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@ -126,10 +126,10 @@ Mat ChessBoardGenerator::generateChessBoard(const Mat& bg, const Mat& camMat, co |
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generateEdge(p3, p4, pts_square3d); |
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generateEdge(p4, p1, pts_square3d); |
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projectPoints(Mat(pts_square3d), rvec, tvec, camMat, distCoeffs, pts_square2d); |
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projectPoints(pts_square3d, rvec, tvec, camMat, distCoeffs, pts_square2d); |
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squares_black.resize(squares_black.size() + 1); |
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vector<Point2f> temp; |
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approxPolyDP(Mat(pts_square2d), temp, 1.0, true); |
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approxPolyDP(pts_square2d, temp, 1.0, true); |
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transform(temp.begin(), temp.end(), back_inserter(squares_black.back()), Mult(rendererResolutionMultiplier)); |
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} |
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@ -139,7 +139,7 @@ Mat ChessBoardGenerator::generateChessBoard(const Mat& bg, const Mat& camMat, co |
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for(int i = 0; i < patternSize.width - 1; ++i) |
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corners3d.push_back(zero + (i + 1) * sqWidth * pb1 + (j + 1) * sqHeight * pb2); |
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corners.clear(); |
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projectPoints(Mat(corners3d), rvec, tvec, camMat, distCoeffs, corners); |
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projectPoints(corners3d, rvec, tvec, camMat, distCoeffs, corners); |
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vector<Point3f> whole3d; |
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vector<Point2f> whole2d; |
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@ -147,9 +147,9 @@ Mat ChessBoardGenerator::generateChessBoard(const Mat& bg, const Mat& camMat, co |
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generateEdge(whole[1], whole[2], whole3d); |
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generateEdge(whole[2], whole[3], whole3d); |
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generateEdge(whole[3], whole[0], whole3d); |
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projectPoints(Mat(whole3d), rvec, tvec, camMat, distCoeffs, whole2d); |
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projectPoints(whole3d, rvec, tvec, camMat, distCoeffs, whole2d); |
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vector<Point2f> temp_whole2d; |
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approxPolyDP(Mat(whole2d), temp_whole2d, 1.0, true); |
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approxPolyDP(whole2d, temp_whole2d, 1.0, true); |
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vector< vector<Point > > whole_contour(1); |
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transform(temp_whole2d.begin(), temp_whole2d.end(), |
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@ -213,7 +213,7 @@ Mat ChessBoardGenerator::operator ()(const Mat& bg, const Mat& camMat, const Mat |
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pts3d[3] = p - pb1 * cbHalfWidthEx + cbHalfHeightEx * pb2; |
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/* can remake with better perf */ |
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projectPoints(Mat(pts3d), rvec, tvec, camMat, distCoeffs, pts2d); |
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projectPoints(pts3d, rvec, tvec, camMat, distCoeffs, pts2d); |
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bool inrect1 = pts2d[0].x < bg.cols && pts2d[0].y < bg.rows && pts2d[0].x > 0 && pts2d[0].y > 0; |
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bool inrect2 = pts2d[1].x < bg.cols && pts2d[1].y < bg.rows && pts2d[1].x > 0 && pts2d[1].y > 0; |
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@ -278,7 +278,7 @@ Mat ChessBoardGenerator::operator ()(const Mat& bg, const Mat& camMat, const Mat |
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pts3d[3] = p - pb1 * cbHalfWidthEx + cbHalfHeightEx * pb2; |
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/* can remake with better perf */ |
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projectPoints(Mat(pts3d), rvec, tvec, camMat, distCoeffs, pts2d); |
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projectPoints(pts3d, rvec, tvec, camMat, distCoeffs, pts2d); |
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bool inrect1 = pts2d[0].x < bg.cols && pts2d[0].y < bg.rows && pts2d[0].x > 0 && pts2d[0].y > 0; |
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bool inrect2 = pts2d[1].x < bg.cols && pts2d[1].y < bg.rows && pts2d[1].x > 0 && pts2d[1].y > 0; |
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@ -320,7 +320,7 @@ Mat ChessBoardGenerator::operator ()(const Mat& bg, const Mat& camMat, const Mat |
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pts3d[3] = p - pb1 * cbHalfWidthEx + cbHalfHeightEx * pb2; |
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/* can remake with better perf */ |
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projectPoints(Mat(pts3d), rvec, tvec, camMat, distCoeffs, pts2d); |
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projectPoints(pts3d, rvec, tvec, camMat, distCoeffs, pts2d); |
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Point3f zero = p - pb1 * cbHalfWidth - cbHalfHeight * pb2; |
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