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@ -1,342 +1,341 @@ |
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/*M///////////////////////////////////////////////////////////////////////////////////////
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//
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// IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING.
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//
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// By downloading, copying, installing or using the software you agree to this license.
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// If you do not agree to this license, do not download, install,
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// copy or use the software.
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//
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//
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// License Agreement
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// For Open Source Computer Vision Library
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//
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// Copyright (C) 2000, Intel Corporation, all rights reserved.
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// Third party copyrights are property of their respective owners.
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//
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// Redistribution and use in source and binary forms, with or without modification,
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// are permitted provided that the following conditions are met:
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//
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// * Redistribution's of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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//
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// * Redistribution's in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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//
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// * The name of OpenCV Foundation may not be used to endorse or promote products
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// derived from this software without specific prior written permission.
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//
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// This software is provided by the copyright holders and contributors "as is" and
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// any express or implied warranties, including, but not limited to, the implied
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// warranties of merchantability and fitness for a particular purpose are disclaimed.
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// In no event shall the OpenCV Foundation or contributors be liable for any direct,
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// indirect, incidental, special, exemplary, or consequential damages
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// (including, but not limited to, procurement of substitute goods or services;
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// loss of use, data, or profits; or business interruption) however caused
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// and on any theory of liability, whether in contract, strict liability,
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// or tort (including negligence or otherwise) arising in any way out of
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// the use of this software, even if advised of the possibility of such damage.
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//
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//M*/
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//
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// IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING.
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//
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// By downloading, copying, installing or using the software you agree to this license.
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// If you do not agree to this license, do not download, install,
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// copy or use the software.
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//
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//
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// License Agreement
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// For Open Source Computer Vision Library
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//
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// Copyright (C) 2000, Intel Corporation, all rights reserved.
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// Third party copyrights are property of their respective owners.
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//
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// Redistribution and use in source and binary forms, with or without modification,
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// are permitted provided that the following conditions are met:
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//
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// * Redistribution's of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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//
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// * Redistribution's in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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//
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// * The name of OpenCV Foundation may not be used to endorse or promote products
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// derived from this software without specific prior written permission.
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//
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// This software is provided by the copyright holders and contributors "as is" and
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// any express or implied warranties, including, but not limited to, the implied
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// warranties of merchantability and fitness for a particular purpose are disclaimed.
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// In no event shall the OpenCV Foundation or contributors be liable for any direct,
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// indirect, incidental, special, exemplary, or consequential damages
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// (including, but not limited to, procurement of substitute goods or services;
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// loss of use, data, or profits; or business interruption) however caused
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// and on any theory of liability, whether in contract, strict liability,
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// or tort (including negligence or otherwise) arising in any way out of
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// the use of this software, even if advised of the possibility of such damage.
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//
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//M*/
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#include "precomp.hpp" |
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namespace cv |
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{ |
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struct MinAreaState |
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{ |
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int bottom; |
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int left; |
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float height; |
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float width; |
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float base_a; |
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float base_b; |
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}; |
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enum { CALIPERS_MAXHEIGHT=0, CALIPERS_MINAREARECT=1, CALIPERS_MAXDIST=2 }; |
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/*F///////////////////////////////////////////////////////////////////////////////////////
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// Name: rotatingCalipers
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// Purpose:
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// Rotating calipers algorithm with some applications
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//
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// Context:
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// Parameters:
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// points - convex hull vertices ( any orientation )
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// n - number of vertices
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// mode - concrete application of algorithm
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// can be CV_CALIPERS_MAXDIST or
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// CV_CALIPERS_MINAREARECT
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// left, bottom, right, top - indexes of extremal points
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// out - output info.
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// In case CV_CALIPERS_MAXDIST it points to float value -
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// maximal height of polygon.
