mirror of https://github.com/opencv/opencv.git
Merge pull request #22863 from savuor:tsdf_tests_join
### Changes * Duplicated code removal in TSDF tests by implementing them with fixtures and GTest params * e.g. separate OCL tests file removed * as a result, more test cases are covered * the same's done for perf tests ### Pull Request Readiness Checklist See details at https://github.com/opencv/opencv/wiki/How_to_contribute#making-a-good-pull-request - [x] I agree to contribute to the project under Apache 2 License. - [x] To the best of my knowledge, the proposed patch is not based on a code under GPL or another license that is incompatible with OpenCV - [x] The PR is proposed to the proper branch - [x] There is a reference to the original bug report and related work - [x] There is accuracy test, performance test and test data in opencv_extra repository, if applicable Patch to opencv_extra has the same branch name. - [x] The feature is well documented and sample code can be built with the project CMakepull/20371/merge
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// This file is part of OpenCV project.
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// It is subject to the license terms in the LICENSE file found in the top-level directory
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// of this distribution and at http://opencv.org/license.html
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#include "../test_precomp.hpp" |
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#include "opencv2/ts/ocl_test.hpp" |
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#ifdef HAVE_OPENCL |
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namespace opencv_test { |
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namespace { |
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using namespace cv; |
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/** Reprojects screen point to camera space given z coord. */ |
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struct Reprojector |
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{ |
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Reprojector() {} |
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inline Reprojector(Matx33f intr) |
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{ |
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fxinv = 1.f / intr(0, 0), fyinv = 1.f / intr(1, 1); |
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cx = intr(0, 2), cy = intr(1, 2); |
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} |
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template<typename T> |
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inline cv::Point3_<T> operator()(cv::Point3_<T> p) const |
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{ |
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T x = p.z * (p.x - cx) * fxinv; |
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T y = p.z * (p.y - cy) * fyinv; |
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return cv::Point3_<T>(x, y, p.z); |
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} |
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float fxinv, fyinv, cx, cy; |
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}; |
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template<class Scene> |
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struct RenderInvoker : ParallelLoopBody |
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{ |
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RenderInvoker(Mat_<float>& _frame, Affine3f _pose, |
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Reprojector _reproj, float _depthFactor, bool _onlySemisphere) |
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: ParallelLoopBody(), |
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frame(_frame), |
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pose(_pose), |
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reproj(_reproj), |
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depthFactor(_depthFactor), |
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onlySemisphere(_onlySemisphere) |
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{ } |
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virtual void operator ()(const cv::Range& r) const |
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{ |
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for (int y = r.start; y < r.end; y++) |
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{ |
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float* frameRow = frame[y]; |
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for (int x = 0; x < frame.cols; x++) |
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{ |
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float pix = 0; |
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Point3f orig = pose.translation(); |
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// direction through pixel
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Point3f screenVec = reproj(Point3f((float)x, (float)y, 1.f)); |
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float xyt = 1.f / (screenVec.x * screenVec.x + |
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screenVec.y * screenVec.y + 1.f); |
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Point3f dir = normalize(Vec3f(pose.rotation() * screenVec)); |
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// screen space axis
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dir.y = -dir.y; |
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const float maxDepth = 20.f; |
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const float maxSteps = 256; |
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float t = 0.f; |
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for (int step = 0; step < maxSteps && t < maxDepth; step++) |
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{ |
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Point3f p = orig + dir * t; |
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float d = Scene::map(p, onlySemisphere); |
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if (d < 0.000001f) |
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{ |
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float depth = std::sqrt(t * t * xyt); |
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pix = depth * depthFactor; |
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break; |
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} |
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t += d; |
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} |
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frameRow[x] = pix; |
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} |
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} |
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} |
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Mat_<float>& frame; |
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Affine3f pose; |
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Reprojector reproj; |
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float depthFactor; |
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bool onlySemisphere; |
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}; |
