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.. _creating_widgets: |
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|
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Creating Widgets |
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**************** |
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|
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Goal |
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==== |
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|
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In this tutorial you will learn how to |
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|
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.. container:: enumeratevisibleitemswithsquare |
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* Create your own widgets using WidgetAccessor and VTK. |
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* Show your widget in the visualization window. |
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Code |
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==== |
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|
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You can download the code from `here <../../../../samples/cpp/tutorial_code/viz/creating_widgets.cpp>`_. |
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.. code-block:: cpp |
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#include <opencv2/viz.hpp> |
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#include <opencv2/viz/widget_accessor.hpp> |
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#include <iostream> |
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#include <vtkPoints.h> |
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#include <vtkTriangle.h> |
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#include <vtkCellArray.h> |
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#include <vtkPolyData.h> |
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#include <vtkPolyDataMapper.h> |
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#include <vtkIdList.h> |
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#include <vtkActor.h> |
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#include <vtkProp.h> |
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using namespace cv; |
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using namespace std; |
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/** |
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* @class TriangleWidget |
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* @brief Defining our own 3D Triangle widget |
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*/ |
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class TriangleWidget : public viz::Widget3D |
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{ |
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public: |
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TriangleWidget(const Point3f &pt1, const Point3f &pt2, const Point3f &pt3, const viz::Color & color = viz::Color::white()); |
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}; |
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|
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/** |
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* @function TriangleWidget::TriangleWidget |
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*/ |
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TriangleWidget::TriangleWidget(const Point3f &pt1, const Point3f &pt2, const Point3f &pt3, const viz::Color & color) |
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{ |
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// Create a triangle |
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vtkSmartPointer<vtkPoints> points = vtkSmartPointer<vtkPoints>::New(); |
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points->InsertNextPoint(pt1.x, pt1.y, pt1.z); |
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points->InsertNextPoint(pt2.x, pt2.y, pt2.z); |
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points->InsertNextPoint(pt3.x, pt3.y, pt3.z); |
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vtkSmartPointer<vtkTriangle> triangle = vtkSmartPointer<vtkTriangle>::New(); |
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triangle->GetPointIds()->SetId(0,0); |
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triangle->GetPointIds()->SetId(1,1); |
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triangle->GetPointIds()->SetId(2,2); |
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vtkSmartPointer<vtkCellArray> cells = vtkSmartPointer<vtkCellArray>::New(); |
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cells->InsertNextCell(triangle); |
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// Create a polydata object |
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vtkSmartPointer<vtkPolyData> polyData = vtkSmartPointer<vtkPolyData>::New(); |
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// Add the geometry and topology to the polydata |
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polyData->SetPoints(points); |
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polyData->SetPolys(cells); |
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|
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// Create mapper and actor |
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vtkSmartPointer<vtkPolyDataMapper> mapper = vtkSmartPointer<vtkPolyDataMapper>::New(); |
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mapper->SetInput(polyData); |
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vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New(); |
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actor->SetMapper(mapper); |
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// Store this actor in the widget in order that visualizer can access it |
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viz::WidgetAccessor::setProp(*this, actor); |
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// Set the color of the widget. This has to be called after WidgetAccessor. |
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setColor(color); |
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} |
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/** |
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* @function main |
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*/ |
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int main() |
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{ |
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/// Create a window |
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viz::Viz3d myWindow("Creating Widgets"); |
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/// Create a triangle widget |
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TriangleWidget tw(Point3f(0.0,0.0,0.0), Point3f(1.0,1.0,1.0), Point3f(0.0,1.0,0.0), viz::Color::red()); |
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/// Show widget in the visualizer window |
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myWindow.showWidget("TRIANGLE", tw); |
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/// Start event loop |
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myWindow.spin(); |
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return 0; |
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} |
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Explanation |
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=========== |
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|
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Here is the general structure of the program: |
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* Extend Widget3D class to create a new 3D widget. |
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.. code-block:: cpp |
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class TriangleWidget : public viz::Widget3D |
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{ |
