[GSoC] OpenCV.js: Accelerate OpenCV.js DNN via WebNN
* Add WebNN backend for OpenCV DNN Module
Update dnn.cpp
Update dnn.cpp
Update dnn.cpp
Update dnn.cpp
Add WebNN head files into OpenCV 3rd partiy files
Create webnn.hpp
update cmake
Complete README and add OpenCVDetectWebNN.cmake file
add webnn.cpp
Modify webnn.cpp
Can successfully compile the codes for creating a MLContext
Update webnn.cpp
Update README.md
Update README.md
Update README.md
Update README.md
Update cmake files and
update README.md
Update OpenCVDetectWebNN.cmake and README.md
Update OpenCVDetectWebNN.cmake
Fix OpenCVDetectWebNN.cmake and update README.md
Add source webnn_cpp.cpp and libary libwebnn_proc.so
Update dnn.cpp
Update dnn.cpp
Update dnn.cpp
Update dnn.cpp
update dnn.cpp
update op_webnn
update op_webnn
Update op_webnn.hpp
update op_webnn.cpp & hpp
Update op_webnn.hpp
Update op_webnn
update the skeleton
Update op_webnn.cpp
Update op_webnn
Update op_webnn.cpp
Update op_webnn.cpp
Update op_webnn.hpp
update op_webnn
update op_webnn
Solved the problems of released variables.
Fixed the bugs in op_webnn.cpp
Implement op_webnn
Implement Relu by WebNN API
Update dnn.cpp for better test
Update elementwise_layers.cpp
Implement ReLU6
Update elementwise_layers.cpp
Implement SoftMax using WebNN API
Implement Reshape by WebNN API
Implement PermuteLayer by WebNN API
Implement PoolingLayer using WebNN API
Update pooling_layer.cpp
Update pooling_layer.cpp
Update pooling_layer.cpp
Update pooling_layer.cpp
Update pooling_layer.cpp
Update pooling_layer.cpp
Implement poolingLayer by WebNN API and add more detailed logs
Update dnn.cpp
Update dnn.cpp
Remove redundant codes and add more logs for poolingLayer
Add more logs in the pooling layer implementation
Fix the indent issue and resolve the compiling issue
Fix the build problems
Fix the build issue
FIx the build issue
Update dnn.cpp
Update dnn.cpp
* Fix the build issue
* Implement BatchNorm Layer by WebNN API
* Update convolution_layer.cpp
This is a temporary file for Conv2d layer implementation
* Integrate some general functions into op_webnn.cpp&hpp
* Update const_layer.cpp
* Update convolution_layer.cpp
Still have some bugs that should be fixed.
* Update conv2d layer and fc layer
still have some problems to be fixed.
* update constLayer, conv layer, fc layer
There are still some bugs to be fixed.
* Fix the build issue
* Update concat_layer.cpp
Still have some bugs to be fixed.
* Update conv2d layer, fully connected layer and const layer
* Update convolution_layer.cpp
* Add OpenCV.js DNN module WebNN Backend (both using webnn-polyfill and electron)
* Delete bib19450.aux
* Add WebNN backend for OpenCV DNN Module
Update dnn.cpp
Update dnn.cpp
Update dnn.cpp
Update dnn.cpp
Add WebNN head files into OpenCV 3rd partiy files
Create webnn.hpp
update cmake
Complete README and add OpenCVDetectWebNN.cmake file
add webnn.cpp
Modify webnn.cpp
Can successfully compile the codes for creating a MLContext
Update webnn.cpp
Update README.md
Update README.md
Update README.md
Update README.md
Update cmake files and
update README.md
Update OpenCVDetectWebNN.cmake and README.md
Update OpenCVDetectWebNN.cmake
Fix OpenCVDetectWebNN.cmake and update README.md
Add source webnn_cpp.cpp and libary libwebnn_proc.so
Update dnn.cpp
Update dnn.cpp
Update dnn.cpp
Update dnn.cpp
update dnn.cpp
update op_webnn
update op_webnn
Update op_webnn.hpp
update op_webnn.cpp & hpp
Update op_webnn.hpp
Update op_webnn
update the skeleton
Update op_webnn.cpp
Update op_webnn
Update op_webnn.cpp
Update op_webnn.cpp
Update op_webnn.hpp
update op_webnn
update op_webnn
Solved the problems of released variables.
