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@ -53,23 +53,6 @@ using namespace cv::gpu::device; |
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/////////////////////////////////// Remap /////////////////////////////////////////////// |
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namespace cv { namespace gpu { namespace imgproc |
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{ |
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// cudaAddressModeClamp == BrdReplicate |
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/*texture<uchar, cudaTextureType2D, cudaReadModeNormalizedFloat> tex_remap_uchar_LinearFilter(0, cudaFilterModeLinear, cudaAddressModeClamp); |
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__global__ void remap_uchar_LinearFilter(const PtrStepf mapx, const PtrStepf mapy, DevMem2D dst) |
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{ |
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const int x = blockDim.x * blockIdx.x + threadIdx.x; |
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const int y = blockDim.y * blockIdx.y + threadIdx.y; |
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if (x < dst.cols && y < dst.rows) |
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{ |
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const float xcoo = mapx.ptr(y)[x]; |
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const float ycoo = mapy.ptr(y)[x]; |
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dst.ptr(y)[x] = 255.0f * tex2D(tex_remap_uchar_LinearFilter, xcoo, ycoo); |
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} |
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}*/ |
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template <typename Ptr2D, typename T> __global__ void remap(const Ptr2D src, const PtrStepf mapx, const PtrStepf mapy, DevMem2D_<T> dst) |
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{ |
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const int x = blockDim.x * blockIdx.x + threadIdx.x; |
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@ -83,88 +66,164 @@ namespace cv { namespace gpu { namespace imgproc |
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dst.ptr(y)[x] = saturate_cast<T>(src(ycoo, xcoo)); |
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} |
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} |
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template <template <typename> class Filter, template <typename> class B, typename T> |
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void remap_caller(const DevMem2D_<T>& src, const DevMem2Df& mapx, const DevMem2Df& mapy, const DevMem2D_<T>& dst, T borderValue) |
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template <template <typename> class Filter, template <typename> class B, typename T> struct RemapDispatcherNonStream |
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{ |
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dim3 block(32, 8); |
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dim3 grid(divUp(dst.cols, block.x), divUp(dst.rows, block.y)); |
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static void call(const DevMem2D_<T>& src, const DevMem2Df& mapx, const DevMem2Df& mapy, const DevMem2D_<T>& dst, const float* borderValue) |
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{ |
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typedef typename TypeVec<float, VecTraits<T>::cn>::vec_type work_type; |
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dim3 block(32, 8); |
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dim3 grid(divUp(dst.cols, block.x), divUp(dst.rows, block.y)); |
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B<T> brd(src.rows, src.cols, borderValue); |
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BorderReader< PtrStep_<T>, B<T> > brd_src(src, brd); |
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Filter< BorderReader< PtrStep_<T>, B<T> > > filter_src(brd_src); |
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B<work_type> brd(src.rows, src.cols, VecTraits<work_type>::make(borderValue)); |
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BorderReader< PtrStep_<T>, B<work_type> > brd_src(src, brd); |
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Filter< BorderReader< PtrStep_<T>, B<work_type> > > filter_src(brd_src); |
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remap<<<grid, block>>>(filter_src, mapx, mapy, dst); |
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cudaSafeCall( cudaGetLastError() ); |
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remap<<<grid, block>>>(filter_src, mapx, mapy, dst); |
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cudaSafeCall( cudaGetLastError() ); |
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cudaSafeCall( cudaDeviceSynchronize() ); |
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} |
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cudaSafeCall( cudaDeviceSynchronize() ); |
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} |
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}; |
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#define OPENCV_GPU_IMPLEMENT_REMAP_TEX(type, filter) \ |
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template <> void remap_caller<filter, BrdReplicate>(const DevMem2D_<type>& src, const DevMem2Df& mapx, const DevMem2Df& mapy, const DevMem2D_<type>& dst, type) \ |
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#define OPENCV_GPU_IMPLEMENT_REMAP_TEX(type) \ |
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texture< type , cudaTextureType2D> tex_remap_ ## type (0, cudaFilterModePoint, cudaAddressModeClamp); \ |
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struct tex_remap_ ## type ## _reader \ |
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{ \ |
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const dim3 block(16, 16); \ |
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const dim3 grid(divUp(dst.cols, block.x), divUp(dst.rows, block.y)); \ |