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public: |
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TriangleWidget(const Point3f &pt1, const Point3f &pt2, const Point3f &pt3, const viz::Color & color = viz::Color::white()); |
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}; |
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* Assign a VTK actor to the widget. |
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.. code-block:: cpp |
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// Store this actor in the widget in order that visualizer can access it |
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viz::WidgetAccessor::setProp(*this, actor); |
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* Set color of the widget. |
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.. code-block:: cpp |
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// Set the color of the widget. This has to be called after WidgetAccessor. |
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setColor(color); |
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* Construct a triangle widget and display it in the window. |
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.. code-block:: cpp |
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/// Create a triangle widget |
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TriangleWidget tw(Point3f(0.0,0.0,0.0), Point3f(1.0,1.0,1.0), Point3f(0.0,1.0,0.0), viz::Color::red()); |
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/// Show widget in the visualizer window |
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myWindow.showWidget("TRIANGLE", tw); |
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Results |
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======= |
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Here is the result of the program. |
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.. image:: images/red_triangle.png |
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:alt: Creating Widgets |
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:align: center |
@ -0,0 +1,118 @@ |
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.. _launching_viz: |
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Launching Viz |
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************* |
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|
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Goal |
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==== |
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|
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In this tutorial you will learn how to |
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.. container:: enumeratevisibleitemswithsquare |
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* Open a visualization window. |
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* Access a window by its name. |
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* Start event loop. |
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* Start event loop for a given amount of time. |
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Code |
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==== |
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You can download the code from `here <../../../../samples/cpp/tutorial_code/viz/launching_viz.cpp>`_. |
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.. code-block:: cpp |
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#include <opencv2/viz.hpp> |
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#include <iostream> |
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using namespace cv; |
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using namespace std; |
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/** |
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* @function main |
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*/ |
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int main() |
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{ |
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/// Create a window |
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viz::Viz3d myWindow("Viz Demo"); |
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/// Start event loop |
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myWindow.spin(); |
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/// Event loop is over when pressed q, Q, e, E |
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cout << "First event loop is over" << endl; |
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/// Access window via its name |
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viz::Viz3d sameWindow = viz::get("Viz Demo"); |
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/// Start event loop |
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sameWindow.spin(); |
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/// Event loop is over when pressed q, Q, e, E |
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cout << "Second event loop is over" << endl; |
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/// Event loop is over when pressed q, Q, e, E |
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/// Start event loop once for 1 millisecond |
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sameWindow.spinOnce(1, true); |
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while(!sameWindow.wasStopped()) |
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{ |
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/// Interact with window |
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/// Event loop for 1 millisecond |
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sameWindow.spinOnce(1, true); |
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} |
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/// Once more event loop is stopped |
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cout << "Last event loop is over" << endl; |
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return 0; |
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} |
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Explanation |
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=========== |
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Here is the general structure of the program: |
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* Create a window. |
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.. code-block:: cpp |
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/// Create a window |
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viz::Viz3d myWindow("Viz Demo"); |
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* Start event loop. This event loop will run until user terminates it by pressing **e**, **E**, **q**, **Q**. |
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.. code-block:: cpp |
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/// Start event loop |
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myWindow.spin(); |
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* Access same window via its name. Since windows are implicitly shared, **sameWindow** is exactly the same with **myWindow**. If the name does not exist, a new window is created. |
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.. code-block:: cpp |
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/// Access window via its name |
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viz::Viz3d sameWindow = viz::get("Viz Demo"); |
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* Start a controlled event loop. Once it starts, **wasStopped** is set to false. Inside the while loop, in each iteration, **spinOnce** is called to prevent event loop from completely stopping. Inside the while loop, user can execute other statements including those which interact with the window. |
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.. code-block:: cpp |
