27 Commits (9f01b97e1401ecb9d746ebff4a1c20cbdecc7d75)

Author SHA1 Message Date
Alexander Alekhin 01c1b341a8 cmake: enable C++11 implicitly 5 years ago
hannesa2 57c9991413
Merge pull request #16481 from hannesa2:DeleteOldAndroidManifest.xml 5 years ago
Hannes Achleitner afc8dd5661 remove Eclipse relicts in Android sample 5 years ago
Hannes Achleitner 2da7360b63 Remove Android Eclipse relicts 5 years ago
Otto Seiskari 3a1ccd5f43 Remove fullscreen android:theme where it hides the menu 6 years ago
Alexander Alekhin 2b35c1708b android: gradle-based package and samples 6 years ago
tompollok 2da56d5af6 refactoring catching all exceptions as const ref 6 years ago
Alexander Alekhin c6aa97c9aa next(android): java3 -> java4 7 years ago
Alexander Alekhin 8533b45ce9 cmake: Java/Android SDK refactoring 7 years ago
Andrey Pavlenko 24ca6aaada fix build with CMake 9 years ago
Andrey Pavlenko 23fea91e84 minor fixes 9 years ago
Andrey Pavlenko a041105491 refactoring Tutorial-4 using new OpenCV CameraGLSurfaceView 9 years ago
Andrey Pavlenko 74fcefedcb giving a chance for OpenCL 1.1 devices 9 years ago
Andrey Pavlenko 8031742817 unused imports clean-up 9 years ago
Andrey Pavlenko 43b76e548b adding `NO_PROCESSING` (i.e. just preview) mode 9 years ago
Andrey Pavlenko 016011fdf8 fixing start faulure on some devices; syncronization improvements 9 years ago
Alexander Alekhin 03bab0fc0d tutorial-4-opencl: enable build with OpenCV 9 years ago
Alexander Alekhin e1ad86c1fa android samples: update way to attach native part of OpenCV 9 years ago
Andrey Pavlenko 56bde913d4 adding mode switching via menu 10 years ago
Andrey Pavlenko 9ab291ea1c adding displaying FPS 10 years ago
Andrey Pavlenko 0185cb27eb excluding libOpenCL.so from the APK 10 years ago
Andrey Pavlenko c8f863dfc5 minor fixes 10 years ago
Andrey Pavlenko 0e4bb2b49f adding OpenCV with TAPI (UMats) 10 years ago
Andrey Pavlenko 274aba1a89 adding OpenCL processing (Image2D-to-Image2D only, others will be added later) 10 years ago
Andrey Pavlenko 2a6d4b6ee2 Camera and Camera2 preview is rendered via OpenGL textures and can be modified on CPU via C++ code. No OpenCL yet. 10 years ago