fix build with Win7 SDK

pull/5097/head
Alexander Alekhin 9 years ago
parent 429d280501
commit fe0a17e78f
  1. 11
      cmake/OpenCVDetectDirectX.cmake
  2. 4
      cmake/checks/directx.cpp
  3. 1
      cmake/templates/cvconfig.h.in
  4. 22
      modules/core/src/directx.cpp
  5. 15
      samples/directx/d3d11_interop.cpp

@ -7,6 +7,17 @@ if(WIN32)
if(NOT __VALID_DIRECTX)
return()
endif()
try_compile(__VALID_DIRECTX_NV12
"${OpenCV_BINARY_DIR}"
"${OpenCV_SOURCE_DIR}/cmake/checks/directx.cpp"
COMPILE_DEFINITIONS "-DCHECK_NV12"
OUTPUT_VARIABLE TRY_OUT
)
if(__VALID_DIRECTX_NV12)
set(HAVE_DIRECTX_NV12 ON)
else()
message(STATUS "No support for DirectX NV12 format (install Windows 8 SDK)")
endif()
set(HAVE_DIRECTX ON)
set(HAVE_D3D11 ON)
set(HAVE_D3D10 ON)

@ -40,7 +40,11 @@ static HRESULT InitDevice()
sd.BufferCount = 1;
sd.BufferDesc.Width = width;
sd.BufferDesc.Height = height;
#ifdef CHECK_NV12
sd.BufferDesc.Format = DXGI_FORMAT_NV12;
#else
sd.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
#endif
sd.BufferDesc.RefreshRate.Numerator = 60;
sd.BufferDesc.RefreshRate.Denominator = 1;
sd.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;

@ -57,6 +57,7 @@
/* DirectX */
#cmakedefine HAVE_DIRECTX
#cmakedefine HAVE_DIRECTX_NV12
#cmakedefine HAVE_D3D11
#cmakedefine HAVE_D3D10
#cmakedefine HAVE_D3D9

