cloudwidget private implementation for duplicate code, add cv_assert(exists), fix bug point_step bug in CloudNormalsWidget

pull/1453/head
ozantonkal 12 years ago
parent cc08149d7c
commit b50d777985
  1. 2
      modules/viz/include/opencv2/viz/widgets.hpp
  2. 250
      modules/viz/src/simple_widgets.cpp
  3. 22
      modules/viz/src/viz3d_impl.cpp

@ -103,6 +103,8 @@ namespace temp_viz
public:
CloudWidget(InputArray _cloud, InputArray _colors);
CloudWidget(InputArray _cloud, const Color &color = Color::white());
private:
struct CreateCloudWidget;
};
class CV_EXPORTS CloudNormalsWidget : public Widget

@ -304,97 +304,107 @@ temp_viz::TextWidget::TextWidget(const String &text, const Point2i &pos, int fon
///////////////////////////////////////////////////////////////////////////////////////////////
/// point cloud widget implementation
temp_viz::CloudWidget::CloudWidget(InputArray _cloud, InputArray _colors)
struct temp_viz::CloudWidget::CreateCloudWidget
{
Mat cloud = _cloud.getMat();
Mat colors = _colors.getMat();
CV_Assert(cloud.type() == CV_32FC3 || cloud.type() == CV_64FC3 || cloud.type() == CV_32FC4 || cloud.type() == CV_64FC4);
CV_Assert(colors.type() == CV_8UC3 && cloud.size() == colors.size());
vtkLODActor * actor = vtkLODActor::SafeDownCast(WidgetAccessor::getActor(*this));
vtkSmartPointer<vtkPolyData> polydata = vtkSmartPointer<vtkPolyData>::New ();
vtkSmartPointer<vtkCellArray> vertices = vtkSmartPointer<vtkCellArray>::New ();
polydata->SetVerts (vertices);
vtkSmartPointer<vtkPoints> points = polydata->GetPoints();
vtkSmartPointer<vtkIdTypeArray> initcells;
vtkIdType nr_points = cloud.total();
points = polydata->GetPoints ();
if (!points)
static inline vtkSmartPointer<vtkPolyData> create(const Mat &cloud, vtkIdType &nr_points)
{
points = vtkSmartPointer<vtkPoints>::New ();
vtkSmartPointer<vtkPolyData> polydata = vtkSmartPointer<vtkPolyData>::New ();
vtkSmartPointer<vtkCellArray> vertices = vtkSmartPointer<vtkCellArray>::New ();
polydata->SetVerts (vertices);
vtkSmartPointer<vtkPoints> points = polydata->GetPoints();
vtkSmartPointer<vtkIdTypeArray> initcells;
nr_points = cloud.total();
points = polydata->GetPoints ();
if (!points)
{
points = vtkSmartPointer<vtkPoints>::New ();
if (cloud.depth() == CV_32F)
points->SetDataTypeToFloat();
else if (cloud.depth() == CV_64F)
points->SetDataTypeToDouble();
polydata->SetPoints (points);
}
points->SetNumberOfPoints (nr_points);
if (cloud.depth() == CV_32F)
points->SetDataTypeToFloat();
{
// Get a pointer to the beginning of the data array
Vec3f *data_beg = vtkpoints_data<float>(points);
Vec3f *data_end = NanFilter::copy(cloud, data_beg, cloud);
nr_points = data_end - data_beg;
}
else if (cloud.depth() == CV_64F)
points->SetDataTypeToDouble();
polydata->SetPoints (points);
}
points->SetNumberOfPoints (nr_points);
if (cloud.depth() == CV_32F)
{
// Get a pointer to the beginning of the data array
Vec3f *data_beg = vtkpoints_data<float>(points);
Vec3f *data_end = NanFilter::copy(cloud, data_beg, cloud);
nr_points = data_end - data_beg;
}
else if (cloud.depth() == CV_64F)
{
// Get a pointer to the beginning of the data array
Vec3d *data_beg = vtkpoints_data<double>(points);
Vec3d *data_end = NanFilter::copy(cloud, data_beg, cloud);
nr_points = data_end - data_beg;
}
points->SetNumberOfPoints (nr_points);
// Update cells
vtkSmartPointer<vtkIdTypeArray> cells = vertices->GetData ();
// If no init cells and cells has not been initialized...
if (!cells)
cells = vtkSmartPointer<vtkIdTypeArray>::New ();
// If we have less values then we need to recreate the array
if (cells->GetNumberOfTuples () < nr_points)
{
cells = vtkSmartPointer<vtkIdTypeArray>::New ();
// If init cells is given, and there's enough data in it, use it
if (initcells && initcells->GetNumberOfTuples () >= nr_points)
{
cells->DeepCopy (initcells);
cells->SetNumberOfComponents (2);
cells->SetNumberOfTuples (nr_points);
// Get a pointer to the beginning of the data array
Vec3d *data_beg = vtkpoints_data<double>(points);
Vec3d *data_end = NanFilter::copy(cloud, data_beg, cloud);
nr_points = data_end - data_beg;
}
points->SetNumberOfPoints (nr_points);
// Update cells
vtkSmartPointer<vtkIdTypeArray> cells = vertices->GetData ();
// If no init cells and cells has not been initialized...
if (!cells)
cells = vtkSmartPointer<vtkIdTypeArray>::New ();
// If we have less values then we need to recreate the array
if (cells->GetNumberOfTuples () < nr_points)
{
cells = vtkSmartPointer<vtkIdTypeArray>::New ();
// If init cells is given, and there's enough data in it, use it
if (initcells && initcells->GetNumberOfTuples () >= nr_points)
{
cells->DeepCopy (initcells);
cells->SetNumberOfComponents (2);
cells->SetNumberOfTuples (nr_points);
}
else
{
// If the number of tuples is still too small, we need to recreate the array
cells->SetNumberOfComponents (2);
cells->SetNumberOfTuples (nr_points);
vtkIdType *cell = cells->GetPointer (0);
// Fill it with 1s
