* Get and set cameras for sticher.
* Code review fixes.
Co-authored-by: amir.tulegenov <amir.tulegenov@xperience.ai>
Co-authored-by: Alexander Smorkalov <alexander.smorkalov@xperience.ai>
Ordinary quaternion
* version 1.0
* add assumeUnit;
add UnitTest;
check boundary value;
fix the func using method: func(obj);
fix 4x4;
add rodrigues vector transformation;
fix mat to quat;
* fix blank and tab
* fix blank and tab
modify test;cpp to hpp
* mainly improve comment;
add rvec2Quat;fix toRodrigues;
fix throw to CV_Error
* fix bug of quatd * int;
combine hpp and cpp;
fix << overload error in win system;
modify include in test file;
* move implementation to quaternion.ini.hpp;
change some constructor to createFrom* function;
change Rodrigues vector to rotation vector;
change the matexpr to mat of 3x3 return type;
improve comments;
* try fix log function error in win
* add enums for assumeUnit;
improve docs;
add using std::cos funcs
* remove using std::* from header;
add std::* in affine.hpp,warpers_inl.hpp;
* quat: coding style
* quat: AssumeType => QuatAssumeType
* support similarity masks
* add test for similarity threshold
* short license in test
* use UMat in buildSimilarityMask
* fix win32 warnings
* fix test indentation
* fix umat/mat sync
* no in-place argument for erode/dilate
Fixes two errors when building with the options WITH_CUDA=ON and BUILD_CUDA_STUBS=ON on a machine without CUDA.
In the cudaarithm module, make sure cuda_runtime.h only gets included when CUDA is installed.
In the stitching module, don't assume that cuda is present just because cudaarithm and cudawarping are present (as is the case when building with the above options).
* add -Wno-psabi when using GCC 6
* add -Wundef for CUDA 10
* add -Wdeprecated-declarations when using GCC 7
* add -Wstrict-aliasing and -Wtautological-compare for GCC 7
* replace cudaThreadSynchronize with cudaDeviceSynchronize
* core, stitching: revise syntax to support Visual C++ 2013
* stitching: revise syntax again to support Visual C++ 2013 and other compilers
* stitching: minor update to clarify changes
Improve stitching detailed (#13584)
* Added block size getter/setters
* Added a bunch of new features to the stitching_detailed sample
* Do not required XFEATURES2D for default use
* Add support for akaze features in stitching_detailed
* Improved sample logs
* Python wrapper for detail
* hide pyrotationwrapper
* copy code in pyopencv_rotationwarper.hpp
* move ImageFeatures MatchInfo and CameraParams in core/misc/
* add python test for detail
* move test_detail in test_stitching
* rename
Stitching: added functions to set warp interpolation mode (#13449)
* Added functions to set warp interpolation mode
* Use InterpolationFlags enum
* Improved getter/setter naming
[evolution] Stitching for OpenCV 4.0
* stitching: wrap Stitcher::create for bindings
* provide method for consistent stitcher usage across languages
* samples: add python stitching sample
* port cpp stitching sample to python
* stitching: consolidate Stitcher create methods
* remove Stitcher::createDefault, it returns Stitcher, not Ptr<Stitcher> -> inconsistent API
* deprecate cv::createStitcher and cv::createStitcherScans in favor of Stitcher::create
* stitching: avoid anonymous enum in Stitcher
* ORIG_RESOL should be double
* add documentatiton
* stitching: improve documentation in Stitcher
* stitching: expose estimator in Stitcher
* remove ABI hack
* stitching: drop try_use_gpu flag
* OCL will be used automatically through T-API in OCL-enable paths
* CUDA won't be used unless user sets CUDA-enabled classes manually
* stitching: drop FeaturesFinder
* use Feature2D instead of FeaturesFinder
* interoperability with features2d module
* detach from dependency on xfeatures2d
* features2d: fix compute and detect to work with UMat vectors
* correctly pass UMats as UMats to allow OCL paths
* support vector of UMats as output arg
* stitching: use nearest interpolation for resizing masks
* fix warnings
- This is to accommodate the variabiilty in floating-point operations in new platforms/compilers
- Specifically due to the error margin found in NVIDIA Jetson TX2