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/// Event loop is over when pressed q, Q, e, E |
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/// Start event loop once for 1 millisecond |
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sameWindow.spinOnce(1, true); |
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while(!sameWindow.wasStopped()) |
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{ |
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/// Interact with window |
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/// Event loop for 1 millisecond |
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sameWindow.spinOnce(1, true); |
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} |
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Results |
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======= |
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Here is the result of the program. |
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.. image:: images/window_demo.png |
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:alt: Launching Viz |
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:align: center |
@ -0,0 +1,162 @@ |
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.. _widget_pose: |
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Pose of a widget |
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**************** |
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Goal |
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==== |
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In this tutorial you will learn how to |
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.. container:: enumeratevisibleitemswithsquare |
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* Add widgets to the visualization window |
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* Use Affine3 to set pose of a widget |
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* Rotating and translating a widget along an axis |
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Code |
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==== |
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You can download the code from `here <../../../../samples/cpp/tutorial_code/viz/widget_pose.cpp>`_. |
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.. code-block:: cpp |
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#include <opencv2/viz.hpp> |
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#include <opencv2/calib3d.hpp> |
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#include <iostream> |
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using namespace cv; |
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using namespace std; |
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/** |
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* @function main |
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*/ |
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int main() |
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{ |
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/// Create a window |
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viz::Viz3d myWindow("Coordinate Frame"); |
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/// Add coordinate axes |
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myWindow.showWidget("Coordinate Widget", viz::CoordinateSystemWidget()); |
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/// Add line to represent (1,1,1) axis |
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viz::LineWidget axis(Point3f(-1.0f,-1.0f,-1.0f), Point3f(1.0f,1.0f,1.0f)); |
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axis.setRenderingProperty(viz::VIZ_LINE_WIDTH, 4.0); |
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myWindow.showWidget("Line Widget", axis); |
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/// Construct a cube widget |
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viz::CubeWidget cube_widget(Point3f(0.5,0.5,0.0), Point3f(0.0,0.0,-0.5), true, viz::Color::blue()); |
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cube_widget.setRenderingProperty(viz::VIZ_LINE_WIDTH, 4.0); |
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/// Display widget (update if already displayed) |
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myWindow.showWidget("Cube Widget", cube_widget); |
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/// Rodrigues vector |
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Mat rot_vec = Mat::zeros(1,3,CV_32F); |
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float translation_phase = 0.0, translation = 0.0; |
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while(!myWindow.wasStopped()) |
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{ |
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/* Rotation using rodrigues */ |
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/// Rotate around (1,1,1) |
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rot_vec.at<float>(0,0) += CV_PI * 0.01f; |
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rot_vec.at<float>(0,1) += CV_PI * 0.01f; |
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rot_vec.at<float>(0,2) += CV_PI * 0.01f; |
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/// Shift on (1,1,1) |
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translation_phase += CV_PI * 0.01f; |
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translation = sin(translation_phase); |
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Mat rot_mat; |
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Rodrigues(rot_vec, rot_mat); |
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/// Construct pose |
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Affine3f pose(rot_mat, Vec3f(translation, translation, translation)); |
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myWindow.setWidgetPose("Cube Widget", pose); |
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myWindow.spinOnce(1, true); |
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} |
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return 0; |
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} |
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Explanation |
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=========== |
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Here is the general structure of the program: |
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* Create a visualization window. |
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.. code-block:: cpp |
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/// Create a window |
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viz::Viz3d myWindow("Coordinate Frame"); |
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* Show coordinate axes in the window using CoordinateSystemWidget. |
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.. code-block:: cpp |
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/// Add coordinate axes |
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myWindow.showWidget("Coordinate Widget", viz::CoordinateSystemWidget()); |
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* Display a line representing the axis (1,1,1). |
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.. code-block:: cpp |
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/// Add line to represent (1,1,1) axis |
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viz::LineWidget axis(Point3f(-1.0f,-1.0f,-1.0f), Point3f(1.0f,1.0f,1.0f)); |
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axis.setRenderingProperty(viz::VIZ_LINE_WIDTH, 4.0); |
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myWindow.showWidget("Line Widget", axis); |
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* Construct a cube. |
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.. code-block:: cpp |
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/// Construct a cube widget |