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// In case CV_CALIPERS_MINAREARECT
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// ((CvPoint2D32f*)out)[0] - corner
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// ((CvPoint2D32f*)out)[1] - vector1
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// ((CvPoint2D32f*)out)[0] - corner2
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//
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// ^
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// |
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// vector2 |
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// |
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// |____________\
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// corner /
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// vector1
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//
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// Returns:
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// Notes:
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//F*/
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/* we will use usual cartesian coordinates */ |
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static void rotatingCalipers( const Point2f* points, int n, int mode, float* out ) |
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struct MinAreaState |
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{ |
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int bottom; |
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int left; |
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float height; |
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float width; |
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float base_a; |
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float base_b; |
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}; |
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enum { CALIPERS_MAXHEIGHT=0, CALIPERS_MINAREARECT=1, CALIPERS_MAXDIST=2 }; |
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/*F///////////////////////////////////////////////////////////////////////////////////////
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// Name: rotatingCalipers
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// Purpose:
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// Rotating calipers algorithm with some applications
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//
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// Context:
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// Parameters:
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// points - convex hull vertices ( any orientation )
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// n - number of vertices
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// mode - concrete application of algorithm
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// can be CV_CALIPERS_MAXDIST or
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// CV_CALIPERS_MINAREARECT
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// left, bottom, right, top - indexes of extremal points
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// out - output info.
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// In case CV_CALIPERS_MAXDIST it points to float value -
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// maximal height of polygon.
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// In case CV_CALIPERS_MINAREARECT
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// ((CvPoint2D32f*)out)[0] - corner
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// ((CvPoint2D32f*)out)[1] - vector1
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// ((CvPoint2D32f*)out)[0] - corner2
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//
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// ^
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// |
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// vector2 |
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// |
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// |____________\
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// corner /
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// vector1
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//
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// Returns:
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// Notes:
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//F*/
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/* we will use usual cartesian coordinates */ |
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static void rotatingCalipers( const Point2f* points, int n, int mode, float* out ) |
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{ |
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float minarea = FLT_MAX; |
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float max_dist = 0; |
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char buffer[32] = {}; |
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int i, k; |
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AutoBuffer<float> abuf(n*3); |
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float* inv_vect_length = abuf; |
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Point2f* vect = (Point2f*)(inv_vect_length + n); |
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int left = 0, bottom = 0, right = 0, top = 0; |
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int seq[4] = { -1, -1, -1, -1 }; |
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/* rotating calipers sides will always have coordinates
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(a,b) (-b,a) (-a,-b) (b, -a) |
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*/ |
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/* this is a first base bector (a,b) initialized by (1,0) */ |
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float orientation = 0; |
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float base_a; |
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float base_b = 0; |
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float left_x, right_x, top_y, bottom_y; |
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Point2f pt0 = points[0]; |
