* use universal intrinsic instead of raw intrinsic
* add 2 channels de-interleave on x86 platform
* add v_int32x4 version of v_muladd
* add accumulate version of v_dotprod based on the commit from seiko2plus on bf1852d
* remove some verify check in performance test
* avoid the out of boundary access and keep the performance
* remove unnecessary defines from vsx_utils
* fix v_load_expand, load lower 64bit
* use vec_ld, vec_st with alignment load/store on all types except 64bit
* map v_extract to v_rotate_right
* update license header
* enable VSX by default on clang since #11167
To avoid compilation of this code:
- buf = 0;
This code can be received after refactoring of 1D cv::Mat to cv::AutoBuffer.
- "cv_mat = 0" calls setTo().
- cv::AutoBuffer calls "allocate(0)" - this is wrong.
* Make <array> #ifdef true for MSVC
I think MSVC had `std::array` for quite a while (possibly going back as far as VS 2012, but it's definitely there in 2015 and 2017. So I think `_MSC_VER` `1900` is a safe bet. Probably `1800` and maybe even `1700` could work as well but I can't test that locally.
* fix test
* Update BufferReader documentation with some example code
* Add warning to BufferPool doc regarding deallocation of StackAllocator
* Added a sample code that satisfies LIFO rule for StackAllocator
- removed tr1 usage (dropped in C++17)
- moved includes of vector/map/iostream/limits into ts.hpp
- require opencv_test + anonymous namespace (added compile check)
- fixed norm() usage (must be from cvtest::norm for checks) and other conflict functions
- added missing license headers
OpenCV pthreads-based implementation changes:
- rework worker threads pool, allow to execute job by the main thread too
- rework synchronization scheme (wait for job completion, threads 'pong' answer is not required)
- allow "active wait" (spin) by worker threads and by the main thread
- use _mm_pause() during active wait (support for Hyper-Threading technology)
- use sched_yield() to avoid preemption of still working other workers
- don't use getTickCount()
- optional builtin thread pool profiler (disabled by compilation flag)
UMatData locks are not mapped on real locks (they are mapped to some "pre-initialized" pool).
Concurrent execution of these statements may lead to deadlock:
- a.copyTo(b) from thread 1
- c.copyTo(d) from thread 2
where:
- 'a' and 'd' are mapped to single lock "A".
- 'b' and 'c' are mapped to single lock "B".
Workaround is to process locks with strict order.
The opencv infrastructure mostly has the basics for supporting avx512 math functions,
but it wasn't hooked up (likely due to lack of users)
In order to compile the DNN functions for AVX512, a few things need to be hooked up
and this patch does that
Signed-off-by: Arjan van de Ven <arjan@linux.intel.com>