Fixed Windows build of videostab module.

pull/13383/head
Andrey Kamaev 13 years ago
parent 2e03e6c06c
commit 7cabfc5441
  1. 4
      modules/videostab/src/global_motion.cpp
  2. 2
      modules/videostab/src/stabilizer.cpp

@ -97,7 +97,7 @@ static Mat estimateGlobMotionLeastSquaresTranslationAndScale(
solve(A, b, sol, DECOMP_SVD);
if (rmse)
*rmse = norm(A*sol, b, NORM_L2) / sqrt(npoints);
*rmse = norm(A*sol, b, NORM_L2) / sqrt((double)npoints);
Mat_<float> M = Mat::eye(3, 3, CV_32F);
M(0,0) = M(1,1) = sol(0,0);
@ -130,7 +130,7 @@ static Mat estimateGlobMotionLeastSquaresAffine(
solve(A, b, sol, DECOMP_SVD);
if (rmse)
*rmse = norm(A*sol, b, NORM_L2) / sqrt(npoints);
*rmse = norm(A*sol, b, NORM_L2) / sqrt((double)npoints);
Mat_<float> M = Mat::eye(3, 3, CV_32F);
for (int i = 0, k = 0; i < 2; ++i)

@ -54,7 +54,7 @@ Stabilizer::Stabilizer()
{
setFrameSource(new NullFrameSource());
setMotionEstimator(new PyrLkRobustMotionEstimator());
setMotionFilter(new GaussianMotionFilter(15, sqrt(15)));
setMotionFilter(new GaussianMotionFilter(15, sqrt(15.0)));
setDeblurer(new NullDeblurer());
setInpainter(new NullInpainter());
setEstimateTrimRatio(true);

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