G-API: Wrap render functionality to python
* Wrap render Rect prim
* Add all primitives and tests
* Cover mosaic and image
* Handle error in pyopencv_to(Prim)
* Move Mosaic and Rect ctors wrappers to shadow file
* Use GAPI_PROP_RW
* Fix indent
* Support cl_image conversion for CL_HALF_FLOAT (float16)
* Support cl_image conversion for additional channel orders:
CL_A, CL_INTENSITY, CL_LUMINANCE, CL_RG, CL_RA
* Comment on why cl_image conversion is unsupported for CL_RGB
* Predict optimal vector width for float16
* ocl::kernelToStr: support float16
* ocl::Device::halfFPConfig: drop artificial requirement for OpenCL
version >= 1.2. Even OpenCL 1.0 supports the underlying config
property, CL_DEVICE_HALF_FP_CONFIG.
* dumpOpenCLInformation: provide info on OpenCL half-float support
and preferred half-float vector width
* randu: support default range [-1.0, 1.0] for float16
* TestBase::warmup: support float16
G-API: Support vaargs for cv.compile_args
* Support cv.compile_args to work with variadic number of inputs
* Disable python2.x G-API
* Move compile_args to gapi pkg
- Reduce branch density by collapsing compares.
- Fix windows build errors
- Use OpenCV universal intrinsics
- Use v_check_any and v_signmask as requested
Function is validated. Included an update to DISABLED_Calib3d_InitInverseRectificationMap.
Includes updates per input from @alalek and unit test regression # to reflect PR #
1) Document GFrame/MediaFrame (and also other G-API types)
- Added doxygen comments for GMat, GScalar, GArray<T>, GOpaque classes;
- Documented GFrame and its host-side counterpart MediaFrame;
- Added some more notes to the data type classes.
2) Give @brief descriptions to most of the cv::gapi::* namespaces
3) Make some symbols private
- These structures are mainly internal and shouldn't be used directly
There can be an int overflow.
cv::norm( InputArray _src, int normType, InputArray _mask ) is fine,
not cv::norm( InputArray _src1, InputArray _src2, int normType, InputArray _mask ).
Update rotatedRectangleIntersection function to calculate near to origin
* Change type used in points function from RotatedRect
In the function that sets the points of a RotatedRect, the types
should be double in order to keep the precision when dealing with
RotatedRects that are defined far from the origin.
This commit solves the problem in some assertions from
rotatedRectangleIntersection when dealing with rectangles far from
origin.
* added proper type casts
* Update rotatedRectangleIntersection function to calculate near to origin
This commit changes the rotatedRectangleIntersection function in order
to calculate the intersection of two rectangles considering that they
are shifted near the coordinates origin (0, 0).
This commit solves the problem in some assertions from
rotatedRectangleIntersection when dealing with rectangles far from
origin.
* Revert type changes in types.cpp and adequate code to c++98
* Revert unnecessary casts on types.cpp
Co-authored-by: Vadim Pisarevsky <vadim.pisarevsky@gmail.com>
Update to initInverseRectificationMap()
* update to initInverseRectificationMap() documentation
* Restructured Calib3d_InitInverseRectificationMap unit test per feedback from alalek
* whitespace