* Add debug build option to MacOs and iOS build scripts
* osx: allow selection of MACOSX_DEPLOYMENT_TARGET
* Add --debug_info flag to iOS and macOS builds for building with debug info
- added functionality to collect memory usage of OpenCL sybsystem
- memory usage of fastMalloc() (disabled by default):
* It is not accurate sometimes - external memory profiler is required.
- specify common `CV_TEST_TAG_` macros
- added applyTestTag() function
- write memory usage / enabled tags into Google Tests output file (.xml)
* Android build improvements
* look for NDK in "ndk-bundle" directory under the SDK directory if location not specified
* look for cmake and ninja in "cmake" directory under the SDK directory if not found in the path
* disable use of ccache if not found in the path
* Redo build tool existence checks
Add ability to build iOS and macOS frameworks with nonfree modules (#13424)
* Allow building ios framework with nonfree
* Allow building osx framework with nonfree
* Enable Javascript bindings for photo module.
1. Enable the build flag in build_js.py.
2. Append js into WRAP list of photo’s CMakefiles.txt
3. Add photo module's API into JS API whitelist (embindgen.py)
Exposing the HDR imaging part of photo module.
[TODO]
Add tests
Fix opencv/doc/js_tutorials/
* [WIP] TODO: Add tests
* Remove TonemapDurand: algorithm patented in US, so moved to opencv_contrib
* Fix ningxin's comment: expose the base class.
* Add some more simple binding tests.
Also expose process function
* js: update build script
- support emscipten 1.38.12 (wasm is ON by default)
- verbose build messages
* js: use builtin Math functions
* js: disable tracing code completelly
The regex was only parsing for a single digit in the major version, causing Xcode 10 to be treated as version "1". Other parts of the script only turn on bitcode generation if the Xcode version is > 7.
* rewrote Mat::convertTo() and convertScaleAbs() to wide universal intrinsics; added always-available and SIMD-optimized FP16<=>FP32 conversion
* fixed compile warnings
* fix some more compile errors
* slightly relaxed accuracy threshold for int->float conversion (since we now do it using single-precision arithmetics, not double-precision)
* fixed compile errors on iOS, Android and in the baseline C++ version (intrin_cpp.hpp)
* trying to fix ARM-neon builds
* trying to fix ARM-neon builds
* trying to fix ARM-neon builds
* trying to fix ARM-neon builds