Merge pull request #7181 from valeriyvan:ioscleanup

pull/7285/head
Alexander Alekhin 9 years ago
commit d1492eefca
  1. 26
      modules/videoio/include/opencv2/videoio/cap_ios.h
  2. 4
      modules/videoio/src/cap_ios_video_camera.mm

@ -41,27 +41,9 @@
@interface CvAbstractCamera : NSObject @interface CvAbstractCamera : NSObject
{ {
AVCaptureSession* captureSession;
AVCaptureConnection* videoCaptureConnection;
AVCaptureVideoPreviewLayer *captureVideoPreviewLayer;
UIDeviceOrientation currentDeviceOrientation; UIDeviceOrientation currentDeviceOrientation;
BOOL cameraAvailable; BOOL cameraAvailable;
BOOL captureSessionLoaded;
BOOL running;
BOOL useAVCaptureVideoPreviewLayer;
AVCaptureDevicePosition defaultAVCaptureDevicePosition;
AVCaptureVideoOrientation defaultAVCaptureVideoOrientation;
NSString *const defaultAVCaptureSessionPreset;
int defaultFPS;
UIView* parentView;
int imageWidth;
int imageHeight;
} }
@property (nonatomic, strong) AVCaptureSession* captureSession; @property (nonatomic, strong) AVCaptureSession* captureSession;
@ -121,14 +103,6 @@
dispatch_queue_t videoDataOutputQueue; dispatch_queue_t videoDataOutputQueue;
CALayer *customPreviewLayer; CALayer *customPreviewLayer;
BOOL grayscaleMode;
BOOL recordVideo;
BOOL rotateVideo;
AVAssetWriterInput* recordAssetWriterInput;
AVAssetWriterInputPixelBufferAdaptor* recordPixelBufferAdaptor;
AVAssetWriter* recordAssetWriter;
CMTime lastSampleTime; CMTime lastSampleTime;
} }

@ -190,7 +190,7 @@ static CGFloat DegreesToRadians(CGFloat degrees) {return degrees * M_PI / 180;}
break; // leave the layer in its last known orientation break; // leave the layer in its last known orientation
} }
switch (defaultAVCaptureVideoOrientation) { switch (self.defaultAVCaptureVideoOrientation) {
case AVCaptureVideoOrientationLandscapeRight: case AVCaptureVideoOrientationLandscapeRight:
rotation_angle += 180; rotation_angle += 180;
break; break;
@ -256,7 +256,7 @@ static CGFloat DegreesToRadians(CGFloat degrees) {return degrees * M_PI / 180;}
break; // leave the layer in its last known orientation break; // leave the layer in its last known orientation
} }
switch (defaultAVCaptureVideoOrientation) { switch (self.defaultAVCaptureVideoOrientation) {
case AVCaptureVideoOrientationLandscapeRight: case AVCaptureVideoOrientationLandscapeRight:
rotation_angle += 180; rotation_angle += 180;
break; break;

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