|
|
@ -506,6 +506,7 @@ void cv::viz::Viz3d::VizImpl::setViewerPose(const Affine3d &pose) |
|
|
|
camera.SetViewUp(up_vec.val); |
|
|
|
camera.SetViewUp(up_vec.val); |
|
|
|
|
|
|
|
|
|
|
|
renderer_->ResetCameraClippingRange(); |
|
|
|
renderer_->ResetCameraClippingRange(); |
|
|
|
|
|
|
|
renderer_->ResetCamera(); |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
/////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
/////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
@ -574,6 +575,7 @@ void cv::viz::Viz3d::VizImpl::resetCameraViewpoint(const String &id) |
|
|
|
|
|
|
|
|
|
|
|
renderer_->SetActiveCamera(cam); |
|
|
|
renderer_->SetActiveCamera(cam); |
|
|
|
renderer_->ResetCameraClippingRange(); |
|
|
|
renderer_->ResetCameraClippingRange(); |
|
|
|
|
|
|
|
renderer_->ResetCamera(); |
|
|
|
renderer_->Render(); |
|
|
|
renderer_->Render(); |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|