* use universal intrinsic instead of raw intrinsic
* add 2 channels de-interleave on x86 platform
* add v_int32x4 version of v_muladd
* add accumulate version of v_dotprod based on the commit from seiko2plus on bf1852d
* remove some verify check in performance test
* avoid the out of boundary access and keep the performance
* remove unnecessary defines from vsx_utils
* fix v_load_expand, load lower 64bit
* use vec_ld, vec_st with alignment load/store on all types except 64bit
* map v_extract to v_rotate_right
* update license header
* enable VSX by default on clang since #11167
To avoid compilation of this code:
- buf = 0;
This code can be received after refactoring of 1D cv::Mat to cv::AutoBuffer.
- "cv_mat = 0" calls setTo().
- cv::AutoBuffer calls "allocate(0)" - this is wrong.
* Make <array> #ifdef true for MSVC
I think MSVC had `std::array` for quite a while (possibly going back as far as VS 2012, but it's definitely there in 2015 and 2017. So I think `_MSC_VER` `1900` is a safe bet. Probably `1800` and maybe even `1700` could work as well but I can't test that locally.
* fix test
* Update BufferReader documentation with some example code
* Add warning to BufferPool doc regarding deallocation of StackAllocator
* Added a sample code that satisfies LIFO rule for StackAllocator
- removed tr1 usage (dropped in C++17)
- moved includes of vector/map/iostream/limits into ts.hpp
- require opencv_test + anonymous namespace (added compile check)
- fixed norm() usage (must be from cvtest::norm for checks) and other conflict functions
- added missing license headers
OpenCV pthreads-based implementation changes:
- rework worker threads pool, allow to execute job by the main thread too
- rework synchronization scheme (wait for job completion, threads 'pong' answer is not required)
- allow "active wait" (spin) by worker threads and by the main thread
- use _mm_pause() during active wait (support for Hyper-Threading technology)
- use sched_yield() to avoid preemption of still working other workers
- don't use getTickCount()
- optional builtin thread pool profiler (disabled by compilation flag)
UMatData locks are not mapped on real locks (they are mapped to some "pre-initialized" pool).
Concurrent execution of these statements may lead to deadlock:
- a.copyTo(b) from thread 1
- c.copyTo(d) from thread 2
where:
- 'a' and 'd' are mapped to single lock "A".
- 'b' and 'c' are mapped to single lock "B".
Workaround is to process locks with strict order.