13 Commits (402a77e7f75d33d7711ecee9e85f57fae22199a8)

Author SHA1 Message Date
Vladimir Dudnik 57bff43aec fixed not initialized nv12_cpu_copy surface, remove odd code 9 years ago
Alexander Alekhin fe0a17e78f fix build with Win7 SDK 9 years ago
Vladimir Dudnik 6bd01a96d9 finished with NV12 support for D3D11-interop. Now, if texture is in NV12 format then it will be converted to/from BGR UMat. 9 years ago
Vladimir Dudnik d4774ead43 d3d11-nv12 interop 9 years ago
Vladimir Dudnik 6c452addfe changed output from fps to time (in msec). Notes for dx10 and dx11: the first measure is wrong (zero), the followiing are correct; measured time includes output text to surface. 10 years ago
Vladimir Dudnik dee05f982b compute fps changed (now only interop counts). fixed d3d10 and d3d11 print info method (there were issues with texture mapping) 10 years ago
Vladimir Dudnik 38723b0339 simplified sample's interface (remove odd "no processing" branch, add print to screen for processing mode) 10 years ago
Vladimir Dudnik c64a15294d short description moved to the beginning of file 10 years ago
Vladimir Dudnik 892684ebe5 add short description 10 years ago
Vladimir Dudnik af806bc816 replaced macros with template func 10 years ago
Vladimir Dudnik f0197006e0 removed original samples and replace them with new ones. modified new samples (reduce code duplication, add cmd line params and short description) 10 years ago
Adil Ibragimov 8a4a1bb018 Several type of formal refactoring: 10 years ago
Alexander Alekhin 11b9d5bf4d core: added DirectX interop implementation (OpenCL) with samples 11 years ago