FlannBasedMatcher::add is overloaded, but the style of parsing the
InputArrayOfArrays does not match the style from
DescriptorMatcher::add. The issue is that InputArrayOfArrays
must be properly marshalled so that the data can be read
correctly. In this case, the method expects the training
descriptors to be either a vector of matrices or a single matrix
(as is shown in DescriptorMatcher::add). These code
replicates that for the case of the FlannBasedMatcher::add.
In fact, a similar commit to this was added by 26d9a7c but was
ultimately not accepted in #4111. This is likely due to the
fact that the input arrays were not parsed properly and the
case of a single matrix was being improperly handled. I believe
this commit to be correct given the logic from
DescriptorMatcher::add.
When I reconstructed the 3D scene I want to show it as viz::WMesh with an initial value of lighting. For this I disable lighting and shadows:
cv::viz::Viz3d viz_3d_window("3D");
viz_3d_window.setRenderingProperty("mesh", cv::viz::LIGHTING, 0);
Most of the examples show the 3D reconstruction using the point cloud, but using the mesh one part of it creates a shadow on other parts of it if lighting ON.
Using a 3D mesh with disabled lighting gives the most realistic picture of the reconstructed 3D scene.
With a test image set of 2800x1400 bytes on a Intel Core i7 5960X this improves runtime of MODE_HH with about 10%. (this particular replaced code segment is approx 3 times faster than the non-SSE2 variant). I was able to reduce runtime by 130 ms by this simple fix.
The second part of the SSE2 optimized part could probably be optimized further by using shift SSE2 operations, but I imagine this would improve performance 10-20 ms at best.
Changed statements of type "#if __CUDA_ARCH__ >= 200" to
"#if defined __CUDA_ARCH__ && __CUDA_ARCH__ >= 200" in order to
avoid warnings about __CUDA_ARCH__ being undefined.
computes the complement of the Jaccard Index as described in
https://en.wikipedia.org/wiki/Jaccard_index. For rectangles this reduces
to computing the intersection over the union.