std::fill_n (cell, nr_points * 2, 1);
cell++;
for (vtkIdType i = 0; i < nr_points; ++i, cell += 2)
*cell = i;
// Save the results in initcells
initcells = vtkSmartPointer<vtkIdTypeArray>::New ();
initcells->DeepCopy (cells);
}
}
else
{
// If the number of tuples is still too small, we need to recreate the array
// The assumption here is that the current set of cells has more data than needed
cells->SetNumberOfComponents (2);
cells->SetNumberOfTuples (nr_points);
vtkIdType *cell = cells->GetPointer (0);
// Fill it with 1s
std::fill_n (cell, nr_points * 2, 1);
cell++;
for (vtkIdType i = 0; i < nr_points; ++i, cell += 2)
*cell = i;
// Save the results in initcells
initcells = vtkSmartPointer<vtkIdTypeArray>::New ();
initcells->DeepCopy (cells);
}
// Set the cells and the vertices
vertices->SetCells (nr_points, cells);
return polydata;
}
else
{
// The assumption here is that the current set of cells has more data than needed
cells->SetNumberOfComponents (2);
cells->SetNumberOfTuples (nr_points);
}
};
temp_viz::CloudWidget::CloudWidget(InputArray _cloud, InputArray _colors)
{
Mat cloud = _cloud.getMat();
Mat colors = _colors.getMat();
CV_Assert(cloud.type() == CV_32FC3 || cloud.type() == CV_64FC3 || cloud.type() == CV_32FC4 || cloud.type() == CV_64FC4);
CV_Assert(colors.type() == CV_8UC3 && cloud.size() == colors.size());
// Set the cells and the vertices
vertices->SetCells (nr_points, cells);
vtkLODActor * actor = vtkLODActor::SafeDownCast(WidgetAccessor::getActor(*this));
vtkIdType nr_points;
vtkSmartPointer<vtkPolyData> polydata = CreateCloudWidget::create(cloud, nr_points);
// Filter colors
Vec3b* colors_data = new Vec3b[nr_points];
NanFilter::copy(colors, colors_data, cloud);
@ -432,88 +442,8 @@ temp_viz::CloudWidget::CloudWidget(InputArray _cloud, const Color &color)
CV_Assert(cloud.type() == CV_32FC3 || cloud.type() == CV_64FC3 || cloud.type() == CV_32FC4 || cloud.type() == CV_64FC4);
vtkLODActor * actor = vtkLODActor::SafeDownCast(WidgetAccessor::getActor(*this));
vtkSmartPointer<vtkPolyData> polydata = vtkSmartPointer<vtkPolyData>::New ();
vtkSmartPointer<vtkCellArray> vertices = vtkSmartPointer<vtkCellArray>::New ();
polydata->SetVerts (vertices);
vtkSmartPointer<vtkPoints> points = polydata->GetPoints();
vtkSmartPointer<vtkIdTypeArray> initcells;
vtkIdType nr_points = cloud.total();
points = polydata->GetPoints ();
if (!points)
{
points = vtkSmartPointer<vtkPoints>::New ();
if (cloud.depth() == CV_32F)
points->SetDataTypeToFloat();
else if (cloud.depth() == CV_64F)
points->SetDataTypeToDouble();
polydata->SetPoints (points);
}
points->SetNumberOfPoints (nr_points);
if (cloud.depth() == CV_32F)
{
// Get a pointer to the beginning of the data array
Vec3f *data_beg = vtkpoints_data<float>(points);
Vec3f *data_end = NanFilter::copy(cloud, data_beg, cloud);
nr_points = data_end - data_beg;
}
else if (cloud.depth() == CV_64F)
{
// Get a pointer to the beginning of the data array
Vec3d *data_beg = vtkpoints_data<double>(points);
Vec3d *data_end = NanFilter::copy(cloud, data_beg, cloud);
nr_points = data_end - data_beg;
}
points->SetNumberOfPoints (nr_points);
// Update cells
vtkSmartPointer<vtkIdTypeArray> cells = vertices->GetData ();
// If no init cells and cells has not been initialized...
if (!cells)
cells = vtkSmartPointer<vtkIdTypeArray>::New ();
// If we have less values then we need to recreate the array
if (cells->GetNumberOfTuples () < nr_points)
{
cells = vtkSmartPointer<vtkIdTypeArray>::New ();
// If init cells is given, and there's enough data in it, use it
if (initcells && initcells->GetNumberOfTuples () >= nr_points)
{
cells->DeepCopy (initcells);
cells->SetNumberOfComponents (2);
cells->SetNumberOfTuples (nr_points);
}
else
{
// If the number of tuples is still too small, we need to recreate the array
cells->SetNumberOfComponents (2);
cells->SetNumberOfTuples (nr_points);
vtkIdType *cell = cells->GetPointer (0);
// Fill it with 1s
std::fill_n (cell, nr_points * 2, 1);
cell++;
for (vtkIdType i = 0; i < nr_points; ++i, cell += 2)
*cell = i;
// Save the results in initcells
initcells = vtkSmartPointer<vtkIdTypeArray>::New ();
initcells->DeepCopy (cells);
}
}
else
{
// The assumption here is that the current set of cells has more data than needed
cells->SetNumberOfComponents (2);
cells->SetNumberOfTuples (nr_points);
}
// Set the cells and the vertices
vertices->SetCells (nr_points, cells);
vtkIdType nr_points;
vtkSmartPointer<vtkPolyData> polydata = CreateCloudWidget::create(cloud, nr_points);
vtkSmartPointer<vtkDataSetMapper> mapper = vtkSmartPointer<vtkDataSetMapper>::New ();
mapper->SetInput (polydata);
@ -557,7 +487,7 @@ struct temp_viz::CloudNormalsWidget::ApplyCloudNormals
{
const _Tp *prow = cloud.ptr<_Tp>(y);
const _Tp *nrow = normals.ptr<_Tp>(y);
for (vtkIdType x = 0; x < cloud.cols; x += point_step + cch)
for (vtkIdType x = 0; x < cloud.cols; x += point_step * cch)
{
pts[2 * cell_count * 3 + 0] = prow[x];
pts[2 * cell_count * 3 + 1] = prow[x+1];