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TextureBinder tex(&tex_remap_ ## type ## _ ## filter ## , src); \ |
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remap_ ## type ## _ ## filter ## <<<grid, block>>>(mapx, mapy, dst); \ |
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cudaSafeCall( cudaGetLastError() ); \ |
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cudaSafeCall( cudaDeviceSynchronize() ); \ |
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} |
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typedef type elem_type; \ |
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typedef int index_type; \ |
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__device__ __forceinline__ elem_type operator ()(index_type y, index_type x) const \ |
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{ \ |
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return tex2D(tex_remap_ ## type , x, y); \ |
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} \ |
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}; \ |
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template <template <typename> class Filter> struct RemapDispatcherNonStream<Filter, BrdReplicate, type> \ |
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{ \ |
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static void call(const DevMem2D_< type >& src, const DevMem2Df& mapx, const DevMem2Df& mapy, const DevMem2D_< type >& dst, const float*) \ |
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{ \ |
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dim3 block(32, 8); \ |
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dim3 grid(divUp(dst.cols, block.x), divUp(dst.rows, block.y)); \ |
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TextureBinder texHandler(&tex_remap_ ## type , src); \ |
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tex_remap_ ## type ##_reader texSrc; \ |
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Filter<tex_remap_ ## type ##_reader> filter_src(texSrc); \ |
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remap<<<grid, block>>>(filter_src, mapx, mapy, dst); \ |
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cudaSafeCall( cudaGetLastError() ); \ |
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cudaSafeCall( cudaDeviceSynchronize() ); \ |
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} \ |
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}; |
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OPENCV_GPU_IMPLEMENT_REMAP_TEX(uchar) |
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OPENCV_GPU_IMPLEMENT_REMAP_TEX(uchar2) |
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OPENCV_GPU_IMPLEMENT_REMAP_TEX(uchar4) |
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OPENCV_GPU_IMPLEMENT_REMAP_TEX(schar) |
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OPENCV_GPU_IMPLEMENT_REMAP_TEX(char2) |
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OPENCV_GPU_IMPLEMENT_REMAP_TEX(char4) |
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OPENCV_GPU_IMPLEMENT_REMAP_TEX(ushort) |
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OPENCV_GPU_IMPLEMENT_REMAP_TEX(ushort2) |
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OPENCV_GPU_IMPLEMENT_REMAP_TEX(ushort4) |
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OPENCV_GPU_IMPLEMENT_REMAP_TEX(short) |
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OPENCV_GPU_IMPLEMENT_REMAP_TEX(short2) |
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OPENCV_GPU_IMPLEMENT_REMAP_TEX(short4) |
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OPENCV_GPU_IMPLEMENT_REMAP_TEX(int) |
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OPENCV_GPU_IMPLEMENT_REMAP_TEX(int2) |
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OPENCV_GPU_IMPLEMENT_REMAP_TEX(int4) |
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OPENCV_GPU_IMPLEMENT_REMAP_TEX(float) |
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OPENCV_GPU_IMPLEMENT_REMAP_TEX(float2) |
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OPENCV_GPU_IMPLEMENT_REMAP_TEX(float4) |
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#undef OPENCV_GPU_IMPLEMENT_REMAP_TEX |
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template <template <typename> class Filter, template <typename> class B, typename T> struct RemapDispatcher |
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{ |
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static void call(const DevMem2D_<T>& src, const DevMem2Df& mapx, const DevMem2Df& mapy, const DevMem2D_<T>& dst, const float* borderValue, cudaStream_t stream) |
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{ |
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if (stream == 0) |
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RemapDispatcherNonStream<Filter, B, T>::call(src, mapx, mapy, dst, borderValue); |
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else |
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callStream(src, mapx, mapy, dst, borderValue, stream); |
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} |
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static void callStream(const DevMem2D_<T>& src, const DevMem2Df& mapx, const DevMem2Df& mapy, const DevMem2D_<T>& dst, const float* borderValue, cudaStream_t stream) |
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{ |
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typedef typename TypeVec<float, VecTraits<T>::cn>::vec_type work_type; |
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dim3 block(32, 8); |
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dim3 grid(divUp(dst.cols, block.x), divUp(dst.rows, block.y)); |
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//OPENCV_GPU_IMPLEMENT_REMAP_TEX(uchar, LinearFilter) |
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B<work_type> brd(src.rows, src.cols, VecTraits<work_type>::make(borderValue)); |
