add short description

pull/4016/head
Vladimir Dudnik 10 years ago
parent af806bc816
commit 892684ebe5
  1. 8
      samples/directx/d3d10_interop.cpp
  2. 8
      samples/directx/d3d11_interop.cpp
  3. 8
      samples/directx/d3d9_interop.cpp
  4. 8
      samples/directx/d3d9ex_interop.cpp

@ -16,6 +16,14 @@
using namespace std;
using namespace cv;
/*
// Sample demonstrating interoperability of OpenCV UMat with Direct X surface
// At first, the data obtained from video file or camera and
// placed onto Direct X surface,
// following mapping of this Direct X surface to OpenCV UMat and call cv::Blur
// function. The result is mapped back to Direct X surface and rendered through
// Direct X API.
*/
class D3D10WinApp : public D3DSample
{
public:

@ -16,6 +16,14 @@
using namespace std;
using namespace cv;
/*
// Sample demonstrating interoperability of OpenCV UMat with Direct X surface
// At first, the data obtained from video file or camera and
// placed onto Direct X surface,
// following mapping of this Direct X surface to OpenCV UMat and call cv::Blur
// function. The result is mapped back to Direct X surface and rendered through
// Direct X API.
*/
class D3D11WinApp : public D3DSample
{
public:

@ -16,6 +16,14 @@
using namespace std;
using namespace cv;
/*
// Sample demonstrating interoperability of OpenCV UMat with Direct X surface
// At first, the data obtained from video file or camera and
// placed onto Direct X surface,
// following mapping of this Direct X surface to OpenCV UMat and call cv::Blur
// function. The result is mapped back to Direct X surface and rendered through
// Direct X API.
*/
class D3D9WinApp : public D3DSample
{
public:

@ -16,6 +16,14 @@
using namespace std;
using namespace cv;
/*
// Sample demonstrating interoperability of OpenCV UMat with Direct X surface
// At first, the data obtained from video file or camera and
// placed onto Direct X surface,
// following mapping of this Direct X surface to OpenCV UMat and call cv::Blur
// function. The result is mapped back to Direct X surface and rendered through
// Direct X API.
*/
class D3D9ExWinApp : public D3DSample
{
public:

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