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struct Scene |
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{ |
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virtual ~Scene() {} |
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static Ptr<Scene> create(Size sz, Matx33f _intr, float _depthFactor, bool onlySemisphere); |
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virtual Mat depth(Affine3f pose) = 0; |
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virtual std::vector<Affine3f> getPoses() = 0; |
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}; |
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struct SemisphereScene : Scene |
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{ |
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const int framesPerCycle = 72; |
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const float nCycles = 0.25f; |
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const Affine3f startPose = Affine3f(Vec3f(0.f, 0.f, 0.f), Vec3f(1.5f, 0.3f, -2.1f)); |
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Size frameSize; |
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Matx33f intr; |
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float depthFactor; |
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bool onlySemisphere; |
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SemisphereScene(Size sz, Matx33f _intr, float _depthFactor, bool _onlySemisphere) : |
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frameSize(sz), intr(_intr), depthFactor(_depthFactor), onlySemisphere(_onlySemisphere) |
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{ } |
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static float map(Point3f p, bool onlySemisphere) |
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{ |
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float plane = p.y + 0.5f; |
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Point3f spherePose = p - Point3f(-0.0f, 0.3f, 1.1f); |
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float sphereRadius = 0.5f; |
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float sphere = (float)cv::norm(spherePose) - sphereRadius; |
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float sphereMinusBox = sphere; |
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float subSphereRadius = 0.05f; |
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Point3f subSpherePose = p - Point3f(0.3f, -0.1f, -0.3f); |
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float subSphere = (float)cv::norm(subSpherePose) - subSphereRadius; |
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float res; |
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if (!onlySemisphere) |
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res = min({ sphereMinusBox, subSphere, plane }); |
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else |
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res = sphereMinusBox; |
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return res; |
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} |
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Mat depth(Affine3f pose) override |
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{ |
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Mat_<float> frame(frameSize); |
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Reprojector reproj(intr); |
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Range range(0, frame.rows); |
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parallel_for_(range, RenderInvoker<SemisphereScene>(frame, pose, reproj, depthFactor, onlySemisphere)); |
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return std::move(frame); |
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} |
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std::vector<Affine3f> getPoses() override |
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{ |
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std::vector<Affine3f> poses; |
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for (int i = 0; i < framesPerCycle * nCycles; i++) |
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{ |
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float angle = (float)(CV_2PI * i / framesPerCycle); |
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Affine3f pose; |
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pose = pose.rotate(startPose.rotation()); |
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pose = pose.rotate(Vec3f(0.f, -0.5f, 0.f) * angle); |
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pose = pose.translate(Vec3f(startPose.translation()[0] * sin(angle), |
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startPose.translation()[1], |
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startPose.translation()[2] * cos(angle))); |
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poses.push_back(pose); |
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} |
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return poses; |
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} |
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}; |
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Ptr<Scene> Scene::create(Size sz, Matx33f _intr, float _depthFactor, bool _onlySemisphere) |
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{ |
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return makePtr<SemisphereScene>(sz, _intr, _depthFactor, _onlySemisphere); |
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} |
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// this is a temporary solution
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// ----------------------------
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typedef cv::Vec4f ptype; |
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typedef cv::Mat_< ptype > Points; |
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typedef Points Normals; |
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typedef Size2i Size; |
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template<int p> |
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inline float specPow(float x) |
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{ |
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if (p % 2 == 0) |
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{ |
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float v = specPow<p / 2>(x); |
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return v * v; |
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} |
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else |
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{ |
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float v = specPow<(p - 1) / 2>(x); |
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return v * v * x; |
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} |
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} |
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template<> |
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inline float specPow<0>(float /*x*/) |
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{ |
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return 1.f; |
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} |
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template<> |
