Added SQPnP algorithm to SolvePnP
* Added sqpnp
* Fixed test case
* Added fix for duplicate point checking and inverse func reuse
* Changes for 3x speedup
Changed norm method (significant speed increase), changed nearest rotation computation to FOAM
* Added symmetric 3x3 inverse and unrolled loops
* Fixed error with SVD
* Fixed error from with indices
Indices were initialized negative. When nullspace is large, points coplanar, and rotation near 0, indices not changed.
Fixing dnn Resize layer for variable input size
* Fix onnx loading of resize/upsample layers for different opset
* group all DynamicResize tests
* cleaned up scales checks
* Simplify branching
Expose CGImage <-> Mat conversion for iOS platforms
* Add apple_conversions to framework builds
This exposes CGImage <-> Mat conversion.
* Export Mat <-> CGImage methods on iOS targets
* Add CGImage converters to iOS objc helper class
* Add CF_RETURNS_RETAINED annotations to methods returning CGImageRef
Ordinary quaternion
* version 1.0
* add assumeUnit;
add UnitTest;
check boundary value;
fix the func using method: func(obj);
fix 4x4;
add rodrigues vector transformation;
fix mat to quat;
* fix blank and tab
* fix blank and tab
modify test;cpp to hpp
* mainly improve comment;
add rvec2Quat;fix toRodrigues;
fix throw to CV_Error
* fix bug of quatd * int;
combine hpp and cpp;
fix << overload error in win system;
modify include in test file;
* move implementation to quaternion.ini.hpp;
change some constructor to createFrom* function;
change Rodrigues vector to rotation vector;
change the matexpr to mat of 3x3 return type;
improve comments;
* try fix log function error in win
* add enums for assumeUnit;
improve docs;
add using std::cos funcs
* remove using std::* from header;
add std::* in affine.hpp,warpers_inl.hpp;
* quat: coding style
* quat: AssumeType => QuatAssumeType
The most of target machine use one type cpu unit resource
to execute some one type of instruction, e.g.
all vx_load API use load/store cpu unit,
and v_muladd API use mul/mula cpu unit, we interleave
vx_load and v_muladd to improve performance on most targets like
RISCV or ARM.
Fix loading issue for Faster RCNN model from #16783
* Add a reproducer with multi-output Gather
* Fix an issue with ONNX graph simplifier
* fix build
* Move checks to correct class
* Minor changes for better code appearence