Support XCFramework builds, Catalyst
* Early work on xcframework support
* Improve legibility
* Somehow this works
* Specify ABIs in a place where they won't get erased
If you pass in the C/CXX flags from the Python script, they won't be respected. By doing it in the actual toolchain, the options are respected and Catalyst successfully links.
* Clean up and push updates
* Actually use Catalyst ABI
Needed to specify EXE linker flags to get compiler tests to link to the Catalyst ABIs.
* Clean up
* Revert changes to common toolchain that don't matter
* Try some things
* Support Catalyst build in OSX scripts
* Remove unnecessary iOS reference to AssetsLibrary framework
* Getting closer
* Try some things, port to Python 3
* Some additional fixes
* Point Cmake Plist gen to osx directory for Catalyst targets
* Remove dynamic lib references for Catalyst, copy iOS instead of macos
* Add flag for building only specified archs, remove iOS catalyst refs
* Add build-xcframework.sh
* Update build-xcframework.sh
* Add presumptive Apple Silicon support
* Add arm64 iphonesimulator target
* Fix xcframework build
* Working on arm64 iOS simulator
* Support 2.7 (replace run with check_output)
* Correctly check output of uname_m against arch
* Clean up
* Use lipo for intermediate frameworks, add python script
Remove unneeded __init__.py
* Simplify python xcframework build script
* Add --only-64-bit flag
* Add --framework-name flag
* Document
* Commit to f-strings, improve console output
* Add i386 to iphonesimulator platform in xcframework generator
* Enable objc for non-Catalyst frameworks
* Fix xcframework builder for paths with spaces
* Use arch when specifying Catalyst build platform in build command
* Fix incorrect settings for framework_name argparse configuration
* Prefer underscores instead of hyphens in new flags
* Move Catalyst flags to where they'll actually get used
* Use --without=objc on Catalyst target for now
* Remove get_or_create_folder and simplify logic
* Remove unused import
* Tighten up help text
* Document
* Move common functions into cv_build_utils
* Improve documentation
* Remove old build script
* Add readme
* Check for required CMake and Xcode versions
* Clean up TODOs and re-enable `copy_samples()`
Remove TODO
Fixup
* Add missing print_function import
* Clarify CMake dependency documentation
* Revert python2 change in gen_objc
* Remove unnecessary builtins imports
* Remove trailing whitespace
* Avoid building Catalyst unless specified
This makes Catalyst support a non-breaking change, though defaults should be specified when a breaking change is possible.
* Prevent lipoing for the same archs on different platforms before build
* Rename build-xcframework.py to build_xcframework.py
* Check for duplicate archs more carefully
* Prevent sample copying error when directory already exists
This can happen when building multiple architectures for the same platform.
* Simplify code for checking for default archs
* Improve build_xcframework.py header text
* Correctly resolve Python script paths
* Parse only known args in ios/osx build_framework.py
* Pass through uncaptured args in build_xcframework to osx/ios build
* Fix typo
* Fix typo
* Fix unparameterized build path for intermediate frameworks
* Fix dyanmic info.plist path for catalyst
* Fix utf-8 Python 3 issue
* Add dynamic flag to osx script
* Rename platform to platforms, remove armv7s and i386
* Fix creation of dynamic framework on maccatalyst and macos
* Update platforms/apple/readme.md
* Add `macos_archs` flag and deprecate `archs` flag
* Allow specification of archs when generating xcframework from terminal
* Change xcframework platform argument names to match archs flag names
* Remove platforms as a concept and shadow archs flags from ios/osx .py
* Improve documentation
* Fix building of objc module on Catalyst, excluding Swift
* Clean up build folder logic a bit
* Fix framework_name flag
* Drop passthrough_args, use unknown_args instead
* minor: coding style changes
Co-authored-by: Chris Ballinger <cballinger@rightpoint.com>
Expose CGImage <-> Mat conversion for iOS platforms
* Add apple_conversions to framework builds
This exposes CGImage <-> Mat conversion.
* Export Mat <-> CGImage methods on iOS targets
* Add CGImage converters to iOS objc helper class
* Add CF_RETURNS_RETAINED annotations to methods returning CGImageRef
libjasper has recently changed `jas_matrix_get` from a macro to an inline function
(389951d071 in https://github.com/jasper-software/jasper), causing the build to fail.
