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@ -777,80 +777,23 @@ namespace cv { namespace viz { namespace |
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return extract_edges->GetOutput(); |
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} |
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static vtkSmartPointer<vtkActor> projectImage(vtkSmartPointer<vtkPolyData> frustum, double far_end_height, const Mat &image, double scale, const Color &color) |
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static Mat ensureColorImage(InputArray image) |
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{ |
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Mat color_image = image; |
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if (color_image.channels() == 1) |
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Mat color(image.size(), CV_8UC3); |
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if (image.channels() == 1) |
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{ |
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color_image.create(image.size(), CV_8UC3); |
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Vec3b *drow = color_image.ptr<Vec3b>(); |
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for(int y = 0; y < image.rows; ++y) |
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Vec3b *drow = color.ptr<Vec3b>(); |
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for(int y = 0; y < color.rows; ++y) |
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{ |
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const unsigned char *srow = image.ptr<unsigned char>(y); |
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const unsigned char *send = srow + image.cols; |
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const unsigned char *srow = image.getMat().ptr<unsigned char>(y); |
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const unsigned char *send = srow + color.cols; |
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for(;srow < send;) |
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*drow++ = Vec3b::all(*srow++); |
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} |
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} |
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double aspect_ratio = color_image.cols/(double)color_image.rows; |
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// Create the vtk image
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vtkSmartPointer<vtkImageMatSource> source = vtkSmartPointer<vtkImageMatSource>::New(); |
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source->SetImage(color_image); |
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source->Update(); |
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vtkSmartPointer<vtkImageData> vtk_image = source->GetOutput(); |
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vtk_image->SetScalarComponentFromDouble(0, 0, 0, 0, color[2]); |
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vtk_image->SetScalarComponentFromDouble(0, 0, 0, 1, color[1]); |
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vtk_image->SetScalarComponentFromDouble(0, 0, 0, 2, color[0]); |
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Vec3d plane_center(0.0, 0.0, scale); |
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vtkSmartPointer<vtkPlaneSource> plane = vtkSmartPointer<vtkPlaneSource>::New(); |
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plane->SetCenter(plane_center.val); |
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plane->SetNormal(0.0, 0.0, 1.0); |
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vtkSmartPointer<vtkTransform> transform = vtkSmartPointer<vtkTransform>::New(); |
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transform->PreMultiply(); |
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transform->Translate(plane_center.val); |
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transform->Scale(far_end_height*aspect_ratio, far_end_height, 1.0); |
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transform->RotateY(180.0); |
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transform->Translate(-plane_center[0], -plane_center[1], -plane_center[2]); |
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// Apply the texture
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vtkSmartPointer<vtkTexture> texture = vtkSmartPointer<vtkTexture>::New(); |
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texture->SetInputConnection(vtk_image->GetProducerPort()); |
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vtkSmartPointer<vtkTextureMapToPlane> texture_plane = vtkSmartPointer<vtkTextureMapToPlane>::New(); |
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texture_plane->SetInputConnection(plane->GetOutputPort()); |
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vtkSmartPointer<vtkTransformPolyDataFilter> transform_filter = vtkSmartPointer<vtkTransformPolyDataFilter>::New(); |
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transform_filter->SetInputConnection(texture_plane->GetOutputPort()); |
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transform_filter->SetTransform(transform); |
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// Frustum needs to be textured or else it can't be combined with image
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vtkSmartPointer<vtkTextureMapToPlane> frustum_texture = vtkSmartPointer<vtkTextureMapToPlane>::New(); |
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frustum_texture->SetInputConnection(frustum->GetProducerPort()); |
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// Texture mapping with only one pixel from the image to have constant color
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frustum_texture->SetSRange(0.0, 0.0); |
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frustum_texture->SetTRange(0.0, 0.0); |
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vtkSmartPointer<vtkAppendPolyData> appendFilter = vtkSmartPointer<vtkAppendPolyData>::New(); |
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appendFilter->AddInputConnection(frustum_texture->GetOutputPort()); |
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appendFilter->AddInputConnection(transform_filter->GetOutputPort()); |
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vtkSmartPointer<vtkPolyDataMapper> planeMapper = vtkSmartPointer<vtkPolyDataMapper>::New(); |
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planeMapper->SetInputConnection(appendFilter->GetOutputPort()); |
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vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New(); |
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actor->SetMapper(planeMapper); |
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actor->SetTexture(texture); |
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return actor; |
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else |
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image.copyTo(color); |
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return color; |
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} |
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}; |
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}}} |
