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@ -1235,6 +1235,33 @@ Point3_<_Tp>& operator *= (Point3_<_Tp>& a, double b) |
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return a; |
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} |
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template<typename _Tp> static inline |
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Point3_<_Tp>& operator /= (Point3_<_Tp>& a, int b) |
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{ |
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a.x = saturate_cast<_Tp>(a.x / b); |
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a.y = saturate_cast<_Tp>(a.y / b); |
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a.z = saturate_cast<_Tp>(a.z / b); |
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return a; |
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} |
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template<typename _Tp> static inline |
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Point3_<_Tp>& operator /= (Point3_<_Tp>& a, float b) |
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{ |
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a.x = saturate_cast<_Tp>(a.x / b); |
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a.y = saturate_cast<_Tp>(a.y / b); |
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a.z = saturate_cast<_Tp>(a.z / b); |
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return a; |
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} |
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template<typename _Tp> static inline |
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Point3_<_Tp>& operator /= (Point3_<_Tp>& a, double b) |
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{ |
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a.x = saturate_cast<_Tp>(a.x / b); |
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a.y = saturate_cast<_Tp>(a.y / b); |
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a.z = saturate_cast<_Tp>(a.z / b); |
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return a; |
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} |
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template<typename _Tp> static inline |
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double norm(const Point3_<_Tp>& pt) |
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{ |
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@ -1320,6 +1347,30 @@ Matx<_Tp, 4, 1> operator * (const Matx<_Tp, 4, 4>& a, const Point3_<_Tp>& b) |
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return a * Matx<_Tp, 4, 1>(b.x, b.y, b.z, 1); |
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} |
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template<typename _Tp> static inline |
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Point3_<_Tp> operator / (const Point3_<_Tp>& a, int b) |
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{ |
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Point3_<_Tp> tmp(a); |
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tmp /= b; |
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return tmp; |
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} |
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template<typename _Tp> static inline |
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Point3_<_Tp> operator / (const Point3_<_Tp>& a, float b) |
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{ |
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Point3_<_Tp> tmp(a); |
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tmp /= b; |
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return tmp; |
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} |
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template<typename _Tp> static inline |
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Point3_<_Tp> operator / (const Point3_<_Tp>& a, double b) |
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{ |
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Point3_<_Tp> tmp(a); |
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tmp /= b; |
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return tmp; |
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} |
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////////////////////////////////// Size /////////////////////////////////
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