Objc binding
* Initial work on Objective-C wrapper
* Objective-C generator script; update manually generated wrappers
* Add Mat tests
* Core Tests
* Imgproc wrapper generation and tests
* Fixes for Imgcodecs wrapper
* Miscellaneous fixes. Swift build support
* Objective-C wrapper build/install
* Add Swift wrappers for videoio/objdetect/feature2d
* Framework build;iOS support
* Fix toArray functions;Use enum types whenever possible
* Use enum types where possible;prepare test build
* Update test
* Add test runner scripts for iOS and macOS
* Add test scripts and samples
* Build fixes
* Fix build (cmake 3.17.x compatibility)
* Fix warnings
* Fix enum name conflicting handling
* Add support for document generation with Jazzy
* Swift/Native fast accessor functions
* Add Objective-C wrapper for calib3d, dnn, ml, photo and video modules
* Remove IntOut/FloatOut/DoubleOut classes
* Fix iOS default test platform value
* Fix samples
* Revert default framework name to opencv2
* Add converter util functions
* Fix failing test
* Fix whitespace
* Add handling for deprecated methods;fix warnings;define __OPENCV_BUILD
* Suppress cmake warnings
* Reduce severity of "jazzy not found" log message
* Fix incorrect #include of compatibility header in ios.h
* Use explicit returns in subscript/get implementation
* Reduce minimum required cmake version to 3.15 for Objective-C/Swift binding
* fix bug for CHECK issue
* remove chack for bpp
* add test for tif file
* add test for tiff file
* change the test name
* use proper bpp value, use clear test names
Jpeg2000 OpenJPEG port
* OpenJPEG based JPEG2000 decoder implementation
Currently, the following input color spaces and depth conversions are
supported:
- 8 bit -> 8 bit
- 16 bit -> 16 bit (IMREAD_UNCHANGED, IMREAD_ANYDEPTH)
- RGB(a) -> BGR
- RGBA -> BGRA (IMREAD_UNCHANGED)
- Y(a) -> Y(a) (IMREAD_ANYCOLOR, IMREAD_GRAY, IMREAD_UNCHANGED))
- YCC -> Y (IMREAD_GRAY)
* Check for OpenJPEG availability
This enables OpenJPEG based JPEG2000 imread support by default, which
can be disabled by -DWITH_OPENJPEG=OFF. In case OpenJPEG is enabled
and found, any checks for Jasper are skipped.
* Implement precision downscaling for precision > 8 without IMREAD_UNCHANGED
With IMREAD_UNCHANGED, values are kept from the input image, without it
components are downscaled to CV_8U range.
* Enable Jpeg2K tests when OpenJPEG is available
* Add support for some more color conversions
Support IMREAD_GRAY when input color space is RGB or unspecified.
Support YUV input color space for BGR output.
* fix: problems with unmanaged memory
* fix: CMake warning - HAVE_OPENJPEG is undefined
Removed trailing whitespaces
* fix: CMake find_package OpenJPEG add minimal version
* Basic JPEG2K encoder
Images with depth CV_8U and CV_16U are supported, with 1 to 4 channels.
* feature: Improved code for OpenJPEG2000 encoder/decoder
- Removed code duplication
- Added error handlers
- Extracted functions
* feature: Update conversion openjpeg array from/to Mat
* feature: Extend ChannelsIterator to fulfill RandomAccessIterator named requirements
- Removed channels split in copyFromMatImpl. With ChannelsIterator no allocations are performed.
- Split whole loop into 2 parts in copyToMat -> where std::copy and std::transforms are called.
* fix: Applied review comments.
- Changed `nullptr` in CV_LOG* functions to `NULL`
- Added `falls through` comment in decoder color space `switch`
- Added warning about unsupported parameters for the encoder
* feature: Added decode from in-memory buffers.
Co-authored-by: Vadim Levin <vadim.levin@xperience.ai>
- some of `icvCvt_BGR*` functions have R with B channels
swapped what leads to the wrong conversion
- renames misleading `rgb` variable name to `bgr`
- swap back the conversion coefficients, `cB` should be the first
Signed-off-by: Janusz Lisiecki <jlisiecki@nvidia.com>