Fixed threshold(THRESH_TOZERO) at imgproc(IPP)
* Fixed#16085: imgproc(IPP): wrong result from threshold(THRESH_TOZERO)
* 1. Added test cases with float where all bits of mantissa equal 1, min and max float as inputs
2. Used nextafterf instead of cast to hex
* Used float value in test instead of hex and casts
* Changed input value in test
When computing:
t1 = (bayer[1] + bayer[bayer_step] + bayer[bayer_step+2] + bayer[bayer_step*2+1])*G2Y;
there is a T (unsigned short or char) multiplied by an int which can overflow.
Then again, it is stored to t1 which is unsigned so the overflow disappears.
Keeping all unsigned is safer.
* Fix integer overflow in cv::Luv2RGBinteger::process.
For LL=49, uu=205, vv=23, we end up with x=7373056 and y=458
which overflows y*x.
* imgproc(test): adjust test parameters to cover SIMD code
In case of very small negative h (e.g. -1e-40), with the current implementation,
you will go through the first condition and end up with h = 6.f, and will miss
the second condition.
* Add RowVec_8u32f
* Fix build errors in Linux x64 Debug and armeabi-v7a
* Reformat code to make it more clean and conventional
* Optimise with vx_load_expand_q()
different paddings in cvtColorTwoPlane() for biplane YUV420
* Different paddings support in cvtColorTwoPlane() for biplane YUV420
* Build fix for dispatch case.
* Resoted old behaviour for y.step==uv.step to exclude perf regressions.
Co-authored-by: amir.tulegenov <amir.tulegenov@xperience.ai>
Co-authored-by: Alexander Smorkalov <alexander.smorkalov@xperience.ai>
Update rotatedRectangleIntersection function to calculate near to origin
* Change type used in points function from RotatedRect
In the function that sets the points of a RotatedRect, the types
should be double in order to keep the precision when dealing with
RotatedRects that are defined far from the origin.
This commit solves the problem in some assertions from
rotatedRectangleIntersection when dealing with rectangles far from
origin.
* added proper type casts
* Update rotatedRectangleIntersection function to calculate near to origin
This commit changes the rotatedRectangleIntersection function in order
to calculate the intersection of two rectangles considering that they
are shifted near the coordinates origin (0, 0).
This commit solves the problem in some assertions from
rotatedRectangleIntersection when dealing with rectangles far from
origin.
* Revert type changes in types.cpp and adequate code to c++98
* Revert unnecessary casts on types.cpp
Co-authored-by: Vadim Pisarevsky <vadim.pisarevsky@gmail.com>
* Add Neon optimised RGB2Lab conversion
* Fix compile errors, change lambda to macro
* Change NEON optimised RGB2Lab to just use HAL
* Change [] to v_extract_n in RGB2Lab
* RGB2LAB Code quality, change to nlane agnostic
* Change RGB2Lab to use function rather than macro
* Remove whitespace
Co-authored-by: Francesco Petrogalli <25690309+fpetrogalli@users.noreply.github.com>
Also bring perf_imgproc CornerMinEigenVal accuracy requirements in line with
the test_imgproc accuracy requirements on that test and fix indentation on
the latter.
Partially addresses issue #9821
The MinEigenVal path through the corner.cl kernel makes use of native_sqrt,
a math builtin function which has implementation defined accuracy.
Partially addresses issue #9821