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inline float specPow<1>(float x) |
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{ |
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return x; |
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} |
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inline cv::Vec3f fromPtype(const ptype& x) |
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{ |
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return cv::Vec3f(x[0], x[1], x[2]); |
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} |
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inline Point3f normalize(const Vec3f& v) |
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{ |
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double nv = sqrt(v[0] * v[0] + v[1] * v[1] + v[2] * v[2]); |
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return v * (nv ? 1. / nv : 0.); |
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} |
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void renderPointsNormals(InputArray _points, InputArray _normals, OutputArray image, Affine3f lightPose) |
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{ |
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Size sz = _points.size(); |
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image.create(sz, CV_8UC4); |
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Points points = _points.getMat(); |
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Normals normals = _normals.getMat(); |
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Mat_<Vec4b> img = image.getMat(); |
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Range range(0, sz.height); |
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const int nstripes = -1; |
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parallel_for_(range, [&](const Range&) |
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{ |
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for (int y = range.start; y < range.end; y++) |
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{ |
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Vec4b* imgRow = img[y]; |
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const ptype* ptsRow = points[y]; |
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const ptype* nrmRow = normals[y]; |
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for (int x = 0; x < sz.width; x++) |
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{ |
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Point3f p = fromPtype(ptsRow[x]); |
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Point3f n = fromPtype(nrmRow[x]); |
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Vec4b color; |
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if (cvIsNaN(p.x) || cvIsNaN(p.y) || cvIsNaN(p.z)) |
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{ |
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color = Vec4b(0, 32, 0, 0); |
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} |
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else |
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{ |
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const float Ka = 0.3f; //ambient coeff
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const float Kd = 0.5f; //diffuse coeff
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const float Ks = 0.2f; //specular coeff
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const int sp = 20; //specular power
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const float Ax = 1.f; //ambient color, can be RGB
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const float Dx = 1.f; //diffuse color, can be RGB
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const float Sx = 1.f; //specular color, can be RGB
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const float Lx = 1.f; //light color
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Point3f l = normalize(lightPose.translation() - Vec3f(p)); |
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Point3f v = normalize(-Vec3f(p)); |
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Point3f r = normalize(Vec3f(2.f * n * n.dot(l) - l)); |
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uchar ix = (uchar)((Ax * Ka * Dx + Lx * Kd * Dx * max(0.f, n.dot(l)) + |
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Lx * Ks * Sx * specPow<sp>(max(0.f, r.dot(v)))) * 255.f); |
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color = Vec4b(ix, ix, ix, 0); |
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} |
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imgRow[x] = color; |
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} |
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} |
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}, nstripes); |
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} |
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// ----------------------------
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void displayImage(Mat depth, Mat points, Mat normals, float depthFactor, Vec3f lightPose) |
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{ |
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Mat image; |
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patchNaNs(points); |
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imshow("depth", depth * (1.f / depthFactor / 4.f)); |
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renderPointsNormals(points, normals, image, lightPose); |
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imshow("render", image); |
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waitKey(2000); |
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destroyAllWindows(); |
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} |
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void normalsCheck(Mat normals) |
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{ |
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Vec4f vector; |
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for (auto pvector = normals.begin<Vec4f>(); pvector < normals.end<Vec4f>(); pvector++) |
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{ |
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vector = *pvector; |
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if (!cvIsNaN(vector[0])) |
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{ |
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float length = vector[0] * vector[0] + |
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vector[1] * vector[1] + |
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vector[2] * vector[2]; |
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ASSERT_LT(abs(1 - length), 0.0001f) << "There is normal with length != 1"; |
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} |
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} |
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} |
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int counterOfValid(Mat points) |
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{ |
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Vec4f* v; |
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int i, j; |
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int count = 0; |
