Remove unnecessary Non-ASCII characters from source code (#9075)
* Remove unnecessary Non-ASCII characters from source code
Remove unnecessary Non-ASCII characters and replace them with ASCII
characters
* Remove dashes in the @param statement
Remove dashes and place single space in the @param statement to keep
coding style
* misc: more fixes for non-ASCII symbols
* misc: fix non-ASCII symbol in CMake file
general:
- all iterative tests have been replaced with parameterized tests
- old-style try..catch tests have been modified to use EXPECT_/ASSERT_ gtest macros
- added temporary files cleanup
- modified MatComparator error message formatting
imgcodecs:
- test_grfmt.cpp split to test_jpg.cpp, test_png.cpp, test_tiff.cpp, etc.
videoio:
- added public HAVE_VIDEO_INPUT, HAVE_VIDEO_OUTPUT definitions to cvconfig.h
- built-in MotionJPEG codec could not be tested on some platforms (read_write test was disabled if ffmpeg is off, encoding/decoding was handled by ffmpeg otherwise).
- image-related tests moved to imgcodecs (Videoio_Image)
- several property get/set tests have been combined into one
- added MotionJPEG test video to opencv_extra
Check file name only:
Excluding from source files list (optimization is disabled):
C:/Code/SrcExt/OpenCV/Buildv3.2_x64/modules/core/opencl_kernels_core.cpp
- more aggressive cache for files under CMAKE_BINARY_CACHE
* don't re-read files MD5
* don't repack archives
- add support for ENV{OPENCV_DOWNLOAD_PATH}
- added ID parameter as project/group identifier
- non-flat .cache directory (based on ID)
- download message prefix based on ID
- more detailed logging via ocv_download_log() macro
- force .gitignore file for .cache folder (with '*' pattern)
- use suffixes like '.avx.cpp'
- added CMake-generated files for '.simd.hpp' optimization approach
- wrap HAL intrinsic headers into separate namespaces for different build flags
- automatic vzeroupper insertion (via CV_INSTRUMENT_REGION macro)
VTK uses parentheses in defines, so generated code is wrong:
set(nvcc_flags -m64;-D__OPENCV_BUILD=1;-DvtkRenderingContext2D_AUTOINIT=1(vtkRenderingContextOpenGL);...)