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left_x = right_x = pt0.x; |
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top_y = bottom_y = pt0.y; |
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for( i = 0; i < n; i++ ) |
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{ |
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float minarea = FLT_MAX; |
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float max_dist = 0; |
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char buffer[32] = {}; |
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int i, k; |
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AutoBuffer<float> buf(n*3); |
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float* inv_vect_length = buf; |
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Point2f* vect = (Point2f*)(inv_vect_length + n); |
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int left = 0, bottom = 0, right = 0, top = 0; |
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int seq[4] = { -1, -1, -1, -1 }; |
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/* rotating calipers sides will always have coordinates
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(a,b) (-b,a) (-a,-b) (b, -a) |
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*/ |
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/* this is a first base bector (a,b) initialized by (1,0) */ |
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float orientation = 0; |
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float base_a; |
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float base_b = 0; |
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float left_x, right_x, top_y, bottom_y; |
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Point2f pt0 = points[0]; |
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left_x = right_x = pt0.x; |
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top_y = bottom_y = pt0.y; |
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double dx, dy; |
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for( i = 0; i < n; i++ ) |
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{ |
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double dx, dy; |
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if( pt0.x < left_x ) |
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left_x = pt0.x, left = i; |
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if( pt0.x < left_x ) |
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left_x = pt0.x, left = i; |
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if( pt0.x > right_x ) |
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right_x = pt0.x, right = i; |
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if( pt0.x > right_x ) |
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right_x = pt0.x, right = i; |
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if( pt0.y > top_y ) |
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top_y = pt0.y, top = i; |
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if( pt0.y > top_y ) |
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top_y = pt0.y, top = i; |
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if( pt0.y < bottom_y ) |
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bottom_y = pt0.y, bottom = i; |
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if( pt0.y < bottom_y ) |
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bottom_y = pt0.y, bottom = i; |
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Point2f pt = points[(i+1) & (i+1 < n ? -1 : 0)]; |
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Point2f pt = points[(i+1) & (i+1 < n ? -1 : 0)]; |
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dx = pt.x - pt0.x; |
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dy = pt.y - pt0.y; |
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dx = pt.x - pt0.x; |
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dy = pt.y - pt0.y; |
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vect[i].x = (float)dx; |
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vect[i].y = (float)dy; |
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inv_vect_length[i] = (float)(1./sqrt(dx*dx + dy*dy)); |
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vect[i].x = (float)dx; |
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vect[i].y = (float)dy; |
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inv_vect_length[i] = (float)(1./sqrt(dx*dx + dy*dy)); |
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pt0 = pt; |
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} |
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pt0 = pt; |
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} |
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// find convex hull orientation
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{ |
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double ax = vect[n-1].x; |
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double ay = vect[n-1].y; |
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// find convex hull orientation
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for( i = 0; i < n; i++ ) |
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{ |
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double ax = vect[n-1].x; |
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double ay = vect[n-1].y; |
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double bx = vect[i].x; |
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double by = vect[i].y; |
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double convexity = ax * by - ay * bx; |
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for( i = 0; i < n; i++ ) |
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if( convexity != 0 ) |
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{ |
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double bx = vect[i].x; |
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double by = vect[i].y; |
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double convexity = ax * by - ay * bx; |
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if( convexity != 0 ) |
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{ |