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@ -904,31 +847,69 @@ cv::viz::WCameraPosition::WCameraPosition(const Vec2d &fov, double scale, const |
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setColor(color); |
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} |
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cv::viz::WCameraPosition::WCameraPosition(const Matx33d &K, const Mat &image, double scale, const Color &color) |
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cv::viz::WCameraPosition::WCameraPosition(const Matx33d &K, InputArray _image, double scale, const Color &color) |
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{ |
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CV_Assert(!image.empty() && image.depth() == CV_8U); |
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CV_Assert(!_image.empty() && _image.depth() == CV_8U); |
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Mat image = CameraPositionUtils::ensureColorImage(_image); |
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image.at<Vec3b>(0, 0) = Vec3d(color.val); //workaround of VTK limitation
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double f_y = K(1,1), c_y = K(1,2); |
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// Assuming that this is an ideal camera (c_y and c_x are at the center of the image)
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double fovy = 2.0 * atan2(c_y, f_y) * 180.0 / CV_PI; |
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double far_end_height = 2.00 * c_y * scale / f_y; |
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double aspect_ratio = image.cols/(double)image.rows; |
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double image_scale = far_end_height/image.rows; |
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WImage3D image_widget(image, Size2d(image.size()) * image_scale); |
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image_widget.applyTransform(Affine3d().translate(Vec3d(0, 0, scale))); |
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vtkSmartPointer<vtkPolyData> plane = getPolyData(image_widget); |
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vtkSmartPointer<vtkPolyData> frustum = CameraPositionUtils::createFrustum(aspect_ratio, fovy, scale); |
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vtkSmartPointer<vtkActor> actor = CameraPositionUtils::projectImage(frustum, far_end_height, image, scale, color); |
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// Frustum needs to be textured or else it can't be combined with image
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vtkSmartPointer<vtkTextureMapToPlane> frustum_texture = vtkSmartPointer<vtkTextureMapToPlane>::New(); |
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frustum_texture->SetInputConnection(frustum->GetProducerPort()); |
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frustum_texture->SetSRange(0.0, 0.0); // Texture mapping with only one pixel
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frustum_texture->SetTRange(0.0, 0.0); // from the image to have constant color
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vtkSmartPointer<vtkAppendPolyData> append_filter = vtkSmartPointer<vtkAppendPolyData>::New(); |
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append_filter->AddInputConnection(frustum_texture->GetOutputPort()); |
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append_filter->AddInputConnection(plane->GetProducerPort()); |
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vtkSmartPointer<vtkActor> actor = getActor(image_widget); |
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actor->GetMapper()->SetInputConnection(append_filter->GetOutputPort()); |
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WidgetAccessor::setProp(*this, actor); |
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} |
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cv::viz::WCameraPosition::WCameraPosition(const Vec2d &fov, const Mat &image, double scale, const Color &color) |
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cv::viz::WCameraPosition::WCameraPosition(const Vec2d &fov, InputArray _image, double scale, const Color &color) |
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{ |
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CV_Assert(!image.empty() && image.depth() == CV_8U); |
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CV_Assert(!_image.empty() && _image.depth() == CV_8U); |
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Mat image = CameraPositionUtils::ensureColorImage(_image); |
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image.at<Vec3b>(0, 0) = Vec3d(color.val); //workaround of VTK limitation
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double fovy = fov[1] * 180.0 / CV_PI; |
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double far_end_height = 2.0 * scale * tan(fov[1] * 0.5); |
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double aspect_ratio = image.cols/(double)image.rows; |
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double image_scale = far_end_height/image.rows; |
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WImage3D image_widget(image, Size2d(image.size()) * image_scale); |
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image_widget.applyTransform(Affine3d().translate(Vec3d(0, 0, scale))); |
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vtkSmartPointer<vtkPolyData> plane = getPolyData(image_widget); |
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vtkSmartPointer<vtkPolyData> frustum = CameraPositionUtils::createFrustum(aspect_ratio, fovy, scale); |
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vtkSmartPointer<vtkActor> actor = CameraPositionUtils::projectImage(frustum, far_end_height, image, scale, color); |
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// Frustum needs to be textured or else it can't be combined with image
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vtkSmartPointer<vtkTextureMapToPlane> frustum_texture = vtkSmartPointer<vtkTextureMapToPlane>::New(); |
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frustum_texture->SetInputConnection(frustum->GetProducerPort()); |
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frustum_texture->SetSRange(0.0, 0.0); // Texture mapping with only one pixel
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frustum_texture->SetTRange(0.0, 0.0); // from the image to have constant color
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vtkSmartPointer<vtkAppendPolyData> append_filter = vtkSmartPointer<vtkAppendPolyData>::New(); |
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append_filter->AddInputConnection(frustum_texture->GetOutputPort()); |
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append_filter->AddInputConnection(plane->GetProducerPort()); |
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vtkSmartPointer<vtkActor> actor = getActor(image_widget); |
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actor->GetMapper()->SetInputConnection(append_filter->GetOutputPort()); |
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WidgetAccessor::setProp(*this, actor); |
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} |
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