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.. _viz: |
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Launching Viz |
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************* |
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Goal |
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==== |
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In this tutorial you will learn how to |
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.. container:: enumeratevisibleitemswithsquare |
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* Open a visualization window. |
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* Access a window by its name. |
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* Start event loop. |
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* Start event loop for a given amount of time. |
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Code |
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==== |
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You can download the code from `here <../../../../samples/cpp/tutorial_code/viz/launching_viz.cpp>`_. |
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.. code-block:: cpp |
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#include <opencv2/viz.hpp> |
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#include <iostream> |
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using namespace cv; |
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using namespace std; |
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/** |
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* @function main |
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*/ |
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int main() |
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{ |
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/// Create a window |
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viz::Viz3d myWindow("Viz Demo"); |
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/// Start event loop |
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myWindow.spin(); |
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/// Event loop is over when pressed q, Q, e, E |
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cout << "First event loop is over" << endl; |
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/// Access window via its name |
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viz::Viz3d sameWindow = viz::get("Viz Demo"); |
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/// Start event loop |
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sameWindow.spin(); |
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/// Event loop is over when pressed q, Q, e, E |
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cout << "Second event loop is over" << endl; |
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/// Event loop is over when pressed q, Q, e, E |
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/// Start event loop once for 1 millisecond |
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sameWindow.spinOnce(1, true); |
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while(!sameWindow.wasStopped()) |
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{ |
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/// Interact with window |
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/// Event loop for 1 millisecond |
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sameWindow.spinOnce(1, true); |
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} |
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/// Once more event loop is stopped |
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cout << "Last event loop is over" << endl; |
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return 0; |
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} |
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Explanation |
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=========== |
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Here is the general structure of the program: |
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* Create a window. |
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.. code-block:: cpp |
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/// Create a window |
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viz::Viz3d myWindow("Viz Demo"); |
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* Start event loop. This event loop will run until user terminates it by pressing **e**, **E**, **q**, **Q**. |
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.. code-block:: cpp |
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/// Start event loop |
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myWindow.spin(); |
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* Access same window via its name. Since windows are implicitly shared, **sameWindow** is exactly the same with **myWindow**. If the name does not exist, a new window is created. |
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.. code-block:: cpp |
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/// Access window via its name |
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viz::Viz3d sameWindow = viz::get("Viz Demo"); |
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* Start a controlled event loop. Once it starts, **wasStopped** is set to false. Inside the while loop, in each iteration, **spinOnce** is called to prevent event loop from completely stopping. Inside the while loop, user can execute other statements including those which interact with the window. |
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.. code-block:: cpp |
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/// Event loop is over when pressed q, Q, e, E |
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/// Start event loop once for 1 millisecond |
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sameWindow.spinOnce(1, true); |
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while(!sameWindow.wasStopped()) |
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{ |
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/// Interact with window |
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/// Event loop for 1 millisecond |
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sameWindow.spinOnce(1, true); |
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} |
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Results |
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======= |
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Here is the result of the program. |
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.. image:: images/window_demo.png |
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:alt: Launching Viz |
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:align: center |
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#include <opencv2/viz.hpp> |
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#include <iostream> |
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using namespace cv; |
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using namespace std; |
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void help() |
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{ |
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cout |
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<< "--------------------------------------------------------------------------" << endl |
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<< "This program shows how to launch a 3D visualization window. You can stop event loop to continue executing. " |
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<< "You can access the same window via its name. You can run event loop for a given period of time. " << endl |
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<< "Usage:" << endl |
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<< "./window_demo" << endl |
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<< endl; |
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} |
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int main() |
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{ |
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help(); |
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/// Create a window
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viz::Viz3d myWindow("Viz Demo"); |
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/// Start event loop
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myWindow.spin(); |
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/// Event loop is over when pressed q, Q, e, E
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cout << "First event loop is over" << endl; |
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/// Access window via its name
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viz::Viz3d sameWindow = viz::get("Viz Demo"); |
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/// Start event loop
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sameWindow.spin(); |
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/// Event loop is over when pressed q, Q, e, E
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cout << "Second event loop is over" << endl; |
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/// Event loop is over when pressed q, Q, e, E
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/// Start event loop once for 1 millisecond
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sameWindow.spinOnce(1, true); |
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while(!sameWindow.wasStopped()) |
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{ |
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/// Interact with window
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/// Event loop for 1 millisecond
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sameWindow.spinOnce(1, true); |
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} |
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/// Once more event loop is stopped
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cout << "Last event loop is over" << endl; |
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return 0; |
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} |
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