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orientation = (convexity > 0) ? 1.f : (-1.f); |
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break; |
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} |
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ax = bx; |
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ay = by; |
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orientation = (convexity > 0) ? 1.f : (-1.f); |
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break; |
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} |
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CV_Assert( orientation != 0 ); |
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ax = bx; |
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ay = by; |
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} |
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base_a = orientation; |
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/*****************************************************************************************/ |
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/* init calipers position */ |
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seq[0] = bottom; |
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seq[1] = right; |
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seq[2] = top; |
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seq[3] = left; |
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/*****************************************************************************************/ |
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/* Main loop - evaluate angles and rotate calipers */ |
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/* all of edges will be checked while rotating calipers by 90 degrees */ |
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for( k = 0; k < n; k++ ) |
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CV_Assert( orientation != 0 ); |
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} |
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base_a = orientation; |
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/*****************************************************************************************/ |
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/* init calipers position */ |
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seq[0] = bottom; |
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seq[1] = right; |
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seq[2] = top; |
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seq[3] = left; |
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/*****************************************************************************************/ |
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/* Main loop - evaluate angles and rotate calipers */ |
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/* all of edges will be checked while rotating calipers by 90 degrees */ |
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for( k = 0; k < n; k++ ) |
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{ |
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/* sinus of minimal angle */ |
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/*float sinus;*/ |
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/* compute cosine of angle between calipers side and polygon edge */ |
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/* dp - dot product */ |
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float dp0 = base_a * vect[seq[0]].x + base_b * vect[seq[0]].y; |
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float dp1 = -base_b * vect[seq[1]].x + base_a * vect[seq[1]].y; |
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float dp2 = -base_a * vect[seq[2]].x - base_b * vect[seq[2]].y; |
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float dp3 = base_b * vect[seq[3]].x - base_a * vect[seq[3]].y; |
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float cosalpha = dp0 * inv_vect_length[seq[0]]; |
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float maxcos = cosalpha; |
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/* number of calipers edges, that has minimal angle with edge */ |
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int main_element = 0; |
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/* choose minimal angle */ |
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cosalpha = dp1 * inv_vect_length[seq[1]]; |
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maxcos = (cosalpha > maxcos) ? (main_element = 1, cosalpha) : maxcos; |
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cosalpha = dp2 * inv_vect_length[seq[2]]; |
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maxcos = (cosalpha > maxcos) ? (main_element = 2, cosalpha) : maxcos; |
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cosalpha = dp3 * inv_vect_length[seq[3]]; |
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maxcos = (cosalpha > maxcos) ? (main_element = 3, cosalpha) : maxcos; |
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/*rotate calipers*/ |
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{ |
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/* sinus of minimal angle */ |
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/*float sinus;*/ |
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/* compute cosine of angle between calipers side and polygon edge */ |
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/* dp - dot product */ |
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float dp0 = base_a * vect[seq[0]].x + base_b * vect[seq[0]].y; |
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float dp1 = -base_b * vect[seq[1]].x + base_a * vect[seq[1]].y; |
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float dp2 = -base_a * vect[seq[2]].x - base_b * vect[seq[2]].y; |
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float dp3 = base_b * vect[seq[3]].x - base_a * vect[seq[3]].y; |
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float cosalpha = dp0 * inv_vect_length[seq[0]]; |
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float maxcos = cosalpha; |
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/* number of calipers edges, that has minimal angle with edge */ |
