short description moved to the beginning of file

pull/4016/head
Vladimir Dudnik 10 years ago
parent 892684ebe5
commit c64a15294d
  1. 16
      samples/directx/d3d10_interop.cpp
  2. 16
      samples/directx/d3d11_interop.cpp
  3. 16
      samples/directx/d3d9_interop.cpp
  4. 16
      samples/directx/d3d9ex_interop.cpp
  5. 4
      samples/directx/d3dsample.hpp
  6. 4
      samples/directx/winapp.hpp

@ -1,3 +1,11 @@
/*
// Sample demonstrating interoperability of OpenCV UMat with Direct X surface
// At first, the data obtained from video file or camera and
// placed onto Direct X surface,
// following mapping of this Direct X surface to OpenCV UMat and call cv::Blur
// function. The result is mapped back to Direct X surface and rendered through
// Direct X API.
*/
#define WIN32_LEAN_AND_MEAN #define WIN32_LEAN_AND_MEAN
#include <windows.h> #include <windows.h>
#include <d3d10.h> #include <d3d10.h>
@ -16,14 +24,6 @@
using namespace std; using namespace std;
using namespace cv; using namespace cv;
/*
// Sample demonstrating interoperability of OpenCV UMat with Direct X surface
// At first, the data obtained from video file or camera and
// placed onto Direct X surface,
// following mapping of this Direct X surface to OpenCV UMat and call cv::Blur
// function. The result is mapped back to Direct X surface and rendered through
// Direct X API.
*/
class D3D10WinApp : public D3DSample class D3D10WinApp : public D3DSample
{ {
public: public:

@ -1,3 +1,11 @@
/*
// Sample demonstrating interoperability of OpenCV UMat with Direct X surface
// At first, the data obtained from video file or camera and
// placed onto Direct X surface,
// following mapping of this Direct X surface to OpenCV UMat and call cv::Blur
// function. The result is mapped back to Direct X surface and rendered through
// Direct X API.
*/
#define WIN32_LEAN_AND_MEAN #define WIN32_LEAN_AND_MEAN
#include <windows.h> #include <windows.h>
#include <d3d11.h> #include <d3d11.h>
@ -16,14 +24,6 @@
using namespace std; using namespace std;
using namespace cv; using namespace cv;
/*
// Sample demonstrating interoperability of OpenCV UMat with Direct X surface
// At first, the data obtained from video file or camera and
// placed onto Direct X surface,
// following mapping of this Direct X surface to OpenCV UMat and call cv::Blur
// function. The result is mapped back to Direct X surface and rendered through
// Direct X API.
*/
class D3D11WinApp : public D3DSample class D3D11WinApp : public D3DSample
{ {
public: public:

@ -1,3 +1,11 @@
/*
// Sample demonstrating interoperability of OpenCV UMat with Direct X surface
// At first, the data obtained from video file or camera and
// placed onto Direct X surface,
// following mapping of this Direct X surface to OpenCV UMat and call cv::Blur
// function. The result is mapped back to Direct X surface and rendered through
// Direct X API.
*/
#define WIN32_LEAN_AND_MEAN #define WIN32_LEAN_AND_MEAN
#include <windows.h> #include <windows.h>
#include <d3d9.h> #include <d3d9.h>
@ -16,14 +24,6 @@
using namespace std; using namespace std;
using namespace cv; using namespace cv;
/*
// Sample demonstrating interoperability of OpenCV UMat with Direct X surface
// At first, the data obtained from video file or camera and
// placed onto Direct X surface,
// following mapping of this Direct X surface to OpenCV UMat and call cv::Blur
// function. The result is mapped back to Direct X surface and rendered through
// Direct X API.
*/
class D3D9WinApp : public D3DSample class D3D9WinApp : public D3DSample
{ {
public: public:

@ -1,3 +1,11 @@
/*
// Sample demonstrating interoperability of OpenCV UMat with Direct X surface
// At first, the data obtained from video file or camera and
// placed onto Direct X surface,
// following mapping of this Direct X surface to OpenCV UMat and call cv::Blur
// function. The result is mapped back to Direct X surface and rendered through
// Direct X API.
*/
#define WIN32_LEAN_AND_MEAN #define WIN32_LEAN_AND_MEAN
#include <windows.h> #include <windows.h>
#include <d3d9.h> #include <d3d9.h>
@ -16,14 +24,6 @@
using namespace std; using namespace std;
using namespace cv; using namespace cv;
/*
// Sample demonstrating interoperability of OpenCV UMat with Direct X surface
// At first, the data obtained from video file or camera and
// placed onto Direct X surface,
// following mapping of this Direct X surface to OpenCV UMat and call cv::Blur
// function. The result is mapped back to Direct X surface and rendered through
// Direct X API.
*/
class D3D9ExWinApp : public D3DSample class D3D9ExWinApp : public D3DSample
{ {
public: public:

@ -1,3 +1,7 @@
/*
// Sample demonstrating interoperability of OpenCV UMat with Direct X surface
// Base class for Direct X application
*/
#include <string> #include <string>
#include <iostream> #include <iostream>
#include <queue> #include <queue>

@ -1,3 +1,7 @@
/*
// Sample demonstrating interoperability of OpenCV UMat with Direct X surface
// Base class for Windows application
*/
#define WIN32_LEAN_AND_MEAN #define WIN32_LEAN_AND_MEAN
#include <windows.h> #include <windows.h>
#include <string> #include <string>

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