/*M/////////////////////////////////////////////////////////////////////////////////////// // // IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING. // // By downloading, copying, installing or using the software you agree to this license. // If you do not agree to this license, do not download, install, // copy or use the software. // // // License Agreement // For Open Source Computer Vision Library // // Copyright (C) 2000-2008, Intel Corporation, all rights reserved. // Copyright (C) 2009, Willow Garage Inc., all rights reserved. // Third party copyrights are property of their respective owners. // // Redistribution and use in source and binary forms, with or without modification, // are permitted provided that the following conditions are met: // // * Redistribution's of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // // * Redistribution's in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // // * The name of the copyright holders may not be used to endorse or promote products // derived from this software without specific prior written permission. // // This software is provided by the copyright holders and contributors "as is" and // any express or implied warranties, including, but not limited to, the implied // warranties of merchantability and fitness for a particular purpose are disclaimed. // In no event shall the Intel Corporation or contributors be liable for any direct, // indirect, incidental, special, exemplary, or consequential damages // (including, but not limited to, procurement of substitute goods or services; // loss of use, data, or profits; or business interruption) however caused // and on any theory of liability, whether in contract, strict liability, // or tort (including negligence or otherwise) arising in any way out of // the use of this software, even if advised of the possibility of such damage. // //M*/ #include "precomp.hpp" using namespace cv; using namespace cv::cuda; #if !defined (HAVE_CUDA) || defined (CUDA_DISABLER) void cv::cuda::blendLinear(InputArray, InputArray, InputArray, InputArray, OutputArray, Stream&) { throw_no_cuda(); } #else //////////////////////////////////////////////////////////////////////// // blendLinear namespace cv { namespace cuda { namespace device { namespace blend { template void blendLinearCaller(int rows, int cols, int cn, PtrStep img1, PtrStep img2, PtrStepf weights1, PtrStepf weights2, PtrStep result, cudaStream_t stream); void blendLinearCaller8UC4(int rows, int cols, PtrStepb img1, PtrStepb img2, PtrStepf weights1, PtrStepf weights2, PtrStepb result, cudaStream_t stream); } }}} using namespace ::cv::cuda::device::blend; void cv::cuda::blendLinear(InputArray _img1, InputArray _img2, InputArray _weights1, InputArray _weights2, OutputArray _result, Stream& stream) { GpuMat img1 = _img1.getGpuMat(); GpuMat img2 = _img2.getGpuMat(); GpuMat weights1 = _weights1.getGpuMat(); GpuMat weights2 = _weights2.getGpuMat(); CV_Assert( img1.size() == img2.size() ); CV_Assert( img1.type() == img2.type() ); CV_Assert( weights1.size() == img1.size() ); CV_Assert( weights2.size() == img2.size() ); CV_Assert( weights1.type() == CV_32FC1 ); CV_Assert( weights2.type() == CV_32FC1 ); const Size size = img1.size(); const int depth = img1.depth(); const int cn = img1.channels(); _result.create(size, CV_MAKE_TYPE(depth, cn)); GpuMat result = _result.getGpuMat(); switch (depth) { case CV_8U: if (cn != 4) blendLinearCaller(size.height, size.width, cn, img1, img2, weights1, weights2, result, StreamAccessor::getStream(stream)); else blendLinearCaller8UC4(size.height, size.width, img1, img2, weights1, weights2, result, StreamAccessor::getStream(stream)); break; case CV_32F: blendLinearCaller(size.height, size.width, cn, img1, img2, weights1, weights2, result, StreamAccessor::getStream(stream)); break; default: CV_Error(cv::Error::StsUnsupportedFormat, "bad image depth in linear blending function"); } } #endif