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int main_element = 0; |
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/* choose minimal angle */ |
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cosalpha = dp1 * inv_vect_length[seq[1]]; |
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maxcos = (cosalpha > maxcos) ? (main_element = 1, cosalpha) : maxcos; |
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cosalpha = dp2 * inv_vect_length[seq[2]]; |
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maxcos = (cosalpha > maxcos) ? (main_element = 2, cosalpha) : maxcos; |
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cosalpha = dp3 * inv_vect_length[seq[3]]; |
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maxcos = (cosalpha > maxcos) ? (main_element = 3, cosalpha) : maxcos; |
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/*rotate calipers*/ |
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//get next base
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int pindex = seq[main_element]; |
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float lead_x = vect[pindex].x*inv_vect_length[pindex]; |
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float lead_y = vect[pindex].y*inv_vect_length[pindex]; |
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switch( main_element ) |
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{ |
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//get next base
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int pindex = seq[main_element]; |
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float lead_x = vect[pindex].x*inv_vect_length[pindex]; |
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float lead_y = vect[pindex].y*inv_vect_length[pindex]; |
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switch( main_element ) |
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{ |
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case 0: |
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base_a = lead_x; |
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base_b = lead_y; |
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break; |
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case 1: |
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base_a = lead_y; |
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base_b = -lead_x; |
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break; |
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case 2: |
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base_a = -lead_x; |
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base_b = -lead_y; |
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break; |
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case 3: |
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base_a = -lead_y; |
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base_b = lead_x; |
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break; |
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default: |
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CV_Error(CV_StsError, "main_element should be 0, 1, 2 or 3"); |
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} |
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case 0: |
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base_a = lead_x; |
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base_b = lead_y; |
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break; |
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case 1: |
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base_a = lead_y; |
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base_b = -lead_x; |
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break; |
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case 2: |
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base_a = -lead_x; |
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base_b = -lead_y; |
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break; |
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case 3: |
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base_a = -lead_y; |
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base_b = lead_x; |
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break; |
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default: |
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|
CV_Error(CV_StsError, "main_element should be 0, 1, 2 or 3"); |
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} |
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/* change base point of main edge */ |
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|
|
seq[main_element] += 1; |
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seq[main_element] = (seq[main_element] == n) ? 0 : seq[main_element]; |
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switch (mode) |
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{ |
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case CALIPERS_MAXHEIGHT: |
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{ |
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/* now main element lies on edge alligned to calipers side */ |
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/* find opposite element i.e. transform */ |
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/* 0->2, 1->3, 2->0, 3->1 */ |
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|
int opposite_el = main_element ^ 2; |
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float dx = points[seq[opposite_el]].x - points[seq[main_element]].x; |
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float dy = points[seq[opposite_el]].y - points[seq[main_element]].y; |
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|
float dist; |
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if( main_element & 1 ) |
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|
dist = (float)fabs(dx * base_a + dy * base_b); |
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else |
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|
dist = (float)fabs(dx * (-base_b) + dy * base_a); |
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|
if( dist > max_dist ) |
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|
max_dist = dist; |
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|
break; |
