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@ -15,7 +15,7 @@ |
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// Third party copyrights are property of their respective owners. |
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// |
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// @Authors |
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// Liu Liujun, liujun@multicorewareinc.com |
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// Liu Liujun, liujun@multicorewareinc.com |
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// |
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// Redistribution and use in source and binary forms, with or without modification, |
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// are permitted provided that the following conditions are met: |
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@ -43,11 +43,11 @@ |
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// |
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//M*/ |
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__kernel void BlendLinear_C1_D0( |
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__global uchar *dst, |
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__global uchar *img1, |
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__global uchar *img2, |
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__global float *weight1, |
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__global float *weight2, |
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__global uchar4 *dst, |
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__global uchar4 *img1, |
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__global uchar4 *img2, |
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__global float4 *weight1, |
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__global float4 *weight2, |
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int rows, |
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int cols, |
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int istep, |
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@ -56,21 +56,20 @@ __kernel void BlendLinear_C1_D0( |
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{ |
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int idx = get_global_id(0); |
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int idy = get_global_id(1); |
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if (idx < cols && idy < rows) |
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if (idx << 2 < cols && idy < rows) |
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{ |
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int pos = mad24(idy,istep,idx); |
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int wpos = mad24(idy,wstep,idx); |
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float w1 = weight1[wpos]; |
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float w2 = weight2[wpos]; |
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dst[pos] = (img1[pos] * w1 + img2[pos] * w2) / (w1 + w2 + 1e-5f); |
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int pos = mad24(idy,istep >> 2,idx); |
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int wpos = mad24(idy,wstep >> 2,idx); |
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float4 w1 = weight1[wpos], w2 = weight2[wpos]; |
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dst[pos] = convert_uchar4((convert_float4(img1[pos]) * w1 + |
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convert_float4(img2[pos]) * w2) / (w1 + w2 + 1e-5f)); |
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} |
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} |
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__kernel void BlendLinear_C4_D0( |
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__global uchar *dst, |
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__global uchar *img1, |
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__global uchar *img2, |
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__global uchar4 *dst, |
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__global uchar4 *img1, |
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__global uchar4 *img2, |
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__global float *weight1, |
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__global float *weight2, |
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int rows, |
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@ -81,24 +80,24 @@ __kernel void BlendLinear_C4_D0( |
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{ |
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int idx = get_global_id(0); |
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int idy = get_global_id(1); |
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int x = idx / 4; |
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int y = idy; |
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if (x < cols && y < rows) |
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if (idx < cols && idy < rows) |
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{ |
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int pos = mad24(idy,istep,idx); |
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int wpos = mad24(idy,wstep,x); |
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int pos = mad24(idy,istep >> 2,idx); |
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int wpos = mad24(idy,wstep, idx); |
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float w1 = weight1[wpos]; |
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float w2 = weight2[wpos]; |
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dst[pos] = (img1[pos] * w1 + img2[pos] * w2) / (w1 + w2 + 1e-5f); |
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dst[pos] = convert_uchar4((convert_float4(img1[pos]) * w1 + |
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convert_float4(img2[pos]) * w2) / (w1 + w2 + 1e-5f)); |
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} |
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} |
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__kernel void BlendLinear_C1_D5( |
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__global float *dst, |
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__global float *img1, |
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__global float *img2, |
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__global float *weight1, |
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__global float *weight2, |
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__global float4 *dst, |
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__global float4 *img1, |
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__global float4 *img2, |
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__global float4 *weight1, |
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__global float4 *weight2, |
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int rows, |
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int cols, |
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int istep, |
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@ -107,20 +106,19 @@ __kernel void BlendLinear_C1_D5( |
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{ |
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int idx = get_global_id(0); |
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int idy = get_global_id(1); |
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if (idx < cols && idy < rows) |
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if (idx << 2 < cols && idy < rows) |
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{ |
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int pos = mad24(idy,istep,idx); |
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int wpos = mad24(idy,wstep,idx); |
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float w1 = weight1[wpos]; |
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float w2 = weight2[wpos]; |
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int pos = mad24(idy,istep >> 2,idx); |
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int wpos = mad24(idy,wstep >> 2,idx); |
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float4 w1 = weight1[wpos], w2 = weight2[wpos]; |
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dst[pos] = (img1[pos] * w1 + img2[pos] * w2) / (w1 + w2 + 1e-5f); |
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} |
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} |
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__kernel void BlendLinear_C4_D5( |
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__global float *dst, |
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__global float *img1, |
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__global float *img2, |
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__global float4 *dst, |
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__global float4 *img1, |
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__global float4 *img2, |
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__global float *weight1, |
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__global float *weight2, |
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int rows, |
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@ -131,12 +129,10 @@ __kernel void BlendLinear_C4_D5( |
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{ |
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int idx = get_global_id(0); |
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int idy = get_global_id(1); |
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int x = idx / 4; |
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int y = idy; |
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if (x < cols && y < rows) |
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if (idx < cols && idy < rows) |
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{ |
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int pos = mad24(idy,istep,idx); |
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int wpos = mad24(idy,wstep,x); |
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int pos = mad24(idy,istep >> 2,idx); |
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int wpos = mad24(idy,wstep, idx); |
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float w1 = weight1[wpos]; |
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float w2 = weight2[wpos]; |
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dst[pos] = (img1[pos] * w1 + img2[pos] * w2) / (w1 + w2 + 1e-5f); |
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