* Fix CV_Asserts with negation of strings
{!"string"} causes some compilers to throw a warning.
The value of the string is not that important -- it's only for printing
the assertion message.
Replace these calls with:
CV_Error(Error::StsError, "string")
to suppress the warning.
* remove unnecessary 'break' after CV_Error()
getViewerPose() doesn't modify an object of the class so it can be
made const. It also makes this method consistent with other getters
in the class as they are defined as const.
When I reconstructed the 3D scene I want to show it as viz::WMesh with an initial value of lighting. For this I disable lighting and shadows:
cv::viz::Viz3d viz_3d_window("3D");
viz_3d_window.setRenderingProperty("mesh", cv::viz::LIGHTING, 0);
Most of the examples show the 3D reconstruction using the point cloud, but using the mesh one part of it creates a shadow on other parts of it if lighting ON.
Using a 3D mesh with disabled lighting gives the most realistic picture of the reconstructed 3D scene.
- load OBJ file
- set offscreen rendering
- set roll angle of the camera
- get Mat screenshot of the current scene
- remove all lights from the scene
- add a custom light in the scene
- modify the size of the WImage3D widget
- added ambient property for the widget
Changed Vec3d in cv::viz::Color
Renamed method getMatScreenshotin getScreenshot
Modified showWidget
Fixed on viz::Color and reverted fix on vtkProp3D
Removed cameraRoll method
Merged load mesh method (for ply and obj file)
Fixed doc
Fixed cv::viz::WImage3D::setSize for vtk5.8
Fixed enum for cv::viz::Mesh::load