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for (i = 0; i < points.rows; ++i) |
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{ |
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v = (points.ptr<Vec4f>(i)); |
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for (j = 0; j < points.cols; ++j) |
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{ |
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if ((v[j])[0] != 0 || |
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(v[j])[1] != 0 || |
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(v[j])[2] != 0) |
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{ |
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count++; |
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} |
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} |
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} |
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return count; |
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} |
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enum class VolumeTestFunction |
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{ |
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RAYCAST = 0, |
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FETCH_NORMALS = 1, |
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FETCH_POINTS_NORMALS = 2 |
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}; |
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enum class VolumeTestSrcType |
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{ |
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MAT = 0, |
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ODOMETRY_FRAME = 1 |
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}; |
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void normal_test_custom_framesize(VolumeType volumeType, VolumeTestFunction testFunction, VolumeTestSrcType testSrcType) |
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{ |
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VolumeSettings vs(volumeType); |
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Volume volume(volumeType, vs); |
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Size frameSize(vs.getRaycastWidth(), vs.getRaycastHeight()); |
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Matx33f intrIntegrate, intrRaycast; |
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vs.getCameraIntegrateIntrinsics(intrIntegrate); |
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vs.getCameraRaycastIntrinsics(intrRaycast); |
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bool onlySemisphere = true; |
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float depthFactor = vs.getDepthFactor(); |
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Vec3f lightPose = Vec3f::all(0.f); |
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Ptr<Scene> scene = Scene::create(frameSize, intrIntegrate, depthFactor, onlySemisphere); |
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std::vector<Affine3f> poses = scene->getPoses(); |
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Mat depth = scene->depth(poses[0]); |
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UMat udepth; |
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depth.copyTo(udepth); |
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UMat upoints, unormals, utmpnormals; |
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Mat points, normals; |
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AccessFlag af = ACCESS_READ; |
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OdometryFrame odf(noArray(), udepth); |
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if (testSrcType == VolumeTestSrcType::MAT) |
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volume.integrate(depth, poses[0].matrix); |
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else |
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volume.integrate(odf, poses[0].matrix); |
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if (testFunction == VolumeTestFunction::RAYCAST) |
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{ |
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volume.raycast(poses[0].matrix, frameSize.height, frameSize.width, intrRaycast, upoints, unormals); |
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} |
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else if (testFunction == VolumeTestFunction::FETCH_NORMALS) |
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{ |
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if (testSrcType == VolumeTestSrcType::MAT) |
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{ |
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// takes only point from raycast for checking fetched normals on the display
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volume.raycast(poses[0].matrix, frameSize.height, frameSize.width, intrRaycast, upoints, utmpnormals); |
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// volume.fetchPointsNormals(upoints, utmpnormals);
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volume.fetchNormals(upoints, unormals); |
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} |
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} |
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else if (testFunction == VolumeTestFunction::FETCH_POINTS_NORMALS) |
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{ |
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if (testSrcType == VolumeTestSrcType::MAT) // Odometry frame or Mats
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{ |
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volume.fetchPointsNormals(upoints, unormals); |
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} |
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} |
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normals = unormals.getMat(af); |
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points = upoints.getMat(af); |
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if (testFunction == VolumeTestFunction::RAYCAST && cvtest::debugLevel > 0) |
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displayImage(depth, points, normals, depthFactor, lightPose); |
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normalsCheck(normals); |
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} |
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void normal_test_common_framesize(VolumeType volumeType, VolumeTestFunction testFunction, VolumeTestSrcType testSrcType) |
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{ |
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VolumeSettings vs(volumeType); |
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Volume volume(volumeType, vs); |
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Size frameSize(vs.getRaycastWidth(), vs.getRaycastHeight()); |
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Matx33f intrIntegrate, intrRaycast; |
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vs.getCameraIntegrateIntrinsics(intrIntegrate); |
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vs.getCameraRaycastIntrinsics(intrRaycast); |
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bool onlySemisphere = true; |
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float depthFactor = vs.getDepthFactor(); |