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BorderReader< PtrStep_<T>, B<work_type> > brd_src(src, brd); |
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Filter< BorderReader< PtrStep_<T>, B<work_type> > > filter_src(brd_src); |
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#undef OPENCV_GPU_IMPLEMENT_REMAP_TEX |
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remap<<<grid, block, 0, stream>>>(filter_src, mapx, mapy, dst); |
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cudaSafeCall( cudaGetLastError() ); |
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} |
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}; |
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template <typename T> void remap_gpu(const DevMem2D& src, const DevMem2Df& xmap, const DevMem2Df& ymap, const DevMem2D& dst, |
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int interpolation, int borderMode, const double borderValue[4]) |
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template <typename T> void remap_gpu(const DevMem2D& src, const DevMem2Df& xmap, const DevMem2Df& ymap, const DevMem2D& dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream) |
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{ |
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typedef void (*caller_t)(const DevMem2D_<T>& src, const DevMem2Df& xmap, const DevMem2Df& ymap, const DevMem2D_<T>& dst, T borderValue); |
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typedef void (*caller_t)(const DevMem2D_<T>& src, const DevMem2Df& xmap, const DevMem2Df& ymap, const DevMem2D_<T>& dst, const float* borderValue, cudaStream_t stream); |
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static const caller_t callers[2][5] = |
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{ |
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{ remap_caller<PointFilter, BrdReflect101>, remap_caller<PointFilter, BrdReplicate>, remap_caller<PointFilter, BrdConstant>, remap_caller<PointFilter, BrdReflect>, remap_caller<PointFilter, BrdWrap> }, |
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{ remap_caller<LinearFilter, BrdReflect101>, remap_caller<LinearFilter, BrdReplicate>, remap_caller<LinearFilter, BrdConstant>, remap_caller<LinearFilter, BrdReflect>, remap_caller<LinearFilter, BrdWrap> } |
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{ |
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RemapDispatcher<PointFilter, BrdReflect101, T>::call, |
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RemapDispatcher<PointFilter, BrdReplicate, T>::call, |
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RemapDispatcher<PointFilter, BrdConstant, T>::call, |
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RemapDispatcher<PointFilter, BrdReflect, T>::call, |
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RemapDispatcher<PointFilter, BrdWrap, T>::call |
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}, |
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{ |
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RemapDispatcher<LinearFilter, BrdReflect101, T>::call, |
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RemapDispatcher<LinearFilter, BrdReplicate, T>::call, |
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RemapDispatcher<LinearFilter, BrdConstant, T>::call, |
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RemapDispatcher<LinearFilter, BrdReflect, T>::call, |
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RemapDispatcher<LinearFilter, BrdWrap, T>::call |
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} |
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}; |
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typename VecTraits<T>::elem_type brd[] = {(typename VecTraits<T>::elem_type)borderValue[0], (typename VecTraits<T>::elem_type)borderValue[1], (typename VecTraits<T>::elem_type)borderValue[2], (typename VecTraits<T>::elem_type)borderValue[3]}; |
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callers[interpolation][borderMode](static_cast< DevMem2D_<T> >(src), xmap, ymap, static_cast< DevMem2D_<T> >(dst), VecTraits<T>::make(brd)); |
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callers[interpolation][borderMode](static_cast< DevMem2D_<T> >(src), xmap, ymap, static_cast< DevMem2D_<T> >(dst), borderValue, stream); |
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} |
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template void remap_gpu<uchar >(const DevMem2D& src, const DevMem2Df& xmap, const DevMem2Df& ymap, const DevMem2D& dst, int interpolation, int borderMode, const double borderValue[4]); |
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template void remap_gpu<uchar2>(const DevMem2D& src, const DevMem2Df& xmap, const DevMem2Df& ymap, const DevMem2D& dst, int interpolation, int borderMode, const double borderValue[4]); |
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template void remap_gpu<uchar3>(const DevMem2D& src, const DevMem2Df& xmap, const DevMem2Df& ymap, const DevMem2D& dst, int interpolation, int borderMode, const double borderValue[4]); |
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template void remap_gpu<uchar4>(const DevMem2D& src, const DevMem2Df& xmap, const DevMem2Df& ymap, const DevMem2D& dst, int interpolation, int borderMode, const double borderValue[4]); |
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template void remap_gpu<uchar >(const DevMem2D& src, const DevMem2Df& xmap, const DevMem2Df& ymap, const DevMem2D& dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream); |
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template void remap_gpu<uchar2>(const DevMem2D& src, const DevMem2Df& xmap, const DevMem2Df& ymap, const DevMem2D& dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream); |
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template void remap_gpu<uchar3>(const DevMem2D& src, const DevMem2Df& xmap, const DevMem2Df& ymap, const DevMem2D& dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream); |
