tutorial: creating_widgets code

pull/1453/head
Ozan Tonkal 11 years ago
parent b60894c1dd
commit f99e874704
  1. 106
      samples/cpp/tutorial_code/viz/creating_widgets.cpp
  2. 23
      samples/cpp/tutorial_code/viz/launching_viz.cpp

@ -0,0 +1,106 @@
/**
* @file creating_widgets.cpp
* @brief Creating custom widgets using VTK
* @author Ozan Cagri Tonkal
*/
#include <opencv2/viz.hpp>
#include <opencv2/viz/widget_accessor.hpp>
#include <iostream>
#include <vtkPoints.h>
#include <vtkTriangle.h>
#include <vtkCellArray.h>
#include <vtkPolyData.h>
#include <vtkPolyDataMapper.h>
#include <vtkIdList.h>
#include <vtkActor.h>
#include <vtkProp.h>
using namespace cv;
using namespace std;
/**
* @function help
* @brief Display instructions to use this tutorial program
*/
void help()
{
cout
<< "--------------------------------------------------------------------------" << endl
<< "This program shows how to create a custom widget. You can create your own "
<< "widgets by extending Widget2D/Widget3D, and with the help of WidgetAccessor." << endl
<< "Usage:" << endl
<< "./creating_widgets" << endl
<< endl;
}
/**
* @class TriangleWidget
* @brief Defining our own 3D Triangle widget
*/
class TriangleWidget : public viz::Widget3D
{
public:
TriangleWidget(const Point3f &pt1, const Point3f &pt2, const Point3f &pt3, const viz::Color & color = viz::Color::white());
};
/**
* @function TriangleWidget::TriangleWidget
* @brief Constructor
*/
TriangleWidget::TriangleWidget(const Point3f &pt1, const Point3f &pt2, const Point3f &pt3, const viz::Color & color)
{
// Create a triangle
vtkSmartPointer<vtkPoints> points = vtkSmartPointer<vtkPoints>::New();
points->InsertNextPoint(pt1.x, pt1.y, pt1.z);
points->InsertNextPoint(pt2.x, pt2.y, pt2.z);
points->InsertNextPoint(pt3.x, pt3.y, pt3.z);
vtkSmartPointer<vtkTriangle> triangle = vtkSmartPointer<vtkTriangle>::New();
triangle->GetPointIds()->SetId(0,0);
triangle->GetPointIds()->SetId(1,1);
triangle->GetPointIds()->SetId(2,2);
vtkSmartPointer<vtkCellArray> cells = vtkSmartPointer<vtkCellArray>::New();
cells->InsertNextCell(triangle);
// Create a polydata object
vtkSmartPointer<vtkPolyData> polyData = vtkSmartPointer<vtkPolyData>::New();
// Add the geometry and topology to the polydata
polyData->SetPoints(points);
polyData->SetPolys(cells);
// Create mapper and actor
vtkSmartPointer<vtkPolyDataMapper> mapper = vtkSmartPointer<vtkPolyDataMapper>::New();
mapper->SetInput(polyData);
vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New();
actor->SetMapper(mapper);
// Store this actor in the widget in order that visualizer can access it
viz::WidgetAccessor::setProp(*this, actor);
}
/**
* @function main
*/
int main()
{
help();
/// Create a window
viz::Viz3d myWindow("Creating Widgets");
/// Create a triangle widget
TriangleWidget tw(Point3f(0.0,0.0,0.0), Point3f(1.0,1.0,1.0), Point3f(0.0,1.0,0.0));
/// Show widget in the visualizer window
myWindow.showWidget("TRIANGLE", tw);
/// Start event loop
myWindow.spin();
return 0;
}

@ -1,9 +1,19 @@
/**
* @file launching_viz.cpp
* @brief Launching visualization window
* @author Ozan Cagri Tonkal
*/
#include <opencv2/viz.hpp>
#include <iostream>
using namespace cv;
using namespace std;
/**
* @function help
* @brief Display instructions to use this tutorial program
*/
void help()
{
cout
@ -11,10 +21,13 @@ void help()
<< "This program shows how to launch a 3D visualization window. You can stop event loop to continue executing. "
<< "You can access the same window via its name. You can run event loop for a given period of time. " << endl
<< "Usage:" << endl
<< "./window_demo" << endl
<< "./launching_viz" << endl
<< endl;
}
/**
* @function main
*/
int main()
{
help();
@ -41,10 +54,10 @@ int main()
sameWindow.spinOnce(1, true);
while(!sameWindow.wasStopped())
{
/// Interact with window
/// Event loop for 1 millisecond
sameWindow.spinOnce(1, true);
/// Interact with window
/// Event loop for 1 millisecond
sameWindow.spinOnce(1, true);
}
/// Once more event loop is stopped

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