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Vec3f lightPose = Vec3f::all(0.f); |
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Ptr<Scene> scene = Scene::create(frameSize, intrIntegrate, depthFactor, onlySemisphere); |
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std::vector<Affine3f> poses = scene->getPoses(); |
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Mat depth = scene->depth(poses[0]); |
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UMat udepth; |
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depth.copyTo(udepth); |
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UMat upoints, unormals, utmpnormals; |
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Mat points, normals; |
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AccessFlag af = ACCESS_READ; |
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OdometryFrame odf(noArray(), udepth); |
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if (testSrcType == VolumeTestSrcType::MAT) |
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volume.integrate(depth, poses[0].matrix); |
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else |
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volume.integrate(odf, poses[0].matrix); |
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if (testFunction == VolumeTestFunction::RAYCAST) |
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{ |
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volume.raycast(poses[0].matrix, upoints, unormals); |
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} |
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else if (testFunction == VolumeTestFunction::FETCH_NORMALS) |
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{ |
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if (testSrcType == VolumeTestSrcType::MAT) |
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{ |
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// takes only point from raycast for checking fetched normals on the display
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volume.raycast(poses[0].matrix, upoints, utmpnormals); |
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//volume.fetchPointsNormals(upoints, utmpnormals);
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volume.fetchNormals(upoints, unormals); |
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} |
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} |
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else if (testFunction == VolumeTestFunction::FETCH_POINTS_NORMALS) |
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{ |
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if (testSrcType == VolumeTestSrcType::MAT) // Odometry frame or Mats
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{ |
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volume.fetchPointsNormals(upoints, unormals); |
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} |
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} |
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normals = unormals.getMat(af); |
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points = upoints.getMat(af); |
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if (testFunction == VolumeTestFunction::RAYCAST && cvtest::debugLevel > 0) |
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displayImage(depth, points, normals, depthFactor, lightPose); |
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normalsCheck(normals); |
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} |
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void valid_points_test_custom_framesize(VolumeType volumeType, VolumeTestSrcType testSrcType) |
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{ |
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VolumeSettings vs(volumeType); |
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Volume volume(volumeType, vs); |
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Size frameSize(vs.getRaycastWidth(), vs.getRaycastHeight()); |
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Matx33f intrIntegrate, intrRaycast; |
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vs.getCameraIntegrateIntrinsics(intrIntegrate); |
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vs.getCameraRaycastIntrinsics(intrRaycast); |
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bool onlySemisphere = true; |
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float depthFactor = vs.getDepthFactor(); |
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Vec3f lightPose = Vec3f::all(0.f); |
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Ptr<Scene> scene = Scene::create(frameSize, intrIntegrate, depthFactor, onlySemisphere); |
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std::vector<Affine3f> poses = scene->getPoses(); |
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Mat depth = scene->depth(poses[0]); |
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UMat udepth; |
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depth.copyTo(udepth); |
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UMat upoints, unormals; |
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UMat upoints1, unormals1; |
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Mat points, normals; |
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AccessFlag af = ACCESS_READ; |
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int anfas, profile; |
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OdometryFrame odf(noArray(), udepth); |
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if (testSrcType == VolumeTestSrcType::MAT) |
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volume.integrate(depth, poses[0].matrix); |
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else |
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volume.integrate(odf, poses[0].matrix); |
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volume.raycast(poses[0].matrix, frameSize.height, frameSize.width, intrRaycast, upoints, unormals); |
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normals = unormals.getMat(af); |
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points = upoints.getMat(af); |
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patchNaNs(points); |
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anfas = counterOfValid(points); |
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if (cvtest::debugLevel > 0) |
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displayImage(depth, points, normals, depthFactor, lightPose); |
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volume.raycast(poses[17].matrix, frameSize.height, frameSize.width, intrRaycast, upoints1, unormals1); |
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normals = unormals1.getMat(af); |
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points = upoints1.getMat(af); |
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patchNaNs(points); |
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profile = counterOfValid(points); |
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if (cvtest::debugLevel > 0) |
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displayImage(depth, points, normals, depthFactor, lightPose); |
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// TODO: why profile == 2*anfas ?
