WND_PROP_ASPECTRATIO: #if defined (HAVE_QT) return cvGetRatioWindow_QT(name); #elif defined WIN32 || defined _WIN32 return cvGetRatioWindow_W32(name); #elif defined (HAVE_GTK) return cvGetRatioWindow_GTK(name); #else return -1; #endif break; case CV_WND_PROP_OPENGL: #if defined (HAVE_QT) return cvGetOpenGlProp_QT(name); #elif defined WIN32 || defined _WIN32 return cvGetOpenGlProp_W32(name); #elif defined (HAVE_GTK) return cvGetOpenGlProp_GTK(name); #else return -1; #endif break; default: return -1; } } void cv::namedWindow( const string& winname, int flags ) { cvNamedWindow( winname.c_str(), flags ); } void cv::destroyWindow( const string& winname ) { cvDestroyWindow( winname.c_str() ); } void cv::destroyAllWindows() { cvDestroyAllWindows(); } void cv::resizeWindow( const string& winname, int width, int height ) { cvResizeWindow( winname.c_str(), width, height ); } void cv::moveWindow( const string& winname, int x, int y ) { cvMoveWindow( winname.c_str(), x, y ); } void cv::setWindowProperty(const string& winname, int prop_id, double prop_value) { cvSetWindowProperty( winname.c_str(), prop_id, prop_value); } double cv::getWindowProperty(const string& winname, int prop_id) { return cvGetWindowProperty(winname.c_str(), prop_id); } int cv::waitKey(int delay) { return cvWaitKey(delay); } int cv::createTrackbar(const string& trackbarName, const string& winName, int* value, int count, TrackbarCallback callback, void* userdata) { return cvCreateTrackbar2(trackbarName.c_str(), winName.c_str(), value, count, callback, userdata); } void cv::setTrackbarPos( const string& trackbarName, const string& winName, int value ) { cvSetTrackbarPos(trackbarName.c_str(), winName.c_str(), value ); } int cv::getTrackbarPos( const string& trackbarName, const string& winName ) { return cvGetTrackbarPos(trackbarName.c_str(), winName.c_str()); } void cv::setMouseCallback( const string& windowName, MouseCallback onMouse, void* param) { cvSetMouseCallback(windowName.c_str(), onMouse, param); } int cv::startWindowThread() { return cvStartWindowThread(); } // OpenGL support void cv::setOpenGlDrawCallback(const string& name, OpenGlDrawCallback callback, void* userdata) { cvSetOpenGlDrawCallback(name.c_str(), callback, userdata); } void cv::setOpenGlContext(const string& windowName) { cvSetOpenGlContext(windowName.c_str()); } void cv::updateWindow(const string& windowName) { cvUpdateWindow(windowName.c_str()); } #ifdef HAVE_OPENGL namespace { const int CV_TEXTURE_MAGIC_VAL = 0x00287653; const int CV_POINT_CLOUD_MAGIC_VAL = 0x00287654; struct GlObjBase { int flag; GlObjBase* next; GlObjBase* prev; std::string winname; virtual ~GlObjBase() {} }; GlObjBase* g_glObjs = 0; GlObjBase* findGlObjByName(const std::string& winname) { GlObjBase* obj = g_glObjs; while(obj && obj->winname != winname) obj = obj->next; return obj; } void addGlObj(GlObjBase* glObj) { glObj->next = g_glObjs; glObj->prev = 0; if (g_glObjs) g_glObjs->prev = glObj; g_glObjs = glObj; } void removeGlObj(GlObjBase* glObj) { if (glObj->prev) glObj->prev->next = glObj->next; else g_glObjs = glObj->next; if (glObj->next) glObj->next->prev = glObj->prev; delete glObj; } struct