removed no-affect variable

pull/18487/head
Aitik Gupta 4 years ago
parent 969b55036f
commit 7bd8ddc8fa
  1. 7
      modules/imgproc/src/subdivision2d.cpp

@ -758,7 +758,6 @@ void Subdiv2D::getTriangleList(std::vector<Vec6f>& triangleList) const
triangleList.clear();
int i, total = (int)(qedges.size()*4);
std::vector<bool> edgemask(total, false);
const bool filterPoints = true;
Rect2f rect(topLeft.x, topLeft.y, bottomRight.x - topLeft.x, bottomRight.y - topLeft.y);
for( i = 4; i < total; i += 2 )
@ -768,15 +767,15 @@ void Subdiv2D::getTriangleList(std::vector<Vec6f>& triangleList) const
Point2f a, b, c;
int edge_a = i;
edgeOrg(edge_a, &a);
if (filterPoints && !rect.contains(a))
if ( !rect.contains(a) )
continue;
int edge_b = getEdge(edge_a, NEXT_AROUND_LEFT);
edgeOrg(edge_b, &b);
if (filterPoints && !rect.contains(b))
if ( !rect.contains(b) )
continue;
int edge_c = getEdge(edge_b, NEXT_AROUND_LEFT);
edgeOrg(edge_c, &c);
if (filterPoints && !rect.contains(c))
if ( !rect.contains(c) )
continue;
edgemask[edge_a] = true;
edgemask[edge_b] = true;

Loading…
Cancel
Save