|
|
|
@ -15,50 +15,46 @@ void tutorial3(bool camera_pov) |
|
|
|
|
myWindow.showWidget("Coordinate Widget", viz::WCoordinateSystem()); |
|
|
|
|
|
|
|
|
|
/// Let's assume camera has the following properties
|
|
|
|
|
Point3d cam_pos(3.0, 3.0, 3.0), cam_focal_point(3.0, 3.0, 2.0), cam_y_dir(-1.0, 0.0, 0.0); |
|
|
|
|
Point3d cam_origin(3.0, 3.0, 3.0), cam_focal_point(3.0, 3.0, 2.0), cam_y_dir(-1.0, 0.0, 0.0); |
|
|
|
|
|
|
|
|
|
/// We can get the pose of the cam using makeCameraPose
|
|
|
|
|
Affine3d cam_pose = viz::makeCameraPose(cam_pos, cam_focal_point, cam_y_dir); |
|
|
|
|
Affine3d camera_pose = viz::makeCameraPose(cam_origin, cam_focal_point, cam_y_dir); |
|
|
|
|
|
|
|
|
|
/// We can get the transformation matrix from camera coordinate system to global using
|
|
|
|
|
/// - makeTransformToGlobal. We need the axes of the camera
|
|
|
|
|
Affine3d transform = viz::makeTransformToGlobal(Vec3d(0.0, -1.0, 0.0), Vec3d(-1.0, 0.0, 0.0), Vec3d(0.0, 0.0, -1.0), cam_pos); |
|
|
|
|
Affine3d transform = viz::makeTransformToGlobal(Vec3d(0.0, -1.0, 0.0), Vec3d(-1.0, 0.0, 0.0), Vec3d(0.0, 0.0, -1.0), cam_origin); |
|
|
|
|
|
|
|
|
|
/// Create a cloud widget.
|
|
|
|
|
Mat dragon_cloud = viz::readCloud(get_dragon_ply_file_path()); |
|
|
|
|
viz::WCloud cloud_widget(dragon_cloud, viz::Color::green()); |
|
|
|
|
|
|
|
|
|
/// Pose of the widget in camera frame
|
|
|
|
|
Affine3d cloud_pose = Affine3d().translate(Vec3d(0.0, 0.0, 3.0)); |
|
|
|
|
Affine3d cloud_pose = Affine3d().rotate(Vec3d(0.0, CV_PI/2, 0.0)).rotate(Vec3d(0.0, 0.0, CV_PI)).translate(Vec3d(0.0, 0.0, 3.0)); |
|
|
|
|
/// Pose of the widget in global frame
|
|
|
|
|
Affine3d cloud_pose_global = transform * cloud_pose; |
|
|
|
|
|
|
|
|
|
/// Visualize camera frame
|
|
|
|
|
myWindow.showWidget("CPW_FRUSTUM", viz::WCameraPosition(Vec2f(0.889484f, 0.523599f)), camera_pose); |
|
|
|
|
if (!camera_pov) |
|
|
|
|
{ |
|
|
|
|
viz::WCameraPosition cpw(0.5); // Coordinate axes
|
|
|
|
|
viz::WCameraPosition cpw_frustum(Vec2f(0.889484f, 0.523599f)); // Camera frustum
|
|
|
|
|
myWindow.showWidget("CPW", cpw, cam_pose); |
|
|
|
|
myWindow.showWidget("CPW_FRUSTUM", cpw_frustum, cam_pose); |
|
|
|
|
} |
|
|
|
|
myWindow.showWidget("CPW", viz::WCameraPosition(0.5), camera_pose); |
|
|
|
|
|
|
|
|
|
/// Visualize widget
|
|
|
|
|
myWindow.showWidget("bunny", cloud_widget, cloud_pose_global); |
|
|
|
|
|
|
|
|
|
/// Set the viewer pose to that of camera
|
|
|
|
|
if (camera_pov) |
|
|
|
|
myWindow.setViewerPose(cam_pose); |
|
|
|
|
myWindow.setViewerPose(camera_pose); |
|
|
|
|
|
|
|
|
|
/// Start event loop.
|
|
|
|
|
myWindow.spin(); |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
TEST(Viz, DISABLED_tutorial3_global_view) |
|
|
|
|
TEST(Viz, tutorial3_global_view) |
|
|
|
|
{ |
|
|
|
|
tutorial3(false); |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
TEST(Viz, DISABLED_tutorial3_camera_view) |
|
|
|
|
TEST(Viz, tutorial3_camera_view) |
|
|
|
|
{ |
|
|
|
|
tutorial3(true); |
|
|
|
|
} |
|
|
|
|