Fixed the bugs in op_webnn.cpp
Implement op_webnn
Implement Relu by WebNN API
Update dnn.cpp for better test
Update elementwise_layers.cpp
Implement ReLU6
Update elementwise_layers.cpp
Implement SoftMax using WebNN API
Implement Reshape by WebNN API
Implement PermuteLayer by WebNN API
Implement PoolingLayer using WebNN API
Update pooling_layer.cpp
Update pooling_layer.cpp
Update pooling_layer.cpp
Update pooling_layer.cpp
Update pooling_layer.cpp
Update pooling_layer.cpp
Implement poolingLayer by WebNN API and add more detailed logs
Update dnn.cpp
Update dnn.cpp
Remove redundant codes and add more logs for poolingLayer
Add more logs in the pooling layer implementation
Fix the indent issue and resolve the compiling issue
Fix the build problems
Fix the build issue
FIx the build issue
Update dnn.cpp
Update dnn.cpp
* Fix the build issue
* Implement BatchNorm Layer by WebNN API
* Update convolution_layer.cpp
This is a temporary file for Conv2d layer implementation
* Integrate some general functions into op_webnn.cpp&hpp
* Update const_layer.cpp
* Update convolution_layer.cpp
Still have some bugs that should be fixed.
* Update conv2d layer and fc layer
still have some problems to be fixed.
* update constLayer, conv layer, fc layer
There are still some bugs to be fixed.
* Update conv2d layer, fully connected layer and const layer
* Update convolution_layer.cpp
* Add OpenCV.js DNN module WebNN Backend (both using webnn-polyfill and electron)
* Update dnn.cpp
* Fix Error in dnn.cpp
* Resolve duplication in conditions in convolution_layer.cpp
* Fixed the issues in the comments
* Fix building issue
* Update tutorial
* Fixed comments
* Address the comments
* Update CMakeLists.txt
* Offer more accurate perf test on native
* Add better perf tests for both native and web
* Modify per tests for better results
* Use more latest version of Electron
* Support latest WebNN Clamp op
* Add definition of HAVE_WEBNN macro
* Support group convolution
* Implement Scale_layer using WebNN
* Add Softmax option for native classification example
* Fix comments
* Fix comments
- Added cross compile cmake file for target riscv64-clang
- Extended cmake for RISC-V and added instruction checks
- Created intrin_rvv.hpp with C++ version universal intrinsics
- renamed Cascade Lake AVX512_CEL => AVX512_CLX (align with Intel SDE tool)
- fixed CLX instruction sets (no IFMA/VBMI)
- added flag to bypass CPU baseline check: OPENCV_SKIP_CPU_BASELINE_CHECK
* Added MSA implementations for mips platforms. Intrinsics for MSA and build scripts for MIPS platforms are added.
Signed-off-by: Fei Wu <fwu@wavecomp.com>
* Removed some unused code in mips.toolchain.cmake.
Signed-off-by: Fei Wu <fwu@wavecomp.com>
* Added comments for mips toolchain configuration and disabled compiling warnings for libpng.
Signed-off-by: Fei Wu <fwu@wavecomp.com>
* Fixed the build error of unsupported opcode 'pause' when mips isa_rev is less than 2.
Signed-off-by: Fei Wu <fwu@wavecomp.com>
* 1. Removed FP16 related item in MSA option defines in OpenCVCompilerOptimizations.cmake.
2. Use CV_CPU_COMPILE_MSA instead of __mips_msa for MSA feature check in cv_cpu_dispatch.h.
3. Removed hasSIMD128() in intrin_msa.hpp.
4. Define CPU_MSA as 150.
Signed-off-by: Fei Wu <fwu@wavecomp.com>
* 1. Removed unnecessary CV_SIMD128_64F guarding in intrin_msa.hpp.
