* Universal Build for Big Sur
* Refactor MacOS/iOS build to only ever build one architecture at a time + improve code readability
* Workaround for CMake issue 20989
Objc binding
* Initial work on Objective-C wrapper
* Objective-C generator script; update manually generated wrappers
* Add Mat tests
* Core Tests
* Imgproc wrapper generation and tests
* Fixes for Imgcodecs wrapper
* Miscellaneous fixes. Swift build support
* Objective-C wrapper build/install
* Add Swift wrappers for videoio/objdetect/feature2d
* Framework build;iOS support
* Fix toArray functions;Use enum types whenever possible
* Use enum types where possible;prepare test build
* Update test
* Add test runner scripts for iOS and macOS
* Add test scripts and samples
* Build fixes
* Fix build (cmake 3.17.x compatibility)
* Fix warnings
* Fix enum name conflicting handling
* Add support for document generation with Jazzy
* Swift/Native fast accessor functions
* Add Objective-C wrapper for calib3d, dnn, ml, photo and video modules
* Remove IntOut/FloatOut/DoubleOut classes
* Fix iOS default test platform value
* Fix samples
* Revert default framework name to opencv2
* Add converter util functions
* Fix failing test
* Fix whitespace
* Add handling for deprecated methods;fix warnings;define __OPENCV_BUILD
* Suppress cmake warnings
* Reduce severity of "jazzy not found" log message
* Fix incorrect #include of compatibility header in ios.h
* Use explicit returns in subscript/get implementation
* Reduce minimum required cmake version to 3.15 for Objective-C/Swift binding
* Add debug build option to MacOs and iOS build scripts
* osx: allow selection of MACOSX_DEPLOYMENT_TARGET
* Add --debug_info flag to iOS and macOS builds for building with debug info
Add ability to build iOS and macOS frameworks with nonfree modules (#13424)
* Allow building ios framework with nonfree
* Allow building osx framework with nonfree
The regex was only parsing for a single digit in the major version, causing Xcode 10 to be treated as version "1". Other parts of the script only turn on bitcode generation if the Xcode version is > 7.
* rewrote Mat::convertTo() and convertScaleAbs() to wide universal intrinsics; added always-available and SIMD-optimized FP16<=>FP32 conversion
* fixed compile warnings
* fix some more compile errors
* slightly relaxed accuracy threshold for int->float conversion (since we now do it using single-precision arithmetics, not double-precision)
* fixed compile errors on iOS, Android and in the baseline C++ version (intrin_cpp.hpp)
* trying to fix ARM-neon builds
* trying to fix ARM-neon builds
* trying to fix ARM-neon builds
* trying to fix ARM-neon builds
Fixed dynamic build script for iOS (#10923)
* Readded UIDeviceFamily (was removed in beec247)
* Added correct bitcode flag to python build script for iOS
* Missed the bitcodedisabled check
* Corrected the syntax in my proposed changes
CMake: Building Dynamic Framework on iOS (#8009)
* Updated python script with dynamic parameter
Updated python script to build static library by default
Updated python script to include bitcode flag
Added bitcode flag to c flags
Fixed directories and targets with static
Bitcode parameter fixed
Fixed script for static library
Fixed parameters in build function
Updated cmake common toolchain
Added changes to OpenCV Utils
Updates to cmake
Added cache internal
Updates to common toolchain
Fixed path in framework destination and added UIKit dependency
Dynamic plist for framework
Lib version removed hardcoded value
Removed trailing whitespace in toolchain
* Removed trailing whitespace
* Fixed typo in comment
* Renamed bitcode variable to bitcodedisabled
* Fixed target device family