GlObjTex : GlObjBase { cv::GlTexture tex; }; void CV_CDECL glDrawTextureCallback(void* userdata) { GlObjTex* texObj = static_cast(userdata); CV_DbgAssert(texObj->flag == CV_TEXTURE_MAGIC_VAL); static cv::GlCamera glCamera; glCamera.setupProjectionMatrix(); cv::render(texObj->tex); } struct GlObjPointCloud : GlObjBase { cv::GlArrays arr; cv::GlCamera camera; }; void CV_CDECL glDrawPointCloudCallback(void* userdata) { GlObjPointCloud* pointCloudObj = static_cast(userdata); CV_DbgAssert(pointCloudObj->flag == CV_POINT_CLOUD_MAGIC_VAL); pointCloudObj->camera.setupProjectionMatrix(); pointCloudObj->camera.setupModelViewMatrix(); cv::render(pointCloudObj->arr); } void CV_CDECL glCleanCallback(void* userdata) { GlObjBase* glObj = static_cast(userdata); removeGlObj(glObj); } } #endif // HAVE_OPENGL void cv::imshow( const string& winname, InputArray _img ) { #ifndef HAVE_OPENGL Mat img = _img.getMat(); CvMat c_img = img; cvShowImage(winname.c_str(), &c_img); #else double useGl = getWindowProperty(winname, WND_PROP_OPENGL); if (useGl <= 0) { Mat img = _img.getMat(); CvMat c_img = img; cvShowImage(winname.c_str(), &c_img); } else { double autoSize = getWindowProperty(winname, WND_PROP_AUTOSIZE); if (autoSize > 0) { Size size = _img.size(); resizeWindow(winname, size.width, size.height); } setOpenGlContext(winname); GlObjBase* glObj = findGlObjByName(winname); if (glObj && glObj->flag != CV_TEXTURE_MAGIC_VAL) { icvSetOpenGlCleanCallback(winname.c_str(), 0, 0); glObj = 0; } if (glObj) { GlObjTex* texObj = static_cast(glObj); texObj->tex.copyFrom(_img); } else { GlObjTex* texObj = new GlObjTex; texObj->tex.copyFrom(_img); glObj = texObj; glObj->flag = CV_TEXTURE_MAGIC_VAL; glObj->winname = winname; addGlObj(glObj); icvSetOpenGlCleanCallback(winname.c_str(), glCleanCallback, glObj); } setOpenGlDrawCallback(winname, glDrawTextureCallback, glObj); updateWindow(winname); } #endif } void cv::pointCloudShow(const string& winname, const GlCamera& camera, const GlArrays& arr) { #ifndef HAVE_OPENGL CV_Error(CV_OpenGlNotSupported, "The library is compiled without OpenGL support"); (void)winname; (void)camera; (void)arr; #else namedWindow(winname, WINDOW_OPENGL); setOpenGlContext(winname); GlObjBase* glObj = findGlObjByName(winname); if (glObj && glObj->flag != CV_POINT_CLOUD_MAGIC_VAL) { icvSetOpenGlCleanCallback(winname.c_str(), 0, 0); glObj = 0; } if (glObj) { GlObjPointCloud* pointCloudObj = static_cast(glObj); pointCloudObj->arr = arr; pointCloudObj->camera = camera; } else { GlObjPointCloud* pointCloudObj = new GlObjPointCloud; pointCloudObj->arr = arr; pointCloudObj->camera = camera; glObj = pointCloudObj; glObj->flag = CV_POINT_CLOUD_MAGIC_VAL; glObj->winname = winname; addGlObj(glObj); icvSetOpenGlCleanCallback(winname.c_str(), glCleanCallback, glObj); } setOpenGlDrawCallback(winname, glDrawPointCloudCallback, glObj); updateWindow(winname); #endif } void cv::pointCloudShow(const std::string& winname, const cv::GlCamera& camera, InputArray points, InputArray colors) { #ifndef HAVE_OPENGL (void)winname; (void)camera; (void)points; (void)colors; CV_Error(CV_OpenGlNotSupported, "The library is compiled without OpenGL