2. Removed unnecessary CV_MSA related code block in dotProd_8u().
Signed-off-by: Fei Wu <fwu@wavecomp.com>
* 1. Defined CPU_MSA_FLAGS_ON as "-mmsa".
2. Removed CV_SIMD128_64F guardings in intrin_msa.hpp.
Signed-off-by: Fei Wu <fwu@wavecomp.com>
* Removed unused msa_mlal_u16() and msa_mlal_s16 from msa_macros.h.
Signed-off-by: Fei Wu <fwu@wavecomp.com>
* core: improve AVX512 infrastructure by adding more CPU features groups
* cmake: use groups for AVX512 optimization flags
* core: remove gap in CPU flags enumeration
* cmake: restore default CPU_DISPATCH
- allow cmake to check sanity of vsx aligned ld/st
- force universal intrinsics v_load_aligned/v_store_aligned
to failback to unaligned ld/st if cmake runtime vsx aligned test fail
- add infrastructure support for Power9/VSX3
- fix missing VSX flags on GCC4.9 and CLANG4(#13210, #13222)
- fix disable VSX optimzation on GCC by using flag ENABLE_VSX
- flag ENABLE_VSX is deprecated now, use CPU_BASELINE, CPU_DISPATCH instead
- add VSX3 to arithmetic dispatchable flags
* dnn: Add a Vulkan based backend
This commit adds a new backend "DNN_BACKEND_VKCOM" and a
new target "DNN_TARGET_VULKAN". VKCOM means vulkan based
computation library.
This backend uses Vulkan API and SPIR-V shaders to do
the inference computation for layers. The layer types
that implemented in DNN_BACKEND_VKCOM include:
Conv, Concat, ReLU, LRN, PriorBox, Softmax, MaxPooling,
AvePooling, Permute
This is just a beginning work for Vulkan in OpenCV DNN,
more layer types will be supported and performance
tuning is on the way.
Signed-off-by: Wu Zhiwen <zhiwen.wu@intel.com>
* dnn/vulkan: Add FindVulkan.cmake to detect Vulkan SDK
In order to build dnn with Vulkan support, need installing
Vulkan SDK and setting environment variable "VULKAN_SDK" and
add "-DWITH_VULKAN=ON" to cmake command.
You can download Vulkan SDK from:
https://vulkan.lunarg.com/sdk/home#linux
For how to install, see
https://vulkan.lunarg.com/doc/sdk/latest/linux/getting_started.htmlhttps://vulkan.lunarg.com/doc/sdk/latest/windows/getting_started.htmlhttps://vulkan.lunarg.com/doc/sdk/latest/mac/getting_started.html
respectively for linux, windows and mac.
To run the vulkan backend, also need installing mesa driver.
On Ubuntu, use this command 'sudo apt-get install mesa-vulkan-drivers'
To test, use command '$BUILD_DIR/bin/opencv_test_dnn --gtest_filter=*VkCom*'
Signed-off-by: Wu Zhiwen <zhiwen.wu@intel.com>
* dnn/Vulkan: dynamically load Vulkan runtime
No compile-time dependency on Vulkan library.
If Vulkan runtime is unavailable, fallback to CPU path.
Use environment "OPENCL_VULKAN_RUNTIME" to specify path to your
own vulkan runtime library.
Signed-off-by: Wu Zhiwen <zhiwen.wu@intel.com>
* dnn/Vulkan: Add a python script to compile GLSL shaders to SPIR-V shaders
The SPIR-V shaders are in format of text-based 32-bit hexadecimal
numbers, and inserted into .cpp files as unsigned int32 array.
* dnn/Vulkan: Put Vulkan headers into 3rdparty directory and some other fixes
Vulkan header files are copied from
https://github.com/KhronosGroup/Vulkan-Docs/tree/master/include/vulkan
to 3rdparty/include
Fix the Copyright declaration issue.
Refine OpenCVDetectVulkan.cmake
* dnn/Vulkan: Add vulkan backend tests into existing ones.
Also fixed some test failures.
- Don't use bool variable as uniform for shader
- Fix dispathed group number beyond max issue
- Bypass "group > 1" convolution. This should be support in future.
* dnn/Vulkan: Fix multiple initialization in one thread.