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template void remap_gpu<uchar4>(const DevMem2D& src, const DevMem2Df& xmap, const DevMem2Df& ymap, const DevMem2D& dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream); |
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template void remap_gpu<schar>(const DevMem2D& src, const DevMem2Df& xmap, const DevMem2Df& ymap, const DevMem2D& dst, int interpolation, int borderMode, const double borderValue[4]); |
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template void remap_gpu<char2>(const DevMem2D& src, const DevMem2Df& xmap, const DevMem2Df& ymap, const DevMem2D& dst, int interpolation, int borderMode, const double borderValue[4]); |
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template void remap_gpu<char3>(const DevMem2D& src, const DevMem2Df& xmap, const DevMem2Df& ymap, const DevMem2D& dst, int interpolation, int borderMode, const double borderValue[4]); |
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template void remap_gpu<char4>(const DevMem2D& src, const DevMem2Df& xmap, const DevMem2Df& ymap, const DevMem2D& dst, int interpolation, int borderMode, const double borderValue[4]); |
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template void remap_gpu<schar>(const DevMem2D& src, const DevMem2Df& xmap, const DevMem2Df& ymap, const DevMem2D& dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream); |
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template void remap_gpu<char2>(const DevMem2D& src, const DevMem2Df& xmap, const DevMem2Df& ymap, const DevMem2D& dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream); |
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template void remap_gpu<char3>(const DevMem2D& src, const DevMem2Df& xmap, const DevMem2Df& ymap, const DevMem2D& dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream); |
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template void remap_gpu<char4>(const DevMem2D& src, const DevMem2Df& xmap, const DevMem2Df& ymap, const DevMem2D& dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream); |
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template void remap_gpu<ushort >(const DevMem2D& src, const DevMem2Df& xmap, const DevMem2Df& ymap, const DevMem2D& dst, int interpolation, int borderMode, const double borderValue[4]); |
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template void remap_gpu<ushort2>(const DevMem2D& src, const DevMem2Df& xmap, const DevMem2Df& ymap, const DevMem2D& dst, int interpolation, int borderMode, const double borderValue[4]); |
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template void remap_gpu<ushort3>(const DevMem2D& src, const DevMem2Df& xmap, const DevMem2Df& ymap, const DevMem2D& dst, int interpolation, int borderMode, const double borderValue[4]); |
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template void remap_gpu<ushort4>(const DevMem2D& src, const DevMem2Df& xmap, const DevMem2Df& ymap, const DevMem2D& dst, int interpolation, int borderMode, const double borderValue[4]); |
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template void remap_gpu<ushort >(const DevMem2D& src, const DevMem2Df& xmap, const DevMem2Df& ymap, const DevMem2D& dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream); |
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template void remap_gpu<ushort2>(const DevMem2D& src, const DevMem2Df& xmap, const DevMem2Df& ymap, const DevMem2D& dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream); |
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template void remap_gpu<ushort3>(const DevMem2D& src, const DevMem2Df& xmap, const DevMem2Df& ymap, const DevMem2D& dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream); |
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template void remap_gpu<ushort4>(const DevMem2D& src, const DevMem2Df& xmap, const DevMem2Df& ymap, const DevMem2D& dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream); |
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template void remap_gpu<short >(const DevMem2D& src, const DevMem2Df& xmap, const DevMem2Df& ymap, const DevMem2D& dst, int interpolation, int borderMode, const double borderValue[4]); |
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template void remap_gpu<short2>(const DevMem2D& src, const DevMem2Df& xmap, const DevMem2Df& ymap, const DevMem2D& dst, int interpolation, int borderMode, const double borderValue[4]); |
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template void remap_gpu<short3>(const DevMem2D& src, const DevMem2Df& xmap, const DevMem2Df& ymap, const DevMem2D& dst, int interpolation, int borderMode, const double borderValue[4]); |
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template void remap_gpu<short4>(const DevMem2D& src, const DevMem2Df& xmap, const DevMem2Df& ymap, const DevMem2D& dst, int interpolation, int borderMode, const double borderValue[4]); |
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template void remap_gpu<short >(const DevMem2D& src, const DevMem2Df& xmap, const DevMem2Df& ymap, const DevMem2D& dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream); |
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template void remap_gpu<short2>(const DevMem2D& src, const DevMem2Df& xmap, const DevMem2Df& ymap, const DevMem2D& dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream); |
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template void remap_gpu<short3>(const DevMem2D& src, const DevMem2Df& xmap, const DevMem2Df& ymap, const DevMem2D& dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream); |
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template void remap_gpu<short4>(const DevMem2D& src, const DevMem2Df& xmap, const DevMem2Df& ymap, const DevMem2D& dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream); |
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template void remap_gpu<uint >(const DevMem2D& src, const DevMem2Df& xmap, const DevMem2Df& ymap, const DevMem2D& dst, int interpolation, int borderMode, const double borderValue[4]); |
