some optimizations to ocl::blend

pull/32/head
yao 12 years ago
parent bbe418427e
commit d38359620e
  1. 4
      modules/ocl/src/blend.cpp
  2. 16
      modules/ocl/src/kernels/blend_linear.cl

@ -72,8 +72,8 @@ void cv::ocl::blendLinear(const oclMat& img1, const oclMat& img2, const oclMat&
int depth = img1.depth();
int rows = img1.rows;
int cols = img1.cols;
int istep = img1.step;
int wstep = weights1.step;
int istep = img1.step1();
int wstep = weights1.step1();
size_t globalSize[] = {cols * channels, rows, 1};
size_t localSize[] = {16, 16, 1};

@ -58,8 +58,8 @@ __kernel void BlendLinear_C1_D0(
int idy = get_global_id(1);
if (idx < cols && idy < rows)
{
int pos = idy * istep + idx;
int wpos = idy * (wstep /sizeof(float)) + idx;
int pos = mad24(idy,istep,idx);
int wpos = mad24(idy,wstep,idx);
float w1 = weight1[wpos];
float w2 = weight2[wpos];
dst[pos] = (img1[pos] * w1 + img2[pos] * w2) / (w1 + w2 + 1e-5f);
@ -85,8 +85,8 @@ __kernel void BlendLinear_C4_D0(
int y = idy;
if (x < cols && y < rows)
{
int pos = idy * istep + idx;
int wpos = idy * (wstep /sizeof(float)) + x;
int pos = mad24(idy,istep,idx);
int wpos = mad24(idy,wstep,x);
float w1 = weight1[wpos];
float w2 = weight2[wpos];
dst[pos] = (img1[pos] * w1 + img2[pos] * w2) / (w1 + w2 + 1e-5f);
@ -109,8 +109,8 @@ __kernel void BlendLinear_C1_D5(
int idy = get_global_id(1);
if (idx < cols && idy < rows)
{
int pos = idy * (istep / sizeof(float)) + idx;
int wpos = idy * (wstep /sizeof(float)) + idx;
int pos = mad24(idy,istep,idx);
int wpos = mad24(idy,wstep,idx);
float w1 = weight1[wpos];
float w2 = weight2[wpos];
dst[pos] = (img1[pos] * w1 + img2[pos] * w2) / (w1 + w2 + 1e-5f);
@ -135,8 +135,8 @@ __kernel void BlendLinear_C4_D5(
int y = idy;
if (x < cols && y < rows)
{
int pos = idy * (istep / sizeof(float)) + idx;
int wpos = idy * (wstep /sizeof(float)) + x;
int pos = mad24(idy,istep,idx);
int wpos = mad24(idy,wstep,x);
float w1 = weight1[wpos];
float w2 = weight2[wpos];
dst[pos] = (img1[pos] * w1 + img2[pos] * w2) / (w1 + w2 + 1e-5f);

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