This ocl kernel is 46%~171% faster than current laplacian 3x3
ocl kernel in the perf test, with image format "CV_8UC1".
Signed-off-by: Li Peng <peng.li@intel.com>
Change contour test images to be very wide (#7464)
* Change contour test images to be very wide (#7409, #7458)
Unfortunately, slows down the tests.
* Decrease the number of contour test cases, in order to (at least partially) offset the test run duration increase caused by making the test images wider
* Don't test with very wide images on 32-bit architectures
Maximum depth limit var was added to the instrumentation structure;
Trace names output console output fix: improper tree formatting could happen;
Output in case of error was added;
Custom regions improvements;
Improved timing and weight calculation for parallel regions; New TC (threads counter) value to indicate how many different threads accessed particular node;
parallel_for, warnings fixes and ReturnAddress code from Alexander Alekhin;
This ocl kernel is for 3x3 kernel size and CV_8UC1 format
It is 115% ~ 300% faster than current ocl path in perf test
python ./modules/ts/misc/run.py -t imgproc --gtest_filter=OCL_GaussianBlurFixture*
Signed-off-by: Li Peng <peng.li@intel.com>
This kernel is for CV_8UC1 format and 3x3 kernel size,
It is about 33% ~ 55% faster than current ocl kernel with below perf test
python ./modules/ts/misc/run.py -t imgproc --gtest_filter=OCL_ErodeFixture*
python ./modules/ts/misc/run.py -t imgproc --gtest_filter=OCL_DilateFixture*
Also add accuracy test cases for this kernel, the test command is
./bin/opencv_test_imgproc --gtest_filter=OCL_Filter/MorphFilter3x3*
Signed-off-by: Li Peng <peng.li@intel.com>
Fixes#7603, which was caused by OCVViewPort::icvmouseProcessing
not being declared as virtual, and hence was not overriden by
DefaultViewPort::icvmouseProcessing (which does the inverse
coordinate mapping).
modules/objectdetect/src/detection_based_tracker.cpp: made unique_lock<mutex> local to each function
samples/cpp/dbt_face_detection.cpp: fixed warnings on loop in Visual Studio
* use hasSIMD128 rather than calling checkHardwareSupport
* add SIMD check in spartialgradient.cpp
* add SIMD check in stereosgbm.cpp
* add SIMD check in canny.cpp
checks whether the window exists and is visible. On QT closing a window
merley hides it, so the common hack for checking whether a window exists
exists = cv2.getWindowProperty(.., 0) >= 0
does not work.