/////////////////////////////////////////////////////////////////////////// // // Copyright (c) 2007, Weta Digital Ltd // // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following disclaimer // in the documentation and/or other materials provided with the // distribution. // * Neither the name of Weta Digital nor the names of // its contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // /////////////////////////////////////////////////////////////////////////// #ifndef INCLUDED_IMF_MULTIVIEW_H #define INCLUDED_IMF_MULTIVIEW_H #include #include //----------------------------------------------------------------------------- // // Functions related to accessing channels and views in multi-view // OpenEXR files. // // A multi-view image file contains two or more views of the same // scene, as seen from different viewpoints, for example, a left-eye // and a right-eye view for stereo displays. Each view has its own // set of image channels. A naming convention identifies the channels // that belong to a given view. // // A "multiView" attribute in the file header lists the names of the // views in an image (see ImfStandardAttributes.h), and channel names // of the form // // layer.view.channel // // allow channels to be matched with views. // // For compatibility with singe-view images, the first view listed in // the multiView attribute is the "default view", and channels that // have no periods in their names are considered part of the default // view. // // For example, if a file's multiView attribute lists the views // "left" and "right", in that order, then "left" is the default // view. Channels // // "R", "left.Z", "diffuse.left.R" // // are part of the "left" view; channels // // "right.R", "right.Z", "diffuse.right.R" // // are part of the "right" view; and channels // // "tmp.R", "right.diffuse.R", "diffuse.tmp.R" // // belong to no view at all. // //----------------------------------------------------------------------------- namespace Imf { // // Return the name of the default view given a multi-view string vector, // that is, return the first element of the string vector. If the string // vector is empty, return "". // std::string defaultViewName (const StringVector &multiView); // // Given the name of a channel, return the name of the view to // which it belongs. Returns the empty string ("") if the channel // is not a member of any named view. // std::string viewFromChannelName (const std::string &channel, const StringVector &multiView); // // Return whether channel1 and channel2 are the same channel but // viewed in different views. (Return false if either channel // belongs to no view or if both channels belong to the same view.) // bool areCounterparts (const std::string &channel1, const std::string &channel2, const StringVector &multiView); // // Return a list of all channels belonging to view viewName. // ChannelList channelsInView (const std::string &viewName, const ChannelList &channelList, const StringVector &multiView); // // Return a list of channels not associated with any view. // ChannelList channelsInNoView (const ChannelList &channelList, const StringVector &multiView); // // Given the name of a channel, return a list of the same channel // in all views (for example, given X.left.Y return X.left.Y, // X.right.Y, X.centre.Y, etc.). // ChannelList channelInAllViews (const std::string &channame, const ChannelList &channelList, const StringVector &multiView); // // Given the name of a channel in one view, return the corresponding // channel name for view otherViewName. Return "" if no corresponding // channel exists in view otherViewName, or if view otherViewName doesn't // exist. // std::string channelInOtherView (const std::string &channel, const ChannelList &channelList, const StringVector &multiView, const std::string &otherViewName); // // Given a channel name that does not include a view name, insert // multiView[i] into the channel name at the appropriate location. // If i is zero and the channel name contains no periods, then do // not insert the view name. // std::string insertViewName (const std::string &channel, const StringVector &multiView, int i); } // namespace Imf #endif