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template void remap_gpu<uint2>(const DevMem2D& src, const DevMem2Df& xmap, const DevMem2Df& ymap, const DevMem2D& dst, int interpolation, int borderMode, const double borderValue[4]); |
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template void remap_gpu<uint3>(const DevMem2D& src, const DevMem2Df& xmap, const DevMem2Df& ymap, const DevMem2D& dst, int interpolation, int borderMode, const double borderValue[4]); |
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template void remap_gpu<uint4>(const DevMem2D& src, const DevMem2Df& xmap, const DevMem2Df& ymap, const DevMem2D& dst, int interpolation, int borderMode, const double borderValue[4]); |
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template void remap_gpu<uint >(const DevMem2D& src, const DevMem2Df& xmap, const DevMem2Df& ymap, const DevMem2D& dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream); |
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template void remap_gpu<uint2>(const DevMem2D& src, const DevMem2Df& xmap, const DevMem2Df& ymap, const DevMem2D& dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream); |
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template void remap_gpu<uint3>(const DevMem2D& src, const DevMem2Df& xmap, const DevMem2Df& ymap, const DevMem2D& dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream); |
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template void remap_gpu<uint4>(const DevMem2D& src, const DevMem2Df& xmap, const DevMem2Df& ymap, const DevMem2D& dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream); |
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template void remap_gpu<int >(const DevMem2D& src, const DevMem2Df& xmap, const DevMem2Df& ymap, const DevMem2D& dst, int interpolation, int borderMode, const double borderValue[4]); |
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template void remap_gpu<int2>(const DevMem2D& src, const DevMem2Df& xmap, const DevMem2Df& ymap, const DevMem2D& dst, int interpolation, int borderMode, const double borderValue[4]); |
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template void remap_gpu<int3>(const DevMem2D& src, const DevMem2Df& xmap, const DevMem2Df& ymap, const DevMem2D& dst, int interpolation, int borderMode, const double borderValue[4]); |
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template void remap_gpu<int4>(const DevMem2D& src, const DevMem2Df& xmap, const DevMem2Df& ymap, const DevMem2D& dst, int interpolation, int borderMode, const double borderValue[4]); |
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template void remap_gpu<int >(const DevMem2D& src, const DevMem2Df& xmap, const DevMem2Df& ymap, const DevMem2D& dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream); |
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template void remap_gpu<int2>(const DevMem2D& src, const DevMem2Df& xmap, const DevMem2Df& ymap, const DevMem2D& dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream); |
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template void remap_gpu<int3>(const DevMem2D& src, const DevMem2Df& xmap, const DevMem2Df& ymap, const DevMem2D& dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream); |
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template void remap_gpu<int4>(const DevMem2D& src, const DevMem2Df& xmap, const DevMem2Df& ymap, const DevMem2D& dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream); |
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template void remap_gpu<float >(const DevMem2D& src, const DevMem2Df& xmap, const DevMem2Df& ymap, const DevMem2D& dst, int interpolation, int borderMode, const double borderValue[4]); |
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template void remap_gpu<float2>(const DevMem2D& src, const DevMem2Df& xmap, const DevMem2Df& ymap, const DevMem2D& dst, int interpolation, int borderMode, const double borderValue[4]); |
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template void remap_gpu<float3>(const DevMem2D& src, const DevMem2Df& xmap, const DevMem2Df& ymap, const DevMem2D& dst, int interpolation, int borderMode, const double borderValue[4]); |
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template void remap_gpu<float4>(const DevMem2D& src, const DevMem2Df& xmap, const DevMem2Df& ymap, const DevMem2D& dst, int interpolation, int borderMode, const double borderValue[4]); |
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template void remap_gpu<float >(const DevMem2D& src, const DevMem2Df& xmap, const DevMem2Df& ymap, const DevMem2D& dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream); |
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template void remap_gpu<float2>(const DevMem2D& src, const DevMem2Df& xmap, const DevMem2Df& ymap, const DevMem2D& dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream); |
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template void remap_gpu<float3>(const DevMem2D& src, const DevMem2Df& xmap, const DevMem2Df& ymap, const DevMem2D& dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream); |
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template void remap_gpu<float4>(const DevMem2D& src, const DevMem2Df& xmap, const DevMem2Df& ymap, const DevMem2D& dst, int interpolation, int borderMode, const float* borderValue, cudaStream_t stream); |
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/////////////////////////////////// MeanShiftfiltering /////////////////////////////////////////////// |
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@ -1260,6 +1319,7 @@ namespace cv { namespace gpu { namespace imgproc |
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namespace build_warp_maps |
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{ |
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__constant__ float cr[9]; |
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__constant__ float crinv[9]; |
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__constant__ float cf, cs; |
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