@ -889,9 +889,7 @@ bool temp_viz::Viz3d::VizImpl::removeWidget(const String &id)
{
WidgetActorMap::iterator wam_itr = widget_actor_map_->find(id);
bool exists = wam_itr != widget_actor_map_->end();
if (!exists)
return std::cout << "[removeWidget] A widget with id <" << id << "> does not exist!" << std::endl, false;
CV_Assert(exists);
if (!removeActorFromRenderer (wam_itr->second.actor))
return false;
@ -904,10 +902,8 @@ bool temp_viz::Viz3d::VizImpl::setWidgetPose(const String &id, const Affine3f &p
{
WidgetActorMap::iterator wam_itr = widget_actor_map_->find(id);
bool exists = wam_itr != widget_actor_map_->end();
if (!exists)
{
return std::cout << "[setWidgetPose] A widget with id <" << id << "> does not exist!" << std::endl, false;
}
CV_Assert(exists);
vtkLODActor *actor;
if ((actor = vtkLODActor::SafeDownCast(wam_itr->second.actor)))
{
@ -923,10 +919,8 @@ bool temp_viz::Viz3d::VizImpl::updateWidgetPose(const String &id, const Affine3f
{
WidgetActorMap::iterator wam_itr = widget_actor_map_->find(id);
bool exists = wam_itr != widget_actor_map_->end();
if (!exists)
{
return std::cout << "[setWidgetPose] A widget with id <" << id << "> does not exist!" << std::endl, false;
}
CV_Assert(exists);
vtkLODActor *actor;
if ((actor = vtkLODActor::SafeDownCast(wam_itr->second.actor)))
{
@ -952,10 +946,8 @@ temp_viz::Affine3f temp_viz::Viz3d::VizImpl::getWidgetPose(const String &id) con
{
WidgetActorMap::const_iterator wam_itr = widget_actor_map_->find(id);
bool exists = wam_itr != widget_actor_map_->end();
if (!exists)
{
return Affine3f();
}
CV_Assert(exists);
vtkLODActor *actor;
if ((actor = vtkLODActor::SafeDownCast(wam_itr->second.actor)))
{

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