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|
} |
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|
case CALIPERS_MINAREARECT: |
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|
/* find area of rectangle */ |
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|
{ |
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|
|
float height; |
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|
|
float area; |
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|
|
/* find vector left-right */ |
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|
|
float dx = points[seq[1]].x - points[seq[3]].x; |
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|
|
float dy = points[seq[1]].y - points[seq[3]].y; |
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|
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|
|
/* dotproduct */ |
|
|
|
|
float width = dx * base_a + dy * base_b; |
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|
|
/* find vector left-right */ |
|
|
|
|
dx = points[seq[2]].x - points[seq[0]].x; |
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|
|
dy = points[seq[2]].y - points[seq[0]].y; |
|
|
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|
|
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|
|
/* dotproduct */ |
|
|
|
|
height = -dx * base_b + dy * base_a; |
|
|
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|
|
|
|
|
|
area = width * height; |
|
|
|
|
if( area <= minarea ) |
|
|
|
|
{ |
|
|
|
|
float *buf = (float *) buffer; |
|
|
|
|
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|
|
minarea = area; |
|
|
|
|
/* leftist point */ |
|
|
|
|
((int *) buf)[0] = seq[3]; |
|
|
|
|
buf[1] = base_a; |
|
|
|
|
buf[2] = width; |
|
|
|
|
buf[3] = base_b; |
|
|
|
|
buf[4] = height; |
|
|
|
|
/* bottom point */ |
|
|
|
|
((int *) buf)[5] = seq[0]; |
|
|
|
|
buf[6] = area; |
|
|
|
|
} |
|
|
|
|
break; |
|
|
|
|
} |
|
|
|
|
} /*switch */ |
|
|
|
|
} /* for */ |
|
|
|
|
} |
|
|
|
|
/* change base point of main edge */ |
|
|
|
|
seq[main_element] += 1; |
|
|
|
|
seq[main_element] = (seq[main_element] == n) ? 0 : seq[main_element]; |
|
|
|
|
|
|
|
|
|
switch (mode) |
|
|
|
|
{ |
|
|
|
|
case CALIPERS_MINAREARECT: |
|
|
|
|
case CALIPERS_MAXHEIGHT: |
|
|
|
|
{ |
|
|
|
|
float *buf = (float *) buffer; |
|
|
|
|
/* now main element lies on edge alligned to calipers side */ |
|
|
|
|
|
|
|
|
|
float A1 = buf[1]; |
|
|
|
|
float B1 = buf[3]; |
|
|
|
|
/* find opposite element i.e. transform */ |
|
|
|
|
/* 0->2, 1->3, 2->0, 3->1 */ |
|
|
|
|
int opposite_el = main_element ^ 2; |
|
|
|
|
|
|
|
|
|
float A2 = -buf[3]; |
|
|
|
|
float B2 = buf[1]; |
|
|
|
|
float dx = points[seq[opposite_el]].x - points[seq[main_element]].x; |
|
|
|
|
float dy = points[seq[opposite_el]].y - points[seq[main_element]].y; |
|
|
|
|
float dist; |
|
|
|
|
|
|
|
|
|
float C1 = A1 * points[((int *) buf)[0]].x + points[((int *) buf)[0]].y * B1; |
|
|
|
|
float C2 = A2 * points[((int *) buf)[5]].x + points[((int *) buf)[5]].y * B2; |
|
|
|
|
if( main_element & 1 ) |
|
|
|
|
dist = (float)fabs(dx * base_a + dy * base_b); |
|
|
|
|
else |
|
|
|
|
dist = (float)fabs(dx * (-base_b) + dy * base_a); |
|
|
|
|
|
|
|
|
|
float idet = 1.f / (A1 * B2 - A2 * B1); |
|
|
|
|
if( dist > max_dist ) |
|
|
|
|
max_dist = dist; |
|
|
|
|
} |
|
|
|
|
break; |
|
|
|
|
case CALIPERS_MINAREARECT: |
|
|
|
|
/* find area of rectangle */ |
|
|
|
|
{ |
|
|
|
|
float height; |
|
|
|
|
float area; |
|
|
|
|
|
|
|
|
|
float px = (C1 * B2 - C2 * B1) * idet; |
|
|
|
|
float py = (A1 * C2 - A2 * C1) * idet; |
|
|
|
|
/* find vector left-right */ |
|
|
|
|
float dx = points[seq[1]].x - points[seq[3]].x; |
|
|
|
|
float dy = points[seq[1]].y - points[seq[3]].y; |
|
|
|
|
|
|
|
|
|
out[0] = px; |
|
|
|
|
out[1] = py; |
|
|
|
|
|
|
|
|
|
out[2] = A1 * buf[2]; |
|
|
|
|
out[3] = B1 * buf[2]; |
|
|
|
|
|
|
|
|
|
out[4] = A2 * buf[4]; |
|
|
|
|
out[5] = B2 * buf[4]; |
|
|
|
|
} |
|
|
|
|
break; |
|
|
|
|
case CALIPERS_MAXHEIGHT: |
|
|
|
|
/* dotproduct */ |
|
|
|
|
float width = dx * base_a + dy * base_b; |
|
|
|
|
|
|
|
|
|
/* find vector left-right */ |
|
|
|
|
dx = points[seq[2]].x - points[seq[0]].x; |
|
|
|
|
dy = points[seq[2]].y - points[seq[0]].y; |
|
|
|
|
|
|
|
|
|
/* dotproduct */ |
|
|
|
|
height = -dx * base_b + dy * base_a; |
|
|
|
|
|
|
|
|
|
area = width * height; |
|
|
|
|
if( area <= minarea ) |
|
|
|
|
{ |
|
|
|
|
out[0] = max_dist; |
|
|
|
|
float *buf = (float *) buffer; |
|
|
|
|
|
|
|
|
|
minarea = area; |
|
|
|
|
/* leftist point */ |
|
|
|
|
((int *) buf)[0] = seq[3]; |
|
|
|
|
buf[1] = base_a; |
|
|
|
|
buf[2] = width; |
|
|
|
|
buf[3] = base_b; |
|
|
|
|
buf[4] = height; |
|
|
|
|
/* bottom point */ |
|
|
|
|
((int *) buf)[5] = seq[0]; |
|
|
|
|
buf[6] = area; |
|
|
|
|
} |
|
|
|
|
break; |
|
|
|
|
} |
|
|
|
|
break; |
|
|
|
|
} /*switch */ |
|
|
|
|
} /* for */ |
|
|
|
|
|
|
|
|
|
switch (mode) |
|
|
|
|
{ |
|
|
|
|
case CALIPERS_MINAREARECT: |
|
|
|
|
{ |
|
|
|
|
float *buf = (float *) buffer; |
|
|
|
|
|
|
|
|
|
float A1 = buf[1]; |
|
|
|
|
float B1 = buf[3]; |
|
|
|
|
|
|
|
|
|
float A2 = -buf[3]; |
|
|
|
|
float B2 = buf[1]; |
|
|
|
|
|
|
|
|
|
float C1 = A1 * points[((int *) buf)[0]].x + points[((int *) buf)[0]].y * B1; |
|
|
|
|
float C2 = A2 * points[((int *) buf)[5]].x + points[((int *) buf)[5]].y * B2; |
|
|
|
|
|
|
|
|
|
float idet = 1.f / (A1 * B2 - A2 * B1); |
|
|
|
|
|
|
|
|
|
float px = (C1 * B2 - C2 * B1) * idet; |
|
|
|
|
float py = (A1 * C2 - A2 * C1) * idet; |
|
|
|
|
|
|
|
|
|
out[0] = px; |
|
|
|
|
out[1] = py; |
|
|
|
|
|
|
|
|
|
out[2] = A1 * buf[2]; |
|
|
|
|
out[3] = B1 * buf[2]; |
|
|
|
|
|
|
|
|
|
out[4] = A2 * buf[4]; |
|
|
|
|
out[5] = B2 * buf[4]; |
|
|
|
|
} |
|
|
|
|
break; |
|
|
|
|
case CALIPERS_MAXHEIGHT: |
|
|
|
|
{ |
|
|
|
|
out[0] = max_dist; |
|
|
|
|
} |
|
|
|
|
break; |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
@ -390,7 +389,7 @@ cv::RotatedRect cv::minAreaRect( InputArray _points ) |
|
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|
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|
|
|
|
|
CV_IMPL CvBox2D |
|
|
|
|
cvMinAreaRect2( const CvArr* array, CvMemStorage* storage ) |
|
|
|
|
cvMinAreaRect2( const CvArr* array, CvMemStorage* /*storage*/ ) |
|
|
|
|
{ |
|
|
|
|
cv::AutoBuffer<double> abuf; |
|
|
|
|
cv::Mat points = cv::cvarrToMat(array, false, false, 0, &abuf); |
|
|
|
|