support"); #else namedWindow(winname, WINDOW_OPENGL); setOpenGlContext(winname); GlObjBase* glObj = findGlObjByName(winname); if (glObj && glObj->flag != CV_POINT_CLOUD_MAGIC_VAL) { icvSetOpenGlCleanCallback(winname.c_str(), 0, 0); glObj = 0; } if (glObj) { GlObjPointCloud* pointCloudObj = static_cast(glObj); pointCloudObj->arr.setVertexArray(points); if (colors.empty()) pointCloudObj->arr.resetColorArray(); else pointCloudObj->arr.setColorArray(colors); pointCloudObj->camera = camera; } else { GlObjPointCloud* pointCloudObj = new GlObjPointCloud; pointCloudObj->arr.setVertexArray(points); if (!colors.empty()) pointCloudObj->arr.setColorArray(colors); pointCloudObj->camera = camera; glObj = pointCloudObj; glObj->flag = CV_POINT_CLOUD_MAGIC_VAL; glObj->winname = winname; addGlObj(glObj); icvSetOpenGlCleanCallback(winname.c_str(), glCleanCallback, glObj); } setOpenGlDrawCallback(winname, glDrawPointCloudCallback, glObj); updateWindow(winname); #endif } // Without OpenGL #ifndef HAVE_OPENGL CV_IMPL void cvSetOpenGlDrawCallback(const char*, CvOpenGlDrawCallback, void*) { CV_Error(CV_OpenGlNotSupported, "The library is compiled without OpenGL support"); } CV_IMPL void cvSetOpenGlContext(const char*) { CV_Error(CV_OpenGlNotSupported, "The library is compiled without OpenGL support"); } CV_IMPL void cvUpdateWindow(const char*) { CV_Error(CV_OpenGlNotSupported, "The library is compiled without OpenGL support"); } void icvSetOpenGlCleanCallback(const char*, CvOpenGlCleanCallback, void*) { CV_Error(CV_OpenGlNotSupported, "The library is compiled without OpenGL support"); } #endif // !HAVE_OPENGL #if defined (HAVE_QT) CvFont cv::fontQt(const string& nameFont, int pointSize, Scalar color, int weight, int style, int /*spacing*/) { return cvFontQt(nameFont.c_str(), pointSize,color,weight, style); } void cv::addText( const Mat& img, const string& text, Point org, CvFont font) { CvMat _img = img; cvAddText( &_img, text.c_str(), org,&font); } void cv::displayStatusBar(const string& name, const string& text, int delayms) { cvDisplayStatusBar(name.c_str(),text.c_str(), delayms); } void cv::displayOverlay(const string& name, const string& text, int delayms) { cvDisplayOverlay(name.c_str(),text.c_str(), delayms); } int cv::startLoop(int (*pt2Func)(int argc, char *argv[]), int argc, char* argv[]) { return cvStartLoop(pt2Func, argc, argv); } void cv::stopLoop() { cvStopLoop(); } void cv::saveWindowParameters(const string& windowName) { cvSaveWindowParameters(windowName.c_str()); } void cv::loadWindowParameters(const string& windowName) { cvLoadWindowParameters(windowName.c_str()); } int cv::createButton(const string& button_name, ButtonCallback on_change, void* userdata, int button_type , bool initial_button_state ) { return cvCreateButton(button_name.c_str(), on_change, userdata, button_type , initial_button_state ); } #endif #if defined WIN32 || defined _WIN32 // see window_w32.cpp #elif defined (HAVE_GTK) // see window_gtk.cpp #elif defined (HAVE_COCOA) // see window_carbon.cpp #elif defined (HAVE_CARBON) #elif defined (HAVE_QT) //YV see window_QT.cpp #else // No windowing system present at compile time ;-( // // We will