/*M/////////////////////////////////////////////////////////////////////////////////////// // // IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING. // // By downloading, copying, installing or using the software you agree to this license. // If you do not agree to this license, do not download, install, // copy or use the software. // // // License Agreement // For Open Source Computer Vision Library // // Copyright (C) 2000-2008, Intel Corporation, all rights reserved. // Copyright (C) 2009-2011, Willow Garage Inc., all rights reserved. // Third party copyrights are property of their respective owners. // // Redistribution and use in source and binary forms, with or without modification, // are permitted provided that the following conditions are met: // // * Redistribution's of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // // * Redistribution's in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // // * The name of the copyright holders may not be used to endorse or promote products // derived from this software without specific prior written permission. // // This software is provided by the copyright holders and contributors "as is" and // any express or implied warranties, including, but not limited to, the implied // warranties of merchantability and fitness for a particular purpose are disclaimed. // In no event shall the Intel Corporation or contributors be liable for any direct, // indirect, incidental, special, exemplary, or consequential damages // (including, but not limited to, procurement of substitute goods or services; // loss of use, data, or profits; or business interruption) however caused // and on any theory of liability, whether in contract, strict liability, // or tort (including negligence or otherwise) arising in any way out of // the use of this software, even if advised of the possibility of such damage. // //M*/ #include "precomp.hpp" #include "opencv2/videostab/wobble_suppression.hpp" #include "opencv2/videostab/ring_buffer.hpp" using namespace std; namespace cv { namespace videostab { WobbleSuppressorBase::WobbleSuppressorBase() : motions_(0), stabilizationMotions_(0) { setMotionEstimator(new KeypointBasedMotionEstimator(new MotionEstimatorRansacL2(MM_HOMOGRAPHY))); } void NullWobbleSuppressor::suppress(int /*idx*/, const Mat &frame, Mat &result) { result = frame; } void MoreAccurateMotionWobbleSuppressor::suppress(int idx, const Mat &frame, Mat &result) { CV_Assert(motions_ && stabilizationMotions_); if (idx % period_ == 0) { result = frame; return; } int k1 = idx / period_ * period_; int k2 = std::min(k1 + period_, frameCount_ - 1); Mat S1 = (*stabilizationMotions_)[idx]; Mat_ ML = S1 * getMotion(k1, idx, *motions2_) * getMotion(k1, idx, *motions_).inv() * S1.inv(); Mat_ MR = S1 * getMotion(idx, k2, *motions2_).inv() * getMotion(idx, k2, *motions_) * S1.inv(); mapx_.create(frame.size()); mapy_.create(frame.size()); float xl, yl, zl, wl; float xr, yr, zr, wr; for (int y = 0; y < frame.rows; ++y) { for (int x = 0; x < frame.cols; ++x) { xl = ML(0,0)*x + ML(0,1)*y + ML(0,2); yl = ML(1,0)*x + ML(1,1)*y + ML(1,2); zl = ML(2,0)*x + ML(2,1)*y + ML(2,2); xl /= zl; yl /= zl; wl = idx - k1; xr = MR(0,0)*x + MR(0,1)*y + MR(0,2); yr = MR(1,0)*x + MR(1,1)*y + MR(1,2); zr = MR(2,0)*x + MR(2,1)*y + MR(2,2); xr /= zr; yr /= zr; wr = k2 - idx; mapx_(y,x) = (wr * xl + wl * xr) / (wl + wr); mapy_(y,x) = (wr * yl + wl * yr) / (wl + wr); } } if (result.data == frame.data) result = Mat(frame.size(), frame.type()); remap(frame, result, mapx_, mapy_, INTER_LINEAR, BORDER_REPLICATE); } #ifdef HAVE_OPENCV_GPU void MoreAccurateMotionWobbleSuppressorGpu::suppress(int idx, const gpu::GpuMat &frame, gpu::GpuMat &result) { CV_Assert(motions_ && stabilizationMotions_); if (idx % period_ == 0) { result = frame; return; } int k1 = idx / period_ * period_; int k2 = std::min(k1 + period_, frameCount_ - 1); Mat S1 = (*stabilizationMotions_)[idx]; Mat ML = S1 * getMotion(k1, idx, *motions2_) * getMotion(k1, idx, *motions_).inv() * S1.inv(); Mat MR = S1 * getMotion(idx, k2, *motions2_).inv() * getMotion(idx, k2, *motions_) * S1.inv(); gpu::calcWobbleSuppressionMaps(k1, idx, k2, frame.size(), ML, MR, mapx_, mapy_); if (result.data == frame.data) result = gpu::GpuMat(frame.size(), frame.type()); gpu::remap(frame, result, mapx_, mapy_, INTER_LINEAR, BORDER_REPLICATE); } void MoreAccurateMotionWobbleSuppressorGpu::suppress(int idx, const Mat &frame, Mat &result) { frameDevice_.upload(frame); suppress(idx, frameDevice_, resultDevice_); resultDevice_.download(result); } #endif } // namespace videostab } // namespace cv