Vladimir Dudnik
57bff43aec
fixed not initialized nv12_cpu_copy surface, remove odd code
9 years ago
Alexander Alekhin
fe0a17e78f
fix build with Win7 SDK
9 years ago
Vladimir Dudnik
6bd01a96d9
finished with NV12 support for D3D11-interop. Now, if texture is in NV12 format then it will be converted to/from BGR UMat.
9 years ago
Vladimir Dudnik
d4774ead43
d3d11-nv12 interop
...
fixed issues with ocl nv12 cvt kernel
finisged ocl nv12-to-rgba kernel, update dx-interop samples. (ocl rgba-to-nv12 kernel will be added later)
an attempt to fix build issue
fix for non opencl build issue
fix typo
fix compilation warnings
fix compile issue for Mac (OpenCL)
add convertion from rgba to nv12 (still need to debug kernel)
remove empty line at the EOF
fixed compilation warning
9 years ago
Vladimir Dudnik
6c452addfe
changed output from fps to time (in msec). Notes for dx10 and dx11: the first measure is wrong (zero), the followiing are correct; measured time includes output text to surface.
9 years ago
Vladimir Dudnik
dee05f982b
compute fps changed (now only interop counts). fixed d3d10 and d3d11 print info method (there were issues with texture mapping)
9 years ago
Vladimir Dudnik
38723b0339
simplified sample's interface (remove odd "no processing" branch, add print to screen for processing mode)
9 years ago
Maksim Shabunin
7ee79b73f6
AndroidMgr: fixed package build
10 years ago
Vladimir Dudnik
c64a15294d
short description moved to the beginning of file
10 years ago
Vladimir Dudnik
892684ebe5
add short description
10 years ago
Vladimir Dudnik
af806bc816
replaced macros with template func
10 years ago
Vladimir Dudnik
f0197006e0
removed original samples and replace them with new ones. modified new samples (reduce code duplication, add cmd line params and short description)
10 years ago
Vladimir Dudnik
3cb4954d70
fixed new blank line at EOF
10 years ago
Vladimir Dudnik
450a276f87
directx opencl interop samples (with copy from opencl image2d to buffer)
10 years ago
Maksim Shabunin
35b2139929
Basic HAL module
10 years ago
Adil Ibragimov
8a4a1bb018
Several type of formal refactoring:
...
1. someMatrix.data -> someMatrix.prt()
2. someMatrix.data + someMatrix.step * lineIndex -> someMatrix.ptr( lineIndex )
3. (SomeType*) someMatrix.data -> someMatrix.ptr<SomeType>()
4. someMatrix.data -> !someMatrix.empty() ( or !someMatrix.data -> someMatrix.empty() ) in logical expressions
10 years ago
Alexander Alekhin
55188fe991
world fix
10 years ago
vbystricky
fd51c133df
Add depends from highgui to imgcodecs and videoio. And include header from imgcodecs and videoio to imgcodecs
10 years ago
vbystricky
4286f60387
Extract imgcodecs module from highgui
11 years ago
Ilya Lavrenov
c7fe162829
renamed **2 -> **
11 years ago
Alexander Alekhin
11b9d5bf4d
core: added DirectX interop implementation (OpenCL) with samples
11 years ago