@ -168,7 +168,9 @@ int getTypeFromDXGI_FORMAT(const int iDXGI_FORMAT)
//case DXGI_FORMAT_BC7_TYPELESS:
//case DXGI_FORMAT_BC7_UNORM:
//case DXGI_FORMAT_BC7_UNORM_SRGB:
#ifdef HAVE_DIRECTX_NV12
case DXGI_FORMAT_NV12: return CV_8UC3;
#endif
default: break;
}
return errorType;
@ -709,6 +711,8 @@ static void __OpenCLinitializeD3D11()
namespace ocl {
#if defined(HAVE_DIRECTX) && defined(HAVE_OPENCL)
#ifdef HAVE_DIRECTX_NV12
static
bool ocl_convert_nv12_to_bgr(
cl_mem clImageY,
@ -749,6 +753,8 @@ bool ocl_convert_bgr_to_nv12(
size_t globalsize[] = { cols, rows };
return k.run(2, globalsize, 0, false);
}
#endif // HAVE_DIRECTX_NV12
#endif // HAVE_DIRECTX && HAVE_OPENCL
} // namespace ocl
@ -794,12 +800,14 @@ void convertToD3D11Texture2D(InputArray src, ID3D11Texture2D* pD3D11Texture2D)
if (status != CL_SUCCESS)
CV_Error(cv::Error::OpenCLApiCallError, "OpenCL: clCreateFromD3D11Texture2DKHR failed");
#ifdef HAVE_DIRECTX_NV12
if(DXGI_FORMAT_NV12 == desc.Format)
{
clImageUV = clCreateFromD3D11Texture2DKHR(context, CL_MEM_WRITE_ONLY, pD3D11Texture2D, 1, &status);
if (status != CL_SUCCESS)
CV_Error(cv::Error::OpenCLApiCallError, "OpenCL: clCreateFromD3D11Texture2DKHR failed");
}
#endif
cl_command_queue q = (cl_command_queue)Queue::getDefault().ptr();
@ -807,6 +815,7 @@ void convertToD3D11Texture2D(InputArray src, ID3D11Texture2D* pD3D11Texture2D)
if (status != CL_SUCCESS)
CV_Error(cv::Error::OpenCLApiCallError, "OpenCL: clEnqueueAcquireD3D11ObjectsKHR failed");
#ifdef HAVE_DIRECTX_NV12
if(DXGI_FORMAT_NV12 == desc.Format)
{
status = clEnqueueAcquireD3D11ObjectsKHR(q, 1, &clImageUV, 0, NULL, NULL);
@ -821,6 +830,7 @@ void convertToD3D11Texture2D(InputArray src, ID3D11Texture2D* pD3D11Texture2D)
CV_Error(cv::Error::OpenCLApiCallError, "OpenCL: clEnqueueReleaseD3D11ObjectsKHR failed");
}
else
#endif
{
size_t offset = 0; // TODO
size_t origin[3] = { 0, 0, 0 };
@ -843,12 +853,15 @@ void convertToD3D11Texture2D(InputArray src, ID3D11Texture2D* pD3D11Texture2D)
if (status != CL_SUCCESS)
CV_Error(cv::Error::OpenCLApiCallError, "OpenCL: clReleaseMem failed");
#ifdef HAVE_DIRECTX_NV12
if(DXGI_FORMAT_NV12 == desc.Format)
{
status = clReleaseMemObject(clImageUV);
if (status != CL_SUCCESS)
CV_Error(cv::Error::OpenCLApiCallError, "OpenCL: clReleaseMem failed");
}
#endif
#else
// TODO memcpy
NO_OPENCL_SUPPORT_ERROR;
@ -886,18 +899,20 @@ void convertFromD3D11Texture2D(ID3D11Texture2D* pD3D11Texture2D, OutputArray dst
cl_int status = 0;
cl_mem clImage = 0;
cl_mem clImageUV = 0;
clImage = clCreateFromD3D11Texture2DKHR(context, CL_MEM_READ_ONLY, pD3D11Texture2D, 0, &status);
if (status != CL_SUCCESS)
CV_Error(cv::Error::OpenCLApiCallError, "OpenCL: clCreateFromD3D11Texture2DKHR failed");
#ifdef HAVE_DIRECTX_NV12
cl_mem clImageUV = 0;
if(DXGI_FORMAT_NV12 == desc.Format)
{
clImageUV = clCreateFromD3D11Texture2DKHR(context, CL_MEM_READ_ONLY, pD3D11Texture2D, 1, &status);
if (status != CL_SUCCESS)
CV_Error(cv::Error::OpenCLApiCallError, "OpenCL: clCreateFromD3D11Texture2DKHR failed");
}
#endif
cl_command_queue q = (cl_command_queue)Queue::getDefault().ptr();
@ -905,6 +920,7 @@ void convertFromD3D11Texture2D(ID3D11Texture2D* pD3D11Texture2D, OutputArray dst
if (status != CL_SUCCESS)
CV_Error(cv::Error::OpenCLApiCallError, "OpenCL: clEnqueueAcquireD3D11ObjectsKHR failed");
#ifdef HAVE_DIRECTX_NV12
if(DXGI_FORMAT_NV12 == desc.Format)
{
status = clEnqueueAcquireD3D11ObjectsKHR(q, 1, &clImageUV, 0, NULL, NULL);
@ -919,6 +935,7 @@ void convertFromD3D11Texture2D(ID3D11Texture2D* pD3D11Texture2D, OutputArray dst
CV_Error(cv::Error::OpenCLApiCallError, "OpenCL: clEnqueueReleaseD3D11ObjectsKHR failed");
}
else
#endif
{
size_t offset = 0; // TODO
size_t origin[3] = { 0, 0, 0 };
@ -941,12 +958,15 @@ void convertFromD3D11Texture2D(ID3D11Texture2D* pD3D11Texture2D, OutputArray dst
if (status != CL_SUCCESS)
CV_Error(cv::Error::OpenCLApiCallError, "OpenCL: clReleaseMem failed");
#ifdef HAVE_DIRECTX_NV12
if(DXGI_FORMAT_NV12 == desc.Format)
{
status = clReleaseMemObject(clImageUV);
if (status != CL_SUCCESS)
CV_Error(cv::Error::OpenCLApiCallError, "OpenCL: clReleaseMem failed");
}
#endif
#else
// TODO memcpy
NO_OPENCL_SUPPORT_ERROR;

@ -27,8 +27,10 @@ using namespace cv;
class D3D11WinApp : public D3DSample
{
public:
D3D11WinApp(int width, int height, std::string& window_name, cv::VideoCapture& cap) :
D3DSample(width, height, window_name, cap) {}
D3D11WinApp(int width, int height, std::string& window_name, cv::VideoCapture& cap)
: D3DSample(width, height, window_name, cap),
m_nv12_available(false)
{}
~D3D11WinApp() {}
@ -74,13 +76,14 @@ public:
throw std::runtime_error("D3D11CreateDeviceAndSwapChain() failed!");
}
m_nv12_available = true;
#if defined(_WIN32_WINNT_WIN8) && _WIN32_WINNT >= _WIN32_WINNT_WIN8
UINT fmt = 0;
r = m_pD3D11Dev->CheckFormatSupport(DXGI_FORMAT_NV12, &fmt);
if (FAILED(r))
if (SUCCEEDED(r))
{
m_nv12_available = false;
m_nv12_available = true;
}
#endif
r = m_pD3D11SwapChain->GetBuffer(0, __uuidof(ID3D11Texture2D), (LPVOID*)&m_pBackBuffer);
if (FAILED(r))
@ -129,6 +132,7 @@ public:
throw std::runtime_error("Can't create DX texture");
}
#if defined(_WIN32_WINNT_WIN8) && _WIN32_WINNT >= _WIN32_WINNT_WIN8
if(m_nv12_available)
{
D3D11_TEXTURE2D_DESC desc_nv12;
@ -171,6 +175,7 @@ public:
throw std::runtime_error("Can't create DX NV12 texture");
}
}
#endif
// initialize OpenCL context of OpenCV lib from DirectX
if (cv::ocl::haveOpenCL())

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