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float percentValidity = float(anfas) / float(profile); |
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|
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ASSERT_NE(profile, 0) << "There is no points in profile"; |
||||
ASSERT_NE(anfas, 0) << "There is no points in anfas"; |
||||
ASSERT_LT(abs(0.5 - percentValidity), 0.3) << "percentValidity out of [0.3; 0.7] (percentValidity=" << percentValidity << ")"; |
||||
} |
||||
|
||||
void valid_points_test_common_framesize(VolumeType volumeType, VolumeTestSrcType testSrcType) |
||||
{ |
||||
VolumeSettings vs(volumeType); |
||||
Volume volume(volumeType, vs); |
||||
|
||||
Size frameSize(vs.getRaycastWidth(), vs.getRaycastHeight()); |
||||
Matx33f intrIntegrate, intrRaycast; |
||||
vs.getCameraIntegrateIntrinsics(intrIntegrate); |
||||
vs.getCameraRaycastIntrinsics(intrRaycast); |
||||
bool onlySemisphere = true; |
||||
float depthFactor = vs.getDepthFactor(); |
||||
Vec3f lightPose = Vec3f::all(0.f); |
||||
Ptr<Scene> scene = Scene::create(frameSize, intrIntegrate, depthFactor, onlySemisphere); |
||||
std::vector<Affine3f> poses = scene->getPoses(); |
||||
|
||||
Mat depth = scene->depth(poses[0]); |
||||
UMat udepth; |
||||
depth.copyTo(udepth); |
||||
UMat upoints, unormals; |
||||
UMat upoints1, unormals1; |
||||
Mat points, normals; |
||||
AccessFlag af = ACCESS_READ; |
||||
int anfas, profile; |
||||
|
||||
OdometryFrame odf(noArray(), udepth); |
||||
|
||||
if (testSrcType == VolumeTestSrcType::MAT) |
||||
volume.integrate(depth, poses[0].matrix); |
||||
else |
||||
volume.integrate(odf, poses[0].matrix); |
||||
|
||||
volume.raycast(poses[0].matrix, upoints, unormals); |
||||
|
||||
normals = unormals.getMat(af); |
||||
points = upoints.getMat(af); |
||||
patchNaNs(points); |
||||
anfas = counterOfValid(points); |
||||
|
||||
if (cvtest::debugLevel > 0) |
||||
displayImage(depth, points, normals, depthFactor, lightPose); |
||||
|
||||
volume.raycast(poses[17].matrix, upoints1, unormals1); |
||||
|
||||
normals = unormals1.getMat(af); |
||||
points = upoints1.getMat(af); |
||||
patchNaNs(points); |
||||
profile = counterOfValid(points); |
||||
|
||||
if (cvtest::debugLevel > 0) |
||||
displayImage(depth, points, normals, depthFactor, lightPose); |
||||
|
||||
// TODO: why profile == 2*anfas ?
|
||||
float percentValidity = float(anfas) / float(profile); |
||||
|
||||
ASSERT_NE(profile, 0) << "There is no points in profile"; |
||||
ASSERT_NE(anfas, 0) << "There is no points in anfas"; |
||||
ASSERT_LT(abs(0.5 - percentValidity), 0.3) << "percentValidity out of [0.3; 0.7] (percentValidity=" << percentValidity << ")"; |
||||
} |
||||
|
||||
|
||||
TEST(TSDF_GPU, raycast_custom_framesize_normals_mat) |
||||
{ |
||||
normal_test_custom_framesize(VolumeType::TSDF, VolumeTestFunction::RAYCAST, VolumeTestSrcType::MAT); |
||||
} |
||||
|
||||
TEST(TSDF_GPU, raycast_custom_framesize_normals_frame) |
||||
{ |
||||
normal_test_custom_framesize(VolumeType::TSDF, VolumeTestFunction::RAYCAST, VolumeTestSrcType::ODOMETRY_FRAME); |
||||
} |
||||
|
||||
TEST(TSDF_GPU, raycast_common_framesize_normals_mat) |
||||
{ |
||||
normal_test_common_framesize(VolumeType::TSDF, VolumeTestFunction::RAYCAST, VolumeTestSrcType::MAT); |
||||
} |
||||
|
||||
