mirror of https://github.com/opencv/opencv.git
parent
3c6aa650a1
commit
be23846c4e
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#!/usr/bin/env python |
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""" |
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The script builds OpenCV.framework for iOS. |
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The built framework is universal, it can be used to build app and run it on either iOS simulator or real device. |
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Usage: |
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./build_framework.py <outputdir> |
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By cmake conventions (and especially if you work with OpenCV repository), |
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the output dir should not be a subdirectory of OpenCV source tree. |
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Script will create <outputdir>, if it's missing, and a few its subdirectories: |
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<outputdir> |
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build/ |
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iPhoneOS-*/ |
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[cmake-generated build tree for an iOS device target] |
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iPhoneSimulator/ |
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[cmake-generated build tree for iOS simulator] |
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opencv2.framework/ |
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[the framework content] |
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The script should handle minor OpenCV updates efficiently |
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- it does not recompile the library from scratch each time. |
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However, opencv2.framework directory is erased and recreated on each run. |
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The script builds OpenCV.framework for OSX. |
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""" |
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import glob, re, os, os.path, shutil, string, sys |
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def build_opencv(srcroot, buildroot, target, arch): |
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"builds OpenCV for device or simulator" |
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builddir = os.path.join(buildroot, target + '-' + arch) |
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if not os.path.isdir(builddir): |
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os.makedirs(builddir) |
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currdir = os.getcwd() |
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os.chdir(builddir) |
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# for some reason, if you do not specify CMAKE_BUILD_TYPE, it puts libs to "RELEASE" rather than "Release" |
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cmakeargs = ("-GXcode " + |
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"-DCMAKE_BUILD_TYPE=Release " + |
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"-DBUILD_SHARED_LIBS=OFF " + |
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"-DBUILD_DOCS=OFF " + |
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"-DBUILD_EXAMPLES=OFF " + |
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"-DBUILD_TESTS=OFF " + |
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"-DBUILD_PERF_TESTS=OFF " + |
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"-DBUILD_opencv_apps=OFF " + |
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"-DBUILD_opencv_world=ON " + |
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"-DBUILD_opencv_matlab=OFF " + |
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"-DWITH_TIFF=OFF -DBUILD_TIFF=OFF " + |
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"-DWITH_JASPER=OFF -DBUILD_JASPER=OFF " + |
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"-DWITH_WEBP=OFF -DBUILD_WEBP=OFF " + |
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"-DWITH_OPENEXR=OFF -DBUILD_OPENEXR=OFF " + |
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"-DWITH_IPP=OFF -DWITH_IPP_A=OFF " + |
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"-DCMAKE_C_FLAGS=\"-Wno-implicit-function-declaration\" " + |
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"-DCMAKE_INSTALL_PREFIX=install") |
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# if cmake cache exists, just rerun cmake to update OpenCV.xproj if necessary |
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if os.path.isfile(os.path.join(builddir, "CMakeCache.txt")): |
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os.system("cmake %s ." % (cmakeargs,)) |
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else: |
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os.system("cmake %s %s" % (cmakeargs, srcroot)) |
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for wlib in [builddir + "/modules/world/UninstalledProducts/libopencv_world.a", |
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builddir + "/lib/Release/libopencv_world.a"]: |
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if os.path.isfile(wlib): |
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os.remove(wlib) |
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os.system("xcodebuild -parallelizeTargets ARCHS=%s -jobs 2 -sdk %s -configuration Release -target ALL_BUILD" % (arch, target.lower())) |
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os.system("xcodebuild ARCHS=%s -sdk %s -configuration Release -target install install" % (arch, target.lower())) |
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os.chdir(currdir) |
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from __future__ import print_function |
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import os, os.path, sys, argparse, traceback |
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def put_framework_together(srcroot, dstroot): |
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"constructs the framework directory after all the targets are built" |
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# import common code |
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sys.path.insert(0, os.path.abspath(os.path.abspath(os.path.dirname(__file__))+'/../ios')) |
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from build_framework import Builder |
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# find the list of targets (basically, ["iPhoneOS", "iPhoneSimulator"]) |
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targetlist = glob.glob(os.path.join(dstroot, "build", "*")) |
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targetlist = [os.path.basename(t) for t in targetlist] |
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class OSXBuilder(Builder): |
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# set the current dir to the dst root |
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currdir = os.getcwd() |
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framework_dir = dstroot + "/opencv2.framework" |
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if os.path.isdir(framework_dir): |
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shutil.rmtree(framework_dir) |
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os.makedirs(framework_dir) |
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os.chdir(framework_dir) |
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def getToolchain(self, arch, target): |
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return None |
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# form the directory tree |
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dstdir = "Versions/A" |
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os.makedirs(dstdir + "/Resources") |
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def getBuildCommand(self, arch, target): |
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buildcmd = [ |
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"xcodebuild", |
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"ARCHS=%s" % arch, |
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"-sdk", target.lower(), |
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"-configuration", "Release", |
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"-parallelizeTargets", |
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"-jobs", "4" |
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] |
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return buildcmd |
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tdir0 = "../build/" + targetlist[0] |
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# copy headers |
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shutil.copytree(tdir0 + "/install/include/opencv2", dstdir + "/Headers") |
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# make universal static lib |
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wlist = " ".join(["../build/" + t + "/lib/Release/libopencv_world.a" for t in targetlist]) |
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os.system("lipo -create " + wlist + " -o " + dstdir + "/opencv2") |
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# copy Info.plist |
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shutil.copyfile(tdir0 + "/osx/Info.plist", dstdir + "/Resources/Info.plist") |
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# make symbolic links |
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os.symlink("A", "Versions/Current") |
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os.symlink("Versions/Current/Headers", "Headers") |
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os.symlink("Versions/Current/Resources", "Resources") |
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os.symlink("Versions/Current/opencv2", "opencv2") |
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def build_framework(srcroot, dstroot): |
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"main function to do all the work" |
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targets = ["MacOSX", "MacOSX" ] |
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archs = ["x86_64", "i386" ] |
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for i in range(len(targets)): |
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build_opencv(srcroot, os.path.join(dstroot, "build"), targets[i], archs[i]) |
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put_framework_together(srcroot, dstroot) |
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def getInfoPlist(self, builddirs): |
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return os.path.join(builddirs[0], "osx", "Info.plist") |
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if __name__ == "__main__": |
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if len(sys.argv) != 2: |
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print "Usage:\n\t./build_framework.py <outputdir>\n\n" |
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sys.exit(0) |
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build_framework(os.path.abspath(os.path.join(os.path.dirname(sys.argv[0]), "../..")), os.path.abspath(sys.argv[1])) |
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folder = os.path.abspath(os.path.join(os.path.dirname(sys.argv[0]), "../..")) |
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parser = argparse.ArgumentParser(description='The script builds OpenCV.framework for OSX.') |
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parser.add_argument('out', metavar='OUTDIR', help='folder to put built framework') |
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parser.add_argument('--opencv', metavar='DIR', default=folder, help='folder with opencv repository (default is "../.." relative to script location)') |
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parser.add_argument('--contrib', metavar='DIR', default=None, help='folder with opencv_contrib repository (default is "None" - build only main framework)') |
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args = parser.parse_args() |
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b = OSXBuilder(args.opencv, args.contrib, |
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[ |
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("x86_64", "MacOSX") |
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]) |
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b.build(args.out) |
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