From 7622fbf8952cf00e525057613f75030f975e4f82 Mon Sep 17 00:00:00 2001 From: Alexander Smorkalov Date: Fri, 25 Nov 2022 16:46:12 +0300 Subject: [PATCH] Fixed OpenGL errors formatting. --- modules/core/src/opengl.cpp | 40 ++++++++++++++++++------------------- 1 file changed, 20 insertions(+), 20 deletions(-) diff --git a/modules/core/src/opengl.cpp b/modules/core/src/opengl.cpp index 592fdc52ca..6bc11f9a2f 100644 --- a/modules/core/src/opengl.cpp +++ b/modules/core/src/opengl.cpp @@ -1638,14 +1638,14 @@ Context& initializeContextFromGL() cl_uint numPlatforms; cl_int status = clGetPlatformIDs(0, NULL, &numPlatforms); if (status != CL_SUCCESS) - CV_Error_(cv::Error::OpenCLInitError, "OpenCL: Can't get number of platforms: %d ", status); + CV_Error_(cv::Error::OpenCLInitError, ("OpenCL: Can't get number of platforms: %d", status)); if (numPlatforms == 0) CV_Error(cv::Error::OpenCLInitError, "OpenCL: No available platforms"); std::vector platforms(numPlatforms); status = clGetPlatformIDs(numPlatforms, &platforms[0], NULL); if (status != CL_SUCCESS) - CV_Error_(cv::Error::OpenCLInitError, "OpenCL: Can't get number of platforms: %d ", status); + CV_Error_(cv::Error::OpenCLInitError, ("OpenCL: Can't get number of platforms: %d", status)); // TODO Filter platforms by name from OPENCV_OPENCL_DEVICE @@ -1667,7 +1667,7 @@ Context& initializeContextFromGL() status = clGetPlatformInfo(platforms[i], CL_PLATFORM_EXTENSIONS, extensionSize, (char*)extensionStr.data(), NULL); } if (status != CL_SUCCESS) - CV_Error_(cv::Error::OpenCLInitError, "OpenCL: Can't get platform extension string: %d ", status); + CV_Error_(cv::Error::OpenCLInitError, ("OpenCL: Can't get platform extension string: %d", status)); if (!strstr((const char*)extensionStr.data(), "cl_khr_gl_sharing")) continue; @@ -1759,31 +1759,31 @@ void convertToGLTexture2D(InputArray src, Texture2D& texture) cl_int status = 0; cl_mem clImage = clCreateFromGLTexture(context, CL_MEM_WRITE_ONLY, gl::TEXTURE_2D, 0, texture.texId(), &status); if (status != CL_SUCCESS) - CV_Error_(cv::Error::OpenCLApiCallError, "OpenCL: clCreateFromGLTexture failed: %d ", status); + CV_Error_(cv::Error::OpenCLApiCallError, ("OpenCL: clCreateFromGLTexture failed: %d", status)); cl_mem clBuffer = (cl_mem)u.handle(ACCESS_READ); cl_command_queue q = (cl_command_queue)Queue::getDefault().ptr(); status = clEnqueueAcquireGLObjects(q, 1, &clImage, 0, NULL, NULL); if (status != CL_SUCCESS) - CV_Error_(cv::Error::OpenCLApiCallError, "OpenCL: clEnqueueAcquireGLObjects failed: %d ", status); + CV_Error_(cv::Error::OpenCLApiCallError, ("OpenCL: clEnqueueAcquireGLObjects failed: %d", status)); size_t offset = 0; // TODO size_t dst_origin[3] = {0, 0, 0}; size_t region[3] = { (size_t)u.cols, (size_t)u.rows, 1}; status = clEnqueueCopyBufferToImage(q, clBuffer, clImage, offset, dst_origin, region, 0, NULL, NULL); if (status != CL_SUCCESS) - CV_Error_(cv::Error::OpenCLApiCallError, "OpenCL: clEnqueueCopyBufferToImage failed: %d ", status); + CV_Error_(cv::Error::OpenCLApiCallError, ("OpenCL: clEnqueueCopyBufferToImage failed: %d", status)); status = clEnqueueReleaseGLObjects(q, 1, &clImage, 0, NULL, NULL); if (status != CL_SUCCESS) - CV_Error_(cv::Error::OpenCLApiCallError, "OpenCL: clEnqueueReleaseGLObjects failed: %d ", status); + CV_Error_(cv::Error::OpenCLApiCallError, ("OpenCL: clEnqueueReleaseGLObjects failed: %d", status)); status = clFinish(q); // TODO Use events if (status != CL_SUCCESS) - CV_Error_(cv::Error::OpenCLApiCallError, "OpenCL: clFinish failed: %d ", status); + CV_Error_(cv::Error::OpenCLApiCallError, ("OpenCL: clFinish failed: %d", status)); status = clReleaseMemObject(clImage); // TODO RAII if (status != CL_SUCCESS) - CV_Error_(cv::Error::OpenCLApiCallError, "OpenCL: clReleaseMemObject failed: %d ", status); + CV_Error_(cv::Error::OpenCLApiCallError, ("OpenCL: clReleaseMemObject failed: %d", status)); #endif } @@ -1821,31 +1821,31 @@ void convertFromGLTexture2D(const Texture2D& texture, OutputArray dst) cl_int status = 0; cl_mem clImage = clCreateFromGLTexture(context, CL_MEM_READ_ONLY, gl::TEXTURE_2D, 0, texture.texId(), &status); if (status != CL_SUCCESS) - CV_Error_(cv::Error::OpenCLApiCallError, "OpenCL: clCreateFromGLTexture failed: %d ", status); + CV_Error_(cv::Error::OpenCLApiCallError, ("OpenCL: clCreateFromGLTexture failed: %d", status)); cl_mem clBuffer = (cl_mem)u.handle(ACCESS_READ); cl_command_queue q = (cl_command_queue)Queue::getDefault().ptr(); status = clEnqueueAcquireGLObjects(q, 1, &clImage, 0, NULL, NULL); if (status != CL_SUCCESS) - CV_Error_(cv::Error::OpenCLApiCallError, "OpenCL: clEnqueueAcquireGLObjects failed: %d ", status); + CV_Error_(cv::Error::OpenCLApiCallError, ("OpenCL: clEnqueueAcquireGLObjects failed: %d", status)); size_t offset = 0; // TODO size_t src_origin[3] = {0, 0, 0}; size_t region[3] = { (size_t)u.cols, (size_t)u.rows, 1}; status = clEnqueueCopyImageToBuffer(q, clImage, clBuffer, src_origin, region, offset, 0, NULL, NULL); if (status != CL_SUCCESS) - CV_Error_(cv::Error::OpenCLApiCallError, "OpenCL: clEnqueueCopyImageToBuffer failed: %d ", status); + CV_Error_(cv::Error::OpenCLApiCallError, ("OpenCL: clEnqueueCopyImageToBuffer failed: %d", status)); status = clEnqueueReleaseGLObjects(q, 1, &clImage, 0, NULL, NULL); if (status != CL_SUCCESS) - CV_Error_(cv::Error::OpenCLApiCallError, "OpenCL: clEnqueueReleaseGLObjects failed: %d ", status); + CV_Error_(cv::Error::OpenCLApiCallError, ("OpenCL: clEnqueueReleaseGLObjects failed: %d", status)); status = clFinish(q); // TODO Use events if (status != CL_SUCCESS) - CV_Error_(cv::Error::OpenCLApiCallError, "OpenCL: clFinish failed: : %d ", status); + CV_Error_(cv::Error::OpenCLApiCallError, ("OpenCL: clFinish failed: %d", status)); status = clReleaseMemObject(clImage); // TODO RAII if (status != CL_SUCCESS) - CV_Error_(cv::Error::OpenCLApiCallError, "OpenCL: clReleaseMemObject failed: : %d ", status); + CV_Error_(cv::Error::OpenCLApiCallError, ("OpenCL: clReleaseMemObject failed: %d", status)); #endif } @@ -1883,13 +1883,13 @@ UMat mapGLBuffer(const Buffer& buffer, AccessFlag accessFlags) cl_int status = 0; cl_mem clBuffer = clCreateFromGLBuffer(context, clAccessFlags, buffer.bufId(), &status); if (status != CL_SUCCESS) - CV_Error(cv::Error::OpenCLApiCallError, "OpenCL: clCreateFromGLBuffer failed: %d ", status); + CV_Error(cv::Error::OpenCLApiCallError, ("OpenCL: clCreateFromGLBuffer failed: %d", status)); gl::Finish(); status = clEnqueueAcquireGLObjects(clQueue, 1, &clBuffer, 0, NULL, NULL); if (status != CL_SUCCESS) - CV_Error(cv::Error::OpenCLApiCallError, "OpenCL: clEnqueueAcquireGLObjects failed: %d ", status); + CV_Error(cv::Error::OpenCLApiCallError, ("OpenCL: clEnqueueAcquireGLObjects failed: %d", status)); size_t step = buffer.cols() * buffer.elemSize(); int rows = buffer.rows(); @@ -1921,15 +1921,15 @@ void unmapGLBuffer(UMat& u) cl_int status = clEnqueueReleaseGLObjects(clQueue, 1, &clBuffer, 0, NULL, NULL); if (status != CL_SUCCESS) - CV_Error_(cv::Error::OpenCLApiCallError, "OpenCL: clEnqueueReleaseGLObjects failed: %d ", status);; + CV_Error_(cv::Error::OpenCLApiCallError, ("OpenCL: clEnqueueReleaseGLObjects failed: %d", status)); status = clFinish(clQueue); if (status != CL_SUCCESS) - CV_Error_(cv::Error::OpenCLApiCallError, "OpenCL: clFinish failed: %d ", status);; + CV_Error_(cv::Error::OpenCLApiCallError, ("OpenCL: clFinish failed: %d", status)); status = clReleaseMemObject(clBuffer); if (status != CL_SUCCESS) - CV_Error_(cv::Error::OpenCLApiCallError, "OpenCL: clReleaseMemObject failed: %d ", status);; + CV_Error_(cv::Error::OpenCLApiCallError, ("OpenCL: clReleaseMemObject failed: %d", status)); #endif }