TEST(TSDF_GPU, raycast_common_framesize_normals_frame) |
||||
{ |
||||
normal_test_common_framesize(VolumeType::TSDF, VolumeTestFunction::RAYCAST, VolumeTestSrcType::ODOMETRY_FRAME); |
||||
} |
||||
|
||||
TEST(TSDF_GPU, fetch_points_normals) |
||||
{ |
||||
normal_test_custom_framesize(VolumeType::TSDF, VolumeTestFunction::FETCH_POINTS_NORMALS, VolumeTestSrcType::MAT); |
||||
} |
||||
|
||||
TEST(TSDF_GPU, fetch_normals) |
||||
{ |
||||
normal_test_custom_framesize(VolumeType::TSDF, VolumeTestFunction::FETCH_NORMALS, VolumeTestSrcType::MAT); |
||||
} |
||||
|
||||
TEST(TSDF_GPU, valid_points_custom_framesize_mat) |
||||
{ |
||||
valid_points_test_custom_framesize(VolumeType::TSDF, VolumeTestSrcType::MAT); |
||||
} |
||||
|
||||
TEST(TSDF_GPU, valid_points_custom_framesize_frame) |
||||
{ |
||||
valid_points_test_custom_framesize(VolumeType::TSDF, VolumeTestSrcType::ODOMETRY_FRAME); |
||||
} |
||||
|
||||
TEST(TSDF_GPU, valid_points_common_framesize_mat) |
||||
{ |
||||
valid_points_test_common_framesize(VolumeType::TSDF, VolumeTestSrcType::MAT); |
||||
} |
||||
|
||||
TEST(TSDF_GPU, valid_points_common_framesize_frame) |
||||
{ |
||||
valid_points_test_common_framesize(VolumeType::TSDF, VolumeTestSrcType::ODOMETRY_FRAME); |
||||
} |
||||
|
||||
TEST(HashTSDF_GPU, raycast_custom_framesize_normals_mat) |
||||
{ |
||||
normal_test_custom_framesize(VolumeType::HashTSDF, VolumeTestFunction::RAYCAST, VolumeTestSrcType::MAT); |
||||
} |
||||
|
||||
TEST(HashTSDF_GPU, raycast_custom_framesize_normals_frame) |
||||
{ |
||||
normal_test_custom_framesize(VolumeType::HashTSDF, VolumeTestFunction::RAYCAST, VolumeTestSrcType::ODOMETRY_FRAME); |
||||
} |
||||
|
||||
TEST(HashTSDF_GPU, raycast_common_framesize_normals_mat) |
||||
{ |
||||
normal_test_common_framesize(VolumeType::HashTSDF, VolumeTestFunction::RAYCAST, VolumeTestSrcType::MAT); |
||||
} |
||||
|
||||
TEST(HashTSDF_GPU, raycast_common_framesize_normals_frame) |
||||
{ |
||||
normal_test_common_framesize(VolumeType::HashTSDF, VolumeTestFunction::RAYCAST, VolumeTestSrcType::ODOMETRY_FRAME); |
||||
} |
||||
|
||||
TEST(HashTSDF_GPU, fetch_points_normals) |
||||
{ |
||||
normal_test_custom_framesize(VolumeType::HashTSDF, VolumeTestFunction::FETCH_POINTS_NORMALS, VolumeTestSrcType::MAT); |
||||
} |
||||
|
||||
TEST(HashTSDF_GPU, fetch_normals) |
||||
{ |
||||
normal_test_custom_framesize(VolumeType::HashTSDF, VolumeTestFunction::FETCH_NORMALS, VolumeTestSrcType::MAT); |
||||
} |
||||
|
||||
TEST(HashTSDF_GPU, valid_points_custom_framesize_mat) |
||||
{ |
||||
valid_points_test_custom_framesize(VolumeType::HashTSDF, VolumeTestSrcType::MAT); |
||||
} |
||||
|
||||
TEST(HashTSDF_GPU, valid_points_custom_framesize_frame) |
||||
{ |
||||
valid_points_test_custom_framesize(VolumeType::HashTSDF, VolumeTestSrcType::ODOMETRY_FRAME); |
||||
} |
||||
|
||||
TEST(HashTSDF_GPU, valid_points_common_framesize_mat) |
||||
{ |
||||
valid_points_test_common_framesize(VolumeType::HashTSDF, VolumeTestSrcType::MAT); |
||||
} |
||||
|
||||
TEST(HashTSDF_GPU, valid_points_common_framesize_frame) |
||||
{ |
||||
valid_points_test_common_framesize(VolumeType::HashTSDF, VolumeTestSrcType::ODOMETRY_FRAME); |
||||
} |
||||
|
||||
} |
||||
} // namespace
|
||||
|
||||
#endif |
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Reference in new issue