Supported ONNX Squeeze, ReduceL2 and Eltwise::DIV
* Support eltwise div
* Fix test
* OpenCL support added
* refactoring
* fix code style
* Only squeeze with axes supported
* Convert moments in tile algorithms to HAL (1.3x faster for VSX).
* Adding NEON code back in for non 64-bit platforms.
* Remove floats from post processing.
Clarify stereoRectify() doc
The function stereoRectify() takes as input a coordinate transform between two cameras. It is ambiguous how it goes. I clarified that it goes from the second camera to the first.
* Use FlsAlloc/FlsFree/FlsGetValue/FlsSetValue instead of TlsAlloc/TlsFree/TlsGetValue/TlsSetValue to implment TLS value cleanup when thread has been terminated on Windows Vista and above
* Fix 32-bit build
* Fixed calling convention of cleanup callback
* WINAPI changed to NTAPI
* Use proper guard macro
* Vectorize flipHoriz and flipVert functions.
* Change v_load_mirror_1 to use vec_revb for VSX
* Only use vec_revb in ISA3.0
* Removing vec_revb code since some of the older compilers don't fully support it.
* Use new v_reverse intrinsic and cleanup code.
* Ensure there are no alignment issues with copies
* Doc bugfix
The documentation page StereoBinaryBM and StereoBinarySGBM says that it returns a disparity that is scaled multiplied by 16. This scaling must be undone before calling reprojectImageTo3D, otherwise the results are wrong. The function reprojectImageTo3D() could do this scaling internally, maybe, but at least the documentation must explain that this has to be done.
* calib3d: update reprojectImageTo3D documentation
* calib3d: add StereoBM/StereoSGBM into notes list
- move TLS & instrumentation code out of core/utility.hpp
- (*) TLSData lost .gather() method (to dispose thread data on thread termination)
- use TLSDataAccumulator for reliable collecting of thread data
- prefer using of .detachData() + .cleanupDetachedData() instead of .gather() method
(*) API is broken: replace TLSData => TLSDataAccumulator if gather required
(objects disposal on threads termination is not available in accumulator mode)
Fixing bug with comparison of v_int64x2 or v_uint64x2
* Casting v_uint64x2 to v_float64x2 and comparing does NOT work in all cases. Rewrite using epi64 instructions - faster too.
* Fix bad merge.
* Fix equal comparsion for non-SSE4.1. Add test cases for v_int64x2 comparisons.
* Try to fix merge conflict.
* Only test v_int64x2 comparisons if CV_SIMD_64F
* Fix compiler warning.
* New v_reverse HAL intrinsic for reversing the ordering of a vector
* Fix conflict.
* Try to resolve conflict again.
* Try one more time.
* Add _MM_SHUFFLE. Remove non-vectorize code in SSE2. Fix copy and paste issue with NEON.
* Change v_uint16x8 SSE2 version to use shuffles
* Adding support for vectorized masking for uchar/ushort.
* Fixing bug where mask was zeroing the dst. Improved the way to calculate
the mask and tweaked for further performance improvements.
* Fixing mask comparison test.
* Restricting to one channel.
* Adding support for 3 channels, switch old approach to start using HAL's
v_select.