Jpeg2000 OpenJPEG port
* OpenJPEG based JPEG2000 decoder implementation
Currently, the following input color spaces and depth conversions are
supported:
- 8 bit -> 8 bit
- 16 bit -> 16 bit (IMREAD_UNCHANGED, IMREAD_ANYDEPTH)
- RGB(a) -> BGR
- RGBA -> BGRA (IMREAD_UNCHANGED)
- Y(a) -> Y(a) (IMREAD_ANYCOLOR, IMREAD_GRAY, IMREAD_UNCHANGED))
- YCC -> Y (IMREAD_GRAY)
* Check for OpenJPEG availability
This enables OpenJPEG based JPEG2000 imread support by default, which
can be disabled by -DWITH_OPENJPEG=OFF. In case OpenJPEG is enabled
and found, any checks for Jasper are skipped.
* Implement precision downscaling for precision > 8 without IMREAD_UNCHANGED
With IMREAD_UNCHANGED, values are kept from the input image, without it
components are downscaled to CV_8U range.
* Enable Jpeg2K tests when OpenJPEG is available
* Add support for some more color conversions
Support IMREAD_GRAY when input color space is RGB or unspecified.
Support YUV input color space for BGR output.
* fix: problems with unmanaged memory
* fix: CMake warning - HAVE_OPENJPEG is undefined
Removed trailing whitespaces
* fix: CMake find_package OpenJPEG add minimal version
* Basic JPEG2K encoder
Images with depth CV_8U and CV_16U are supported, with 1 to 4 channels.
* feature: Improved code for OpenJPEG2000 encoder/decoder
- Removed code duplication
- Added error handlers
- Extracted functions
* feature: Update conversion openjpeg array from/to Mat
* feature: Extend ChannelsIterator to fulfill RandomAccessIterator named requirements
- Removed channels split in copyFromMatImpl. With ChannelsIterator no allocations are performed.
- Split whole loop into 2 parts in copyToMat -> where std::copy and std::transforms are called.
* fix: Applied review comments.
- Changed `nullptr` in CV_LOG* functions to `NULL`
- Added `falls through` comment in decoder color space `switch`
- Added warning about unsupported parameters for the encoder
* feature: Added decode from in-memory buffers.
Co-authored-by: Vadim Levin <vadim.levin@xperience.ai>
the float variant was always shadowed by the int version as
Rect2d is implicitly convertible to Rect.
This swaps things which is fine, as the vector of boxes was always
copied and the computation was done in double.