build place holders that don't break the API but give an error // at runtime. This way people can choose to replace an installed HighGUI // version with a more capable one without a need to recompile dependent // applications or libraries. #define CV_NO_GUI_ERROR(funcname) \ cvError( CV_StsError, funcname, \ "The function is not implemented. " \ "Rebuild the library with Windows, GTK+ 2.x or Carbon support. "\ "If you are on Ubuntu or Debian, install libgtk2.0-dev and pkg-config, then re-run cmake or configure script", \ __FILE__, __LINE__ ) CV_IMPL int cvNamedWindow( const char*, int ) { CV_NO_GUI_ERROR("cvNamedWindow"); return -1; } CV_IMPL void cvDestroyWindow( const char* ) { CV_NO_GUI_ERROR( "cvDestroyWindow" ); } CV_IMPL void cvDestroyAllWindows( void ) { CV_NO_GUI_ERROR( "cvDestroyAllWindows" ); } CV_IMPL void cvShowImage( const char*, const CvArr* ) { CV_NO_GUI_ERROR( "cvShowImage" ); } CV_IMPL void cvResizeWindow( const char*, int, int ) { CV_NO_GUI_ERROR( "cvResizeWindow" ); } CV_IMPL void cvMoveWindow( const char*, int, int ) { CV_NO_GUI_ERROR( "cvMoveWindow" ); } CV_IMPL int cvCreateTrackbar( const char*, const char*, int*, int, CvTrackbarCallback ) { CV_NO_GUI_ERROR( "cvCreateTrackbar" ); return -1; } CV_IMPL int cvCreateTrackbar2( const char* /*trackbar_name*/, const char* /*window_name*/, int* /*val*/, int /*count*/, CvTrackbarCallback2 /*on_notify2*/, void* /*userdata*/ ) { CV_NO_GUI_ERROR( "cvCreateTrackbar2" ); return -1; } CV_IMPL void cvSetMouseCallback( const char*, CvMouseCallback, void* ) { CV_NO_GUI_ERROR( "cvSetMouseCallback" ); } CV_IMPL int cvGetTrackbarPos( const char*, const char* ) { CV_NO_GUI_ERROR( "cvGetTrackbarPos" ); return -1; } CV_IMPL void cvSetTrackbarPos( const char*, const char*, int ) { CV_NO_GUI_ERROR( "cvSetTrackbarPos" ); } CV_IMPL void* cvGetWindowHandle( const char* ) { CV_NO_GUI_ERROR( "cvGetWindowHandle" ); return 0; } CV_IMPL const char* cvGetWindowName( void* ) { CV_NO_GUI_ERROR( "cvGetWindowName" ); return 0; } CV_IMPL int cvWaitKey( int ) { CV_NO_GUI_ERROR( "cvWaitKey" ); return -1; } CV_IMPL int cvInitSystem( int , char** ) { CV_NO_GUI_ERROR( "cvInitSystem" ); return -1; } CV_IMPL int cvStartWindowThread() { CV_NO_GUI_ERROR( "cvStartWindowThread" ); return -1; } //-------- Qt --------- CV_IMPL void cvAddText( const CvArr*, const char*, CvPoint , CvFont* ) { CV_NO_GUI_ERROR("cvAddText"); } CV_IMPL void cvDisplayStatusBar(const char* , const char* , int ) { CV_NO_GUI_ERROR("cvDisplayStatusBar"); } CV_IMPL void cvDisplayOverlay(const char* , const char* , int ) { CV_NO_GUI_ERROR("cvNamedWindow"); } CV_IMPL int cvStartLoop(int (*)(int argc, char *argv[]), int , char* argv[]) { (void)argv; CV_NO_GUI_ERROR("cvStartLoop"); return -1; } CV_IMPL void cvStopLoop() { CV_NO_GUI_ERROR("cvStopLoop"); } CV_IMPL void cvSaveWindowParameters(const char* ) { CV_NO_GUI_ERROR("cvSaveWindowParameters"); } // CV_IMPL void cvLoadWindowParameterss(const char* name) // { // CV_NO_GUI_ERROR("cvLoadWindowParameters"); // } CV_IMPL int cvCreateButton(const char*, void (*)(int, void*), void*, int, int) { CV_NO_GUI_ERROR("cvCreateButton"); return -1; } #endif /* End of file. */