checks whether the window exists and is visible. On QT closing a window
merley hides it, so the common hack for checking whether a window exists
exists = cv2.getWindowProperty(.., 0) >= 0
does not work.
specific code. As a result of this, HAVE_GTK3 no longer needs to be
exposed.
The use of HAVE_GTK, and HAVE_ GTK3 have been changed to mirror the
method used by HAVE_QT and HAVE_QT5.
On branch gtk3
Changes to be committed:
modified: CMakeLists.txt
modified: cmake/OpenCVFindLibsGUI.cmake
modified: cmake/templates/cvconfig.h.in
modified: modules/highgui/src/window.cpp
modified: modules/highgui/src/window_gtk.cpp
specific code. As a result of this, HAVE_GTK3 no longer needs to be
exposed.
The use of HAVE_GTK, and HAVE_ GTK3 have been changed to mirror the
method used by HAVE_QT and HAVE_QT5.
On branch gtk3
Changes to be committed:
modified: CMakeLists.txt
modified: cmake/OpenCVFindLibsGUI.cmake
modified: cmake/templates/cvconfig.h.in
modified: modules/highgui/src/window.cpp
modified: modules/highgui/src/window_gtk.cpp
A new option WITH_GTK3 has been added to the cmake configure system to enable compilation under Gtk version 3.The flag HAVE_GTK3 is also introduced to select the new Gtk3 code in the source files. (Gtk2 is disbled when Gtk3 is selected).
window_gtk.cpp has been modified to remove obsolete (and deleted from libgtk 3) and introduce new Gtk3 code in its place when compiled for Gtk3.
To compile for Gtk2, disable WITH_GTK3 in cmake. To build for Gtk3 both WITH_GTK and WITH_GTK3 must be selected.
* removed OpenGLFuncTab, now extensions are loaded internally
* added support of GlBuffer and GlTexture2D to InputArray/OutputArray
* added ELEMENT_ARRAY_BUFFER and PIXEL_PACK_BUFFER targets
* added copyFrom/copyTo method for GlBuffer and GlTexture2D
* removed GlFont
* removed pointCloudShow
* removed OpenGLCleanCallback
* added Access parameter to GlBuffer::mapHost
* added autoRelease parameter to all create methods
* removed OpenGLFuncTab, now extensions are loaded internally
* renamed GlTexture -> GlTexture2D
* added support of GlBuffer and GlTexture2D to InputArray/OutputArray
* added ELEMENT_ARRAY_BUFFER and PIXEL_PACK_BUFFER targets
* added copyFrom/copyTo method for GlBuffer and GlTexture2D
* removed GlFont
* removed pointCloudShow
* removed OpenGLCleanCallback