diff --git a/doc/tutorials/introduction/android_binary_package/android_dev_intro.rst b/doc/tutorials/introduction/android_binary_package/android_dev_intro.rst
index db02fca857..a735bc8a7b 100644
--- a/doc/tutorials/introduction/android_binary_package/android_dev_intro.rst
+++ b/doc/tutorials/introduction/android_binary_package/android_dev_intro.rst
@@ -78,7 +78,7 @@ Development in Java
You need the following software to be installed in order to develop for Android in Java:
-#. **Sun JDK 7**
+#. **Sun JDK 6** (Sun JDK 7 is also possible)
Visit `Java SE Downloads page `_
and download an installer for your OS.
@@ -93,7 +93,7 @@ You need the following software to be installed in order to develop for Android
.. code-block:: bash
- sudo update-java-alternatives --set java-7-sun
+ sudo update-java-alternatives --set java-6-sun
.. TODO: Add a note on Sun/Oracle Java installation on Ubuntu 12.
@@ -103,9 +103,10 @@ You need the following software to be installed in order to develop for Android
Here is Google's `install guide `_ for the SDK.
- .. note:: If you choose SDK packed into a Windows installer, then you should have 32-bit JRE
- installed. It is not a prerequisite for Android development, but installer is a x86
- application and requires 32-bit Java runtime.
+ .. note:: You can choose downloading ``ADT Bundle package`` that in addition to Android SDK Tools includes
+ Eclipse + ADT + CDT plugins, Android Platform-tools, the latest Android platform and the latest
+ Android system image for the emulator - this is the best choice for those who is setting up Android
+ development environment the first time!
.. note:: If you are running x64 version of Ubuntu Linux, then you need ia32 shared libraries
for use on amd64 and ia64 systems to be installed. You can install them with the
@@ -215,45 +216,11 @@ You need the following software to be installed in order to develop for Android
#. **CDT plugin for Eclipse**
+ If you selected for installation the ``NDK plugins`` component of Eclipse ADT plugin (see the picture above) your Eclipse IDE
+ should already have ``CDT plugin`` (that means ``C/C++ Development Tooling``).
There are several possible ways to integrate compilation of C++ code by Android NDK into Eclipse
compilation process. We recommend the approach based on Eclipse
:abbr:`CDT(C/C++ Development Tooling)` Builder.
- Make sure your Eclipse IDE has the :abbr:`CDT(C/C++ Development Tooling)` plugin
- installed. Menu :guilabel:`Help -> About Eclipse SDK -> Installation Details`.
-
- .. image:: images/eclipse_about_cdt_0.png
- :alt: CDT in Eclipse About
- :align: center
-
- ..
-
- .. image:: images/eclipse_about_cdt_1.png
- :alt: CDT in Eclipse About
- :align: center
-
- .. note:: If you're using the latest ADT plugin for Eclipse (version 20 and above), most likely
- you already have the CDT plugin and don't need to install it.
-
- .. image:: images/eclipse_about_cdt_1.png
- :alt: CDT in Eclipse About
- :align: center
-
- To install the `CDT plugin `_ use menu
- :guilabel:`Help -> Install New Software...`, then paste the CDT 8.0 repository URL
- http://download.eclipse.org/tools/cdt/releases/indigo as shown in the picture below and click
- :guilabel:`Add...`, name it *CDT* and click :guilabel:`OK`.
-
- .. image:: images/eclipse_inst_cdt.png
- :alt: Configure builders
- :align: center
-
- ``CDT Main Features`` should be enough:
-
- .. image:: images/eclipse_inst_cdt_2.png
- :alt: Configure builders
- :align: center
-
- That's it. Compilation of C++ code is fully integrated into Eclipse building process now.
Android application structure
@@ -336,9 +303,9 @@ and exceptions are used in C++, it also should be created. Example of the file :
APP_CPPFLAGS := -frtti -fexceptions
APP_ABI := all
-.. note:: We recommend setting ``APP_ABI := all`` for all targets. If you want to specify the
- target explicitly, use ``armeabi`` for ARMv5/ARMv6, ``armeabi-v7a`` for ARMv7, ``x86``
- for Intel Atom or ``mips`` for MIPS.
+.. note:: We recommend setting ``APP_ABI := all`` for all targets. If you want to specify the
+ target explicitly, use ``armeabi`` for ARMv5/ARMv6, ``armeabi-v7a`` for ARMv7, ``x86``
+ for Intel Atom or ``mips`` for MIPS.
.. _NDK_build_cli:
@@ -348,9 +315,9 @@ Building application native part from command line
Here is the standard way to compile C++ part of an Android application:
-.. warning:: We strongly reccomend using ``cmd.exe`` (standard windows console) instead of Cygwin on
- Windows. Use the latter if only you're absolutely sure about, what you're doing. Cygwin
- is not really supported and we are unlikely to help you in case you encounter some
+.. warning:: We strongly reccomend using ``cmd.exe`` (standard Windows console) instead of Cygwin on
+ **Windows**. Use the latter if only you're absolutely sure about, what you're doing. Cygwin
+ is not really supported and we are unlikely to help you in case you encounter some
problems with it. So, use it only if you're capable of handling the consequences yourself.
#. Open console and go to the root folder of an Android application
@@ -406,20 +373,19 @@ Eclipse build process. We recommend the approach based on Eclipse
(e.g. ``"X:\\Apps\\android-ndk-r8"`` or ``"/opt/android-ndk-r8"``).
**On Windows** an environment variable can be set via
- :guilabel:`My Computer -> Properties -> Advanced -> Environment variables` or in Eclipse itself
- :guilabel:`Window -> Preferences -> C/C++ -> Build -> Env`. Restart Eclipse after setting the
- variables.
-
- .. note:: If you're using Eclipse 3 and lower, keep in mind, that it doesn't change variables on
- restart as Eclipse 4 does. You may need to clean :file:`org.eclipse.cdt.core.prefs`,
- which is located in the following path inside Eclipse workspace:
- ``\.metadata\.plugins\org.eclipse.core.runtime\.settings\``.
-
+ :guilabel:`My Computer -> Properties -> Advanced -> Environment variables`.
On Windows 7 it's also possible to use `setx `_ command in a console session.
**On Linux** and **MacOS** an environment variable can be set via appending a
``"export VAR_NAME=VAR_VALUE"`` line to the :file:`"~/.bashrc"` file and logging off and then on.
+ .. note:: It's also possible to define the ``NDKROOT`` environment variable within Eclipse IDE,
+ but it should be done for every new workspace you create. If you prefer this option better than setting system
+ environment variable, open Eclipse menu :guilabel:`Window -> Preferences -> C/C++ -> Build -> Environment`,
+ press the :guilabel:`Add...` button and set variable name to ``NDKROOT`` and value to local Android NDK path.
+
+#. After that you need to **restart Eclipse** to apply the changes.
+
#. Open Eclipse and load the Android app project to configure.
#. Add C/C++ Nature to the project via Eclipse menu :guilabel:`New -> Other -> C/C++ -> Convert to a C/C++ Project`.
@@ -476,11 +442,20 @@ Eclipse build process. We recommend the approach based on Eclipse
::
+ # for NDK r8 and prior:
${NDKROOT}/platforms/android-9/arch-arm/usr/include
${NDKROOT}/sources/cxx-stl/gnu-libstdc++/include
${NDKROOT}/sources/cxx-stl/gnu-libstdc++/libs/armeabi-v7a/include
${ProjDirPath}/../../sdk/native/jni/include
+ ::
+
+ # for NDK r8b and later:
+ ${NDKROOT}/platforms/android-9/arch-arm/usr/include
+ ${NDKROOT}/sources/cxx-stl/gnu-libstdc++/4.6/include
+ ${NDKROOT}/sources/cxx-stl/gnu-libstdc++/4.6/libs/armeabi-v7a/include
+ ${ProjDirPath}/../../sdk/native/jni/include
+
The last path should be changed to the correct absolute or relative path to OpenCV4Android SDK location.
This should clear the syntax error notifications in Eclipse C++ editor.
@@ -489,16 +464,6 @@ Eclipse build process. We recommend the approach based on Eclipse
:alt: Configure CDT
:align: center
- .. note:: The latest Android NDK **r8b** uses different STL headers path. So if you use this NDK
- release add the following **Include** paths list instead:
-
- ::
-
- ${NDKROOT}/platforms/android-9/arch-arm/usr/include
- ${NDKROOT}/sources/cxx-stl/gnu-libstdc++/4.6/include
- ${NDKROOT}/sources/cxx-stl/gnu-libstdc++/4.6/libs/armeabi-v7a/include
- ${ProjDirPath}/../../sdk/native/jni/include
-
Debugging and Testing
=====================
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