* dnn: Add a Vulkan based backend
This commit adds a new backend "DNN_BACKEND_VKCOM" and a
new target "DNN_TARGET_VULKAN". VKCOM means vulkan based
computation library.
This backend uses Vulkan API and SPIR-V shaders to do
the inference computation for layers. The layer types
that implemented in DNN_BACKEND_VKCOM include:
Conv, Concat, ReLU, LRN, PriorBox, Softmax, MaxPooling,
AvePooling, Permute
This is just a beginning work for Vulkan in OpenCV DNN,
more layer types will be supported and performance
tuning is on the way.
Signed-off-by: Wu Zhiwen <zhiwen.wu@intel.com>
* dnn/vulkan: Add FindVulkan.cmake to detect Vulkan SDK
In order to build dnn with Vulkan support, need installing
Vulkan SDK and setting environment variable "VULKAN_SDK" and
add "-DWITH_VULKAN=ON" to cmake command.
You can download Vulkan SDK from:
https://vulkan.lunarg.com/sdk/home#linux
For how to install, see
https://vulkan.lunarg.com/doc/sdk/latest/linux/getting_started.htmlhttps://vulkan.lunarg.com/doc/sdk/latest/windows/getting_started.htmlhttps://vulkan.lunarg.com/doc/sdk/latest/mac/getting_started.html
respectively for linux, windows and mac.
To run the vulkan backend, also need installing mesa driver.
On Ubuntu, use this command 'sudo apt-get install mesa-vulkan-drivers'
To test, use command '$BUILD_DIR/bin/opencv_test_dnn --gtest_filter=*VkCom*'
Signed-off-by: Wu Zhiwen <zhiwen.wu@intel.com>
* dnn/Vulkan: dynamically load Vulkan runtime
No compile-time dependency on Vulkan library.
If Vulkan runtime is unavailable, fallback to CPU path.
Use environment "OPENCL_VULKAN_RUNTIME" to specify path to your
own vulkan runtime library.
Signed-off-by: Wu Zhiwen <zhiwen.wu@intel.com>
* dnn/Vulkan: Add a python script to compile GLSL shaders to SPIR-V shaders
The SPIR-V shaders are in format of text-based 32-bit hexadecimal
numbers, and inserted into .cpp files as unsigned int32 array.
* dnn/Vulkan: Put Vulkan headers into 3rdparty directory and some other fixes
Vulkan header files are copied from
https://github.com/KhronosGroup/Vulkan-Docs/tree/master/include/vulkan
to 3rdparty/include
Fix the Copyright declaration issue.
Refine OpenCVDetectVulkan.cmake
* dnn/Vulkan: Add vulkan backend tests into existing ones.
Also fixed some test failures.
- Don't use bool variable as uniform for shader
- Fix dispathed group number beyond max issue
- Bypass "group > 1" convolution. This should be support in future.
* dnn/Vulkan: Fix multiple initialization in one thread.
* Remove isIntel check from deep learning layers
* Remove fp16->fp32 fallbacks where it's not necessary
* Fix Kernel::run to prevent localsize > globalsize
* Remove a forward method in dnn::Layer
* Add a test
* Fix tests
* Mark multiple dnn::Layer::finalize methods as deprecated
* Replace back dnn's inputBlobs to vector of pointers
* Remove Layer::forward_fallback from CV_OCL_RUN scopes
dnn: Fix output mismatch when forward dnn model contain [depthwise conv(group=1) + bn + prelu] (#11649
An error occurred
)
* this can make sure [depthwise conv(group=1) + bn + prelu] output not shift
* add TEST to show the output mismatch in [DWconv+Prelu]
* fix typo
* change loading image to init cvMat directly
* build runtime model, without loading external model
* remove whitespace
* change way to create a cvmat
* add bias_term, add target output
* fix [dwconv + prelu] value mismatch when no optimizations
* fix Test error when change output channels
* add parametric test
* change num_output to group value
* change conv code and change test back
The ocl convolution doesn't support tensorflow padMode well.
Add fallback check if we meet this situation, it could fix the
tensorflow MobileNet SSD failure.
Signed-off-by: Li Peng <peng.li@intel.com>