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viz::CubeWidget cube_widget(Point3f(0.5,0.5,0.0), Point3f(0.0,0.0,-0.5), true, viz::Color::blue()); |
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cube_widget.setRenderingProperty(viz::VIZ_LINE_WIDTH, 4.0); |
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myWindow.showWidget("Cube Widget", cube_widget); |
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* Create rotation matrix from rodrigues vector |
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.. code-block:: cpp |
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/// Rotate around (1,1,1) |
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rot_vec.at<float>(0,0) += CV_PI * 0.01f; |
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rot_vec.at<float>(0,1) += CV_PI * 0.01f; |
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rot_vec.at<float>(0,2) += CV_PI * 0.01f; |
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... |
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Mat rot_mat; |
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Rodrigues(rot_vec, rot_mat); |
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* Use Affine3f to set pose of the cube. |
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.. code-block:: cpp |
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/// Construct pose |
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Affine3f pose(rot_mat, Vec3f(translation, translation, translation)); |
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myWindow.setWidgetPose("Cube Widget", pose); |
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* Animate the rotation using wasStopped and spinOnce |
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.. code-block:: cpp |
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while(!myWindow.wasStopped()) |
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{ |
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... |
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myWindow.spinOnce(1, true); |
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} |
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Results |
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======= |
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Here is the result of the program. |
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.. raw:: html |
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<div align="center"> |
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<iframe width="420" height="315" src="https://www.youtube.com/embed/Jo47zc6-hvI" frameborder="0" allowfullscreen></iframe> |
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</div> |
@ -0,0 +1,79 @@ |
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/**
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* @file creating_widgets.cpp |
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* @brief Creating custom widgets using VTK |
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* @author Ozan Cagri Tonkal |
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*/ |
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#include <opencv2/viz.hpp> |
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#include <opencv2/calib3d.hpp> |
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#include <iostream> |
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using namespace cv; |
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using namespace std; |
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/**
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* @function help |
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* @brief Display instructions to use this tutorial program |
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*/ |
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void help() |
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{ |
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cout |
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<< "--------------------------------------------------------------------------" << endl |
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<< "This program shows how to visualize a cube rotated around (1,1,1) and shifted " |
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<< "using Rodrigues matrix." << endl |
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<< "Usage:" << endl |
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<< "./coordinate_frame" << endl |
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<< endl; |
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} |
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/**
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* @function main |
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*/ |
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int main() |
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{ |
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help(); |
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/// Create a window
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viz::Viz3d myWindow("Coordinate Frame"); |
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/// Add coordinate axes
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myWindow.showWidget("Coordinate Widget", viz::CoordinateSystemWidget()); |
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/// Add line to represent (1,1,1) axis
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viz::LineWidget axis(Point3f(-1.0f,-1.0f,-1.0f), Point3f(1.0f,1.0f,1.0f)); |
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axis.setRenderingProperty(viz::LINE_WIDTH, 4.0); |
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myWindow.showWidget("Line Widget", axis); |
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/// Construct a cube widget
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viz::CubeWidget cube_widget(Point3f(0.5,0.5,0.0), Point3f(0.0,0.0,-0.5), true, viz::Color::blue()); |
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cube_widget.setRenderingProperty(viz::LINE_WIDTH, 4.0); |
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myWindow.showWidget("Cube Widget", cube_widget);
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/// Rodrigues vector
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Mat rot_vec = Mat::zeros(1,3,CV_32F); |
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float translation_phase = 0.0, translation = 0.0; |
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while(!myWindow.wasStopped()) |
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{ |
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/* Rotation using rodrigues */ |
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/// Rotate around (1,1,1)
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rot_vec.at<float>(0,0) += CV_PI * 0.01f; |
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rot_vec.at<float>(0,1) += CV_PI * 0.01f; |
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rot_vec.at<float>(0,2) += CV_PI * 0.01f; |
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/// Shift on (1,1,1)
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translation_phase += CV_PI * 0.01f; |
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translation = sin(translation_phase); |
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Mat rot_mat; |
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Rodrigues(rot_vec, rot_mat);
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/// Construct pose
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Affine3f pose(rot_mat, Vec3f(translation, translation, translation)); |
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myWindow.setWidgetPose("Cube Widget", pose); |
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myWindow.spinOnce